<!DOCTYPE html>
<html lang="en"> <head>
<style>
* {
margin: ;
padding: ;
}
</style>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta http-equiv="X-UA-Compatible" content="ie=edge">
<title>摄像头拍照</title>
</head> <body>
<video id="video" width="" height="" controls>
</video>
<div>
<button id="capture">拍照</button>
</div>
<canvas id="canvas" width="" height=""></canvas>
<script>
//访问用户媒体设备的兼容方法
function getUserMedia(constraints, success, error) {
if (navigator.mediaDevices.getUserMedia) {
//最新的标准API
navigator.mediaDevices.getUserMedia(constraints).then(success).catch(error);
} else if (navigator.webkitGetUserMedia) {
//webkit核心浏览器
navigator.webkitGetUserMedia(constraints, success, error)
} else if (navigator.mozGetUserMedia) {
//firfox浏览器
navigator.mozGetUserMedia(constraints, success, error);
} else if (navigator.getUserMedia) {
//旧版API
navigator.getUserMedia(constraints, success, error);
}
} let video = document.getElementById('video');
let canvas = document.getElementById('canvas');
let context = canvas.getContext('2d'); function success(stream) {
//兼容webkit核心浏览器
let CompatibleURL = window.URL || window.webkitURL;
//将视频流设置为video元素的源
console.log(stream); //video.src = CompatibleURL.createObjectURL(stream);
video.srcObject = stream;
video.play();
} function error(error) {
console.log(`访问用户媒体设备失败${error.name}, ${error.message}`);
} if (navigator.mediaDevices.getUserMedia || navigator.getUserMedia || navigator.webkitGetUserMedia || navigator.mozGetUserMedia) {
//调用用户媒体设备, 访问摄像头
getUserMedia({
video: {
width: ,
height:
}
}, success, error);
} else {
alert('不支持访问用户媒体');
} document.getElementById('capture').addEventListener('click', function () {
context.drawImage(video, , , , );
})
</script>
</body> </html>
打开浏览器,点击允许就可以使用摄像头啦!!
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