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不管什么编程语言,gui编程除了控件这块,一般来说都有canvas方面的内容。开发过程如果用户需要自己设计图形、图像的话,canvas肯定是少不了的。这方面C语言的开发者就比较吃亏,因为windows下面gui不太好编写。之前turbo c软件下面有个graphics库挺好用的,但是windows没有采用,所以这方面学起来要费一点波折。当然,后来有一位同学设计了easyx,就是保留了graphics的接口,不过用windows sdk来实现,总的来说也挺好用的,有兴趣的同学可以试试。
和c比较起来,其他的脚本语言编写gui就轻松很多,特别是有了java、python、javascript之后。只需要简单的几行代码,就可以轻松地实现。这里举几个例子,算是抛砖迎玉。有些代码是自己写的,有些代码是网上的,引用的代码如果需要署名的话,麻烦相关同学告知一声。
1. python canvas编写
#!/usr/bin/python
from Tkinter import *
master = Tk()
w = Canvas(master, width=500, height=500)
w.pack()
id = w.create_rectangle(50,25,150,75, fill='blue')
step = 0
def run():
global w
global step
global id
step += 1
w.delete(id)
id =w.create_rectangle(50+step,25+step,150+step,75+step, fill='blue')
master.after(50, run)
master.after(50, run)
master.mainloop()
2. java canvas编写
import java.awt.*;
import java.awt.event.*;
public class hello {
private Frame mainFrame;
private Label headerLabel;
private Label statusLabel;
private Panel controlPanel;
public hello(){
prepareGUI();
}
public static void main(String[] args){
hello awtControlDemo = new hello();
awtControlDemo.showCanvasDemo();
}
private void prepareGUI(){
mainFrame = new Frame("Java AWT Examples");
mainFrame.setSize(400,400);
mainFrame.setLayout(new GridLayout(3, 1));
mainFrame.addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent windowEvent){
System.exit(0);
}
});
headerLabel = new Label();
headerLabel.setAlignment(Label.CENTER);
statusLabel = new Label();
statusLabel.setAlignment(Label.CENTER);
statusLabel.setSize(350,100);
controlPanel = new Panel();
controlPanel.setLayout(new FlowLayout());
mainFrame.add(headerLabel);
mainFrame.add(controlPanel);
mainFrame.add(statusLabel);
mainFrame.setVisible(true);
}
private void showCanvasDemo(){
headerLabel.setText("Control in action: Canvas");
controlPanel.add(new MyCanvas());
mainFrame.setVisible(true);
}
class MyCanvas extends Canvas {
public MyCanvas () {
setBackground (Color.GRAY);
setSize(300, 300);
}
public void paint (Graphics g) {
Graphics2D g2;
g2 = (Graphics2D) g;
g2.drawString ("It is a custom canvas area", 70, 70);
}
}
}
3. javascript canvas编写
<meta charset=utf-8>
<title>HTML5-canvas</title>
</head>
<body>
<canvas id="ldsun" width="500" height="200" ></canvas>
<div id="ds"></div>
<script type="text/javascript">
var canvas = document.getElementById('ldsun');
var p100=canvas.getContext("2d");
var width=400;
var height=200;
var start=0
var exp=1;
p100.strokeStyle = "rgba(255,0,0,1)";
function draw(){
p100.clearRect(0,0,width,height)
p100.fillStyle="blue";
p100.beginPath();
p100.arc(180,start,20,0,Math.PI*2,1);
p100.closePath();
p100.fill();
start=start+exp;
if(start==0 || start==height-1){
exp=exp*-1;
}
}
</script>
<input onclick="interval=setInterval(draw,5);" value="start" type="button" />
<input onclick="clearInterval(interval);" value="stop" type="button" />
</body>