一. 创建图层继承于CALayer,并在子类实现drawInContext方法
@interface CTLayer : CALayer @end @implementation CTLayer
-(void)drawInContext:(CGContextRef)ctx{
//画一个圆
CGContextSetRGBFillColor(ctx, , , , );
CGContextAddEllipseInRect(ctx, CGRectMake(, , , ));
CGContextFillPath(ctx);
}
@end
在viewcontroller加载视图时,
CTLayer *layer = [CTLayer layer];
layer.bounds = CGRectMake(, , , );
layer.anchorPoint = CGPointMake(,);
[layer setNeedsDisplay];//显示图层
[self.view.layer addSublayer:layer];
二. 使用代理方式创建
CTLayer *layer = [CTLayer layer];
layer.bounds = CGRectMake(, , , );
layer.anchorPoint = CGPointMake(,);
layer.delegate = self; //指定代理,该代理可为任意类型
[layer setNeedsDisplay];//显示layer
[self.view.layer addSublayer:layer];
实现代理方法
#pragma mark 代理方法
-(void)drawLayer:(CALayer *)layer inContext:(CGContextRef)ctx{
CGContextSetRGBFillColor(ctx, , , , );
CGContextAddEllipseInRect(ctx, CGRectMake(, , , ));
CGContextFillPath(ctx);
}