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https://blog.csdn.net/mmc_maodun/article/details/27242575
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题目:输入一个二叉树的根节点,推断该树是不是平衡二叉树。假设某二叉树中随意节点的左右子树的深度相差不超过1,那么它就是一棵平衡二叉树。
剑指offer上给的另外一种思路。用后序遍历真的是将递归发挥的淋漓尽致,先遍历节点的左右子树。左右子树都平衡才来推断该节点是否平衡,假设左右子树中有不平衡的。则直接返回false,避免了从上往下逐个节点地计算深度带来的反复遍历节点。
代码例如以下:
#include<stdio.h>
#include<stdlib.h>
typedef struct BTNode
{
char data;
struct BTNode *pLchild;
struct BTNode *pRchild;
}BTNode, *BTree;
BTree create_tree();
bool IsBalanced(BTree,int *);
bool IsBalanced(BTree);
int main()
{
BTree pTree = create_tree();
if(IsBalanced(pTree))
printf("Balanced\n");
else
printf("Not Balanced\n");
return 0;
}
BTree create_tree()
{
BTree pA = (BTree)malloc(sizeof(BTNode));
BTree pB = (BTree)malloc(sizeof(BTNode));
BTree pD = (BTree)malloc(sizeof(BTNode));
BTree pE = (BTree)malloc(sizeof(BTNode));
BTree pC = (BTree)malloc(sizeof(BTNode));
BTree pF = (BTree)malloc(sizeof(BTNode));
pA->data = 'A';
pB->data = 'B';
pD->data = 'D';
pE->data = 'E';
pC->data = 'C';
pF->data = 'F';
pA->pLchild = pB;
pA->pRchild = pC;
pB->pLchild = pD;
pB->pRchild = pE;
pD->pLchild = NULL;
pD->pRchild = NULL;
pE->pLchild = pE->pRchild = NULL;
pC->pLchild = NULL;
pC->pRchild = pF;
pF->pLchild = pF->pRchild = NULL;
return pA;
}
/*
兴许递归遍历推断二叉树是否平衡
*/
bool IsBalanced(BTree pTree,int *depth)
{
if(pTree == NULL)
{
*depth = 0;
return true;
}
int leftDepth,rightDepth;
if(IsBalanced(pTree->pLchild,&leftDepth) && IsBalanced(pTree->pRchild,&rightDepth))
{
int diff = leftDepth-rightDepth;
if(diff<=1 && diff>=-1)
{
*depth = (leftDepth>rightDepth ?
leftDepth:rightDepth) + 1;
return true;
}
}
return false;
}
/*
封装起来
*/
bool IsBalanced(BTree pTree)
{
int depth = 0;
return IsBalanced(pTree,&depth);
}
測试结果: