using UnityEngine; using System.Collections; using System.IO; public class FrameAnimation : MonoBehaviour { public Texture2D image; public int w; public int h; public float nextTime = 0.0f; public float rate = 0.3f; int i = 0; // Use this for initialization void Start () { w = Screen.width; h = Screen.height; image = new Texture2D(w, h); } // Update is called once per frame void Update () { if (Input.GetMouseButton(0) && Time.time > nextTime) { nextTime = Time.time + rate; i++; StartCoroutine(SaveImage(i)); } } IEnumerator SaveImage(int i) { yield return new WaitForEndOfFrame(); image.ReadPixels(new Rect(0, 0, w, h), 0, 0, true);//read pixels from screen to texture image.Apply(); byte[] bytes = image.EncodeToPNG(); File.WriteAllBytes(Application.streamingAssetsPath + "/" + i + ".png", bytes); Debug.Log("write a pic"); yield return null; } }