I want to detect the Button click on table view with multiple row and section. I was able to acheive it on case of single row but I got trouble that it didnt detect correct section. I got trouble to detect which section button has user clicked
我想检测具有多个行和节的表视图上的按钮单击。我能够在单排的情况下实现它,但我遇到麻烦,它没有检测到正确的部分。我无法检测用户点击了哪个部分按钮
Below is the updated code after problem is being solved
以下是问题解决后的更新代码
@property (strong,nonatomic) NSMutableArray* quantityArray;
@property (strong,nonatomic) NSMutableArray* rows;
@synthesize quantityArray,rows;
- (void)viewDidLoad {
[super viewDidLoad];
quantityArray = [[NSMutableArray alloc] init];
[self PluMinusFunction];
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
====================================================
if (addBtnClicked || minusBtnClicked) {
cell.lblCount.text = [[quantityArray objectAtIndex:indexPath.section-1]objectAtIndex:indexPath.row];
addBtnClicked = NO;
minusBtnClicked = NO;
}
else
{
cell.lblCount.text = [[quantityArray objectAtIndex:indexPath.section-1]objectAtIndex:indexPath.row];
}
cell.btnMinus.tag = indexPath.row;
cell.btnPlus.tag = indexPath.row;
cell.lblCount.tag = indexPath.row;
[cell.btnPlus addTarget:self action:@selector(addItem:) forControlEvents:UIControlEventTouchUpInside];
if ([ cell.lblCount.text integerValue]!=0) {
[cell.btnMinus addTarget:self action:@selector(deleteItem:) forControlEvents:UIControlEventTouchUpInside];
}
return cell;
}
}
#pragma mark - Pluys Minus Button
-(void) PluMinusFunction
{
for (int j=0; j <[itemArr count ]; j++) {
rows = [[NSMutableArray alloc] init];
for (int i=0; i <[ [[itemArr objectAtIndex:j] objectForKey:@"itemList"]count]; i++) {
[rows insertObject:@"0" atIndex:i];
}
[quantityArray insertObject:rows atIndex:j];
}
[self sum];
}
#pragma mark - UIButton selector
-(void)addItem:(UIButton*)button
{
CGPoint touchPoint = [button convertPoint:CGPointZero toView:self.tableView];
NSIndexPath *clickedButtonIndexPath = [self.tableView indexPathForRowAtPoint:touchPoint];
NSInteger row = clickedButtonIndexPath.row;
NSInteger section = clickedButtonIndexPath.section;
NSInteger LabelText =[[[quantityArray objectAtIndex:section-1]objectAtIndex:row]integerValue]+1;
NSMutableArray *subArray = [quantityArray objectAtIndex:section-1];
[subArray replaceObjectAtIndex:row withObject: [NSString stringWithFormat:@"%ld",(long)LabelText]];
[quantityArray replaceObjectAtIndex:section-1 withObject: subArray];
addBtnClicked = YES;
NSIndexPath* rowToReload = [NSIndexPath indexPathForRow:row inSection:section];
NSArray* rowsToReload = [NSArray arrayWithObjects:rowToReload, nil];
[self.tableView reloadRowsAtIndexPaths:rowsToReload withRowAnimation:UITableViewRowAnimationNone];
}
-(void)deleteItem:(UIButton*)button{
CGPoint touchPoint = [button convertPoint:CGPointZero toView:self.tableView];
NSIndexPath *clickedButtonIndexPath = [self.tableView indexPathForRowAtPoint:touchPoint];
NSInteger row = clickedButtonIndexPath.row;
NSInteger section = clickedButtonIndexPath.section;
NSInteger LabelValue =[[[quantityArray objectAtIndex:section-1]objectAtIndex:row]integerValue];
if (LabelValue>=1) {
NSInteger LabelText =[[[quantityArray objectAtIndex:section-1]objectAtIndex:row]integerValue]-1;
NSMutableArray *subArray = [quantityArray objectAtIndex:section-1];
[subArray replaceObjectAtIndex:row withObject: [NSString stringWithFormat:@"%ld",(long)LabelText]];
[quantityArray replaceObjectAtIndex:section-1 withObject: subArray];
addBtnClicked = YES;
NSIndexPath* rowToReload = [NSIndexPath indexPathForRow:row inSection:section];
NSArray* rowsToReload = [NSArray arrayWithObjects:rowToReload, nil];
[self.tableView reloadRowsAtIndexPaths:rowsToReload withRowAnimation:UITableViewRowAnimationNone];
}
}
I want to acheive as image below
我希望如下图所示
below link give solution to my problem too
以下链接也解决了我的问题
Detecting which UIButton was pressed in a UITableView
检测在UITableView中按下了哪个UIButton
3 个解决方案
#1
40
Objective-C
Objective-C的
-(void)addItem:(UIButton*) sender
{
CGPoint touchPoint = [sender convertPoint:CGPointZero toView:mainTable]; // maintable --> replace your tableview name
NSIndexPath *clickedButtonIndexPath = [mainTable indexPathForRowAtPoint:touchPoint];
NSLog(@"index path.section ==%ld",(long)clickedButtonIndexPath.section);
NSLog(@"index path.row ==%ld",(long)clickedButtonIndexPath.row);
}
Swift3
Swift3
func addItem(sender: UIButton)
{
var touchPoint = sender.convert(CGPoint.zero, to: self.maintable)
// maintable --> replace your tableview name
var clickedButtonIndexPath = maintable.indexPathForRow(at: touchPoint)
NSLog("index path.section ==%ld", Int(clickedButtonIndexPath.section))
NSLog("index path.row ==%ld", Int(clickedButtonIndexPath.row))
}
Swift2 and above
Swift2及以上版本
func addItem(sender: UIButton)
{
var touchPoint: CGPoint = sender.convertPoint(CGPointZero, toView: mainTable)
// maintable --> replace your tableview name
var clickedButtonIndexPath: NSIndexPath = mainTable(forRowAtPoint: touchPoint)
NSLog("index path.section ==%ld", Int(clickedButtonIndexPath.section))
NSLog("index path.row ==%ld", Int(clickedButtonIndexPath.row))
}
#2
1
Swift 3
let clickedButtonIndexPath = self.tableView.indexPathForRow(at: touchPoint)
if(clickedButtonIndexPath != nil)
{
NSLog("index path.section ==%ld", Int(clickedButtonIndexPath!.section))
NSLog("index path.row ==%ld", Int(clickedButtonIndexPath!.row))
}
#3
0
A more direct way to get the index path without using CGPoint
and making assumptions about UI is to look at the .superview
. I'd imagine this is more reliable in practice.
在不使用CGPoint并对UI进行假设的情况下获取索引路径的更直接方法是查看.superview。我想这在实践中更可靠。
- (myTableViewCell *)cellContainingView:(UIView *)view
{
do {
view = view.superview;
} while (view != nil && ![view isKindOfClass:[myTableViewCell class]]);
return (myTableViewCell *)view;
}
Then you can simply do this in the button action:
然后您可以在按钮操作中执行此操作:
- (IBAction)myButtonPressed:(id)sender
{
myTableViewCell *cell = [self cellContainingView:(UIView *)sender];
NSIndexPath *path = [self.tableView indexPathForCell:cell];
}
#1
40
Objective-C
Objective-C的
-(void)addItem:(UIButton*) sender
{
CGPoint touchPoint = [sender convertPoint:CGPointZero toView:mainTable]; // maintable --> replace your tableview name
NSIndexPath *clickedButtonIndexPath = [mainTable indexPathForRowAtPoint:touchPoint];
NSLog(@"index path.section ==%ld",(long)clickedButtonIndexPath.section);
NSLog(@"index path.row ==%ld",(long)clickedButtonIndexPath.row);
}
Swift3
Swift3
func addItem(sender: UIButton)
{
var touchPoint = sender.convert(CGPoint.zero, to: self.maintable)
// maintable --> replace your tableview name
var clickedButtonIndexPath = maintable.indexPathForRow(at: touchPoint)
NSLog("index path.section ==%ld", Int(clickedButtonIndexPath.section))
NSLog("index path.row ==%ld", Int(clickedButtonIndexPath.row))
}
Swift2 and above
Swift2及以上版本
func addItem(sender: UIButton)
{
var touchPoint: CGPoint = sender.convertPoint(CGPointZero, toView: mainTable)
// maintable --> replace your tableview name
var clickedButtonIndexPath: NSIndexPath = mainTable(forRowAtPoint: touchPoint)
NSLog("index path.section ==%ld", Int(clickedButtonIndexPath.section))
NSLog("index path.row ==%ld", Int(clickedButtonIndexPath.row))
}
#2
1
Swift 3
let clickedButtonIndexPath = self.tableView.indexPathForRow(at: touchPoint)
if(clickedButtonIndexPath != nil)
{
NSLog("index path.section ==%ld", Int(clickedButtonIndexPath!.section))
NSLog("index path.row ==%ld", Int(clickedButtonIndexPath!.row))
}
#3
0
A more direct way to get the index path without using CGPoint
and making assumptions about UI is to look at the .superview
. I'd imagine this is more reliable in practice.
在不使用CGPoint并对UI进行假设的情况下获取索引路径的更直接方法是查看.superview。我想这在实践中更可靠。
- (myTableViewCell *)cellContainingView:(UIView *)view
{
do {
view = view.superview;
} while (view != nil && ![view isKindOfClass:[myTableViewCell class]]);
return (myTableViewCell *)view;
}
Then you can simply do this in the button action:
然后您可以在按钮操作中执行此操作:
- (IBAction)myButtonPressed:(id)sender
{
myTableViewCell *cell = [self cellContainingView:(UIView *)sender];
NSIndexPath *path = [self.tableView indexPathForCell:cell];
}