开源跨平台多媒体开发库SDL初学编程练习--偷UP主的

时间:2022-01-22 12:04:08
//下面分了几个main函数,打开相应的main函数即可使用,使用代码替换自己的工程图片。
//代码实现功能:类似泡泡龙小游戏的功能.
//开发环境:Code::blocks 10.05
//Note:使用前需配置SDL2.0在IDE的使用,细节参考博主的点击打开链接
#include <stdio.h>#include <stdlib.h>#include <stdbool.h>#include <SDL2/SDL.h>#include <SDL2/SDL_image.h>int main1(int argc, char *argv[]){    SDL_Init(SDL_INIT_VIDEO);    SDL_Window *window =    SDL_CreateWindow("sdl",                     100,100,                     800,600,                     SDL_WINDOW_SHOWN);    SDL_Surface *surface =SDL_GetWindowSurface(window);//    SDL_Surface *image   =IMG_Load("test2.png");//    SDL_BlitSurface(image,NULL,surface,NULL);    SDL_Surface *face1  =SDL_LoadBMP("test.bmp");    SDL_Surface *face2  =IMG_Load("test2.png");//    SDL_BlitSurface(face1,NULL,surface,NULL);    SDL_Rect rect;    rect.x=10;    rect.y=10;    SDL_Event event;    bool flag;    while(flag==false){        while(SDL_PollEvent(&event)){            if(event.type == SDL_QUIT){               flag=true;            }            else if(event.type == SDL_MOUSEBUTTONDOWN){                if(event.button.button==SDL_BUTTON_LEFT){                    SDL_BlitSurface(face1,NULL,surface,&rect);                    SDL_UpdateWindowSurface(window);                    printf("left\n");                }                else if(event.button.button==SDL_BUTTON_RIGHT)                {                    SDL_BlitSurface(face2,NULL,surface,&rect);                    SDL_UpdateWindowSurface(window);                    printf("right\n");                }                printf("clicked\n");            }            else if(event.type == SDL_KEYDOWN){             if(event.key.keysym.sym==SDLK_UP)             {                   rect.y=rect.y-10;                   printf("SDLK_UP\n");             }             else if(event.key.keysym.sym==SDLK_DOWN)             {                   rect.y=rect.y+10;                   printf("SDLK_DOWN\n");             }             else if(event.key.keysym.sym==SDLK_LEFT)             {                   rect.x=rect.x-10;                   printf("SDLK_LEFT\n");             }             else if(event.key.keysym.sym==SDLK_RIGHT)             {                   rect.x=rect.x+10;                   printf("SDLK_RIGHT\n");             }             SDL_BlitSurface(face2,NULL,surface,&rect);             SDL_UpdateWindowSurface(window);             SDL_FillRect(surface,NULL,0);            }        }        }    SDL_UpdateWindowSurface(window);    SDL_Delay(2000);    SDL_FreeSurface(surface);    SDL_DestroyWindow(window);    SDL_Quit();    return 0;}/*********************************2*************************************************/int main2(int argc, char *argv[]){    SDL_Init(SDL_INIT_VIDEO);    SDL_Window *window = SDL_CreateWindow("hello",100,100,                                          800,710,                                          SDL_WINDOW_SHOWN                                          );    SDL_Surface *surface=SDL_GetWindowSurface(window);    SDL_Surface *cat = SDL_LoadBMP("test.bmp");    SDL_Rect rect;    rect.x=0;    rect.y=0;    SDL_Event event;    bool quit =true;    while(quit ==true){        while(SDL_PollEvent(&event)){        if(event.type==SDL_QUIT)        {            quit =false;        }        else if(event.type==SDL_MOUSEMOTION)        {            rect.x=event.motion.x-(cat->w/2);            rect.y=event.motion.y-(cat->h/2);            SDL_FillRect(surface,NULL,0);            SDL_BlitSurface(cat,NULL,surface,&rect);            printf("x=%d,y=%d\n",rect.x,rect.y);            SDL_UpdateWindowSurface(window);        }        }    }    SDL_UpdateWindowSurface(window);    SDL_FreeSurface(cat);    SDL_DestroyWindow(window);    SDL_Quit();    return 0;}
/*****************************************3****************************************************/SDL_Rect rect;bool MoveDown=true;bool MoveLeft =true;void UpdataPostion(){    if(MoveLeft==true)    {        rect.x++;        if(rect.x>=800-100)        {            MoveLeft=false;        }    }    else    {        rect.x--;        if(rect.x<=0)        {            MoveLeft=true;        }    }    if(MoveDown==true)    {        rect.y++;        if(rect.y+rect.h>=700)        {            MoveDown=false;        }    }    else    {        rect.y--;        if(rect.y<=0)        {            MoveDown=true;        }    }}int main3(int argc, char *argv[]){    SDL_Init(SDL_INIT_VIDEO);    SDL_Window *window = SDL_CreateWindow("hello",100,100,                                          800,700,                                          SDL_WINDOW_SHOWN                                          );    SDL_Renderer *rend =SDL_CreateRenderer(window,-1,SDL_RENDERER_ACCELERATED);    SDL_RenderClear(rend);    SDL_Surface *catSurface = SDL_LoadBMP("test.bmp");    SDL_Texture *cat =SDL_CreateTextureFromSurface(rend,catSurface);    SDL_Event event;    rect.x=0;    rect.y=0;    rect.h=100;    rect.w=100;    bool quit =true;    while(quit ==true){        while(SDL_PollEvent(&event)){        if(event.type==SDL_QUIT)        {            quit =false;        }        }        UpdataPostion();        SDL_Delay(5);        SDL_RenderCopy(rend,cat,NULL,&rect);        SDL_RenderPresent(rend);    }    SDL_UpdateWindowSurface(window);    SDL_FreeSurface(cat);    SDL_DestroyWindow(window);    SDL_Quit();    return 0;}/*********************************4************************************************/int main(int argc,char *argv[])  {    SDL_Init(SDL_INIT_VIDEO);    SDL_Window *window=SDL_CreateWindow("test3",100,100,                                        800,700,                                        SDL_WINDOW_SHOWN);    SDL_Renderer *render =SDL_CreateRenderer(window,-1,SDL_RENDERER_ACCELERATED);    SDL_Surface  *image  =IMG_Load("move.png");    SDL_SetColorKey(image,SDL_TRUE,SDL_MapRGB(image->format,255,255,255));    SDL_Texture *texture =SDL_CreateTextureFromSurface(render,image);    SDL_Event event;    SDL_Rect postion;    postion.x=0;    postion.y=0;    postion.w=image->w/5;    postion.h=image->h/2;    SDL_Rect clips[8];    int i,j;    int ImgWidth  =image->w/5;    int ImgHeight =image->h/2;    for(j=0;j<2;j++)    {        for(i=0;i<5;i++)        {            clips[j*5+i].x=0;            clips[j*5+i].y=j*5+i*ImgWidth;            clips[j*5+i].w=ImgWidth;            clips[j*5+i].h=ImgHeight;        }    }    bool quit =true;    while(quit ==true){        while(SDL_PollEvent(&event)){        if(event.type==SDL_QUIT)        {            quit =false;        }        }        SDL_RenderClear(render);        SDL_RenderCopy(render,texture,&clips[j*5+i],&postion);        SDL_RenderPresent(render);        j=(j+1)%2;          /*省事,代替if语句,代码更好看*/        i=(i+1)%5;        postion.x++;        SDL_Delay(500);    }    SDL_DestroyWindow(window);    SDL_Quit();    return 0;}