c语言编写扫雷游戏 保证第一次扫雷不会被炸死 并且实现标记的功能**
代码如下:
text.c
#define _CRT_SECURE_NO_WARNINGS 1
#include<stdio.h>
#include<time.h>
#include<stdlib.h>
#include "game.h"
void game()
{
char board[ROWS+2][COLS+2]={0};
char L_board[ROWS+2][COLS+2]={0};
init_board(L_board,board,ROWS+2,COLS+2);
display_board(board,ROWS+2,COLS+2);
set_mine(L_board);
//display_board(L_board,ROWS+2,COLS+2);
swp(L_board,board);
}
void menu()
{
printf("****************************\n");
printf("****** 1.play 0.exit ******\n");
printf("****************************\n");
}
int main ()
{
int input = 0;
do
{
menu();
scanf("%d",&input);
switch(input)
{
case 1:
game();
break;
case 0:
break;
default:
printf("选择错误,请重新选择");
break;
}
}while(input);
return 0;
}
game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void init_board(char L_board[ROWS+2][COLS+2],char board[ROWS+2][COLS+2],int row,int col)
{
memset(board,003,row*col);
memset(L_board,'0',row*col);
}
void display_board(char board[ROWS+2][COLS+2],int row,int col)
{
int i = 0;
int j = 0;
printf(" ");
for (i = 1; i<col - 1; i++)
{
printf(" %2d", i);
}
printf("\n");
for(i=1;i<row-1;i++)
{
printf(" %2d",i);
for(j=1;j<col-1;j++)
{
printf(" %c ",board[i][j]);
}
printf("\n");
}
}
void set_mine( char L_board[ROWS+2][COLS+2])
{
int mine = MINE ;
int x = 0;
int y = 0;
srand((unsigned int)time(NULL));
while(mine)
{
x = rand()%(ROWS-1)+1;
y = rand()%(COLS-1)+1;
if(L_board[x][y]=='0')
{
L_board[x][y]='1';
mine--;
}
}
}
int swp( char L_board[ROWS+2][COLS+2],char board[ROWS+2][COLS+2])
{
int count = 0;
int x = 0;
int y = 0;
int i = 1;
int x1 = 0;
int y1 = 0;
while(count!=ROWS*COLS-MINE)
{
int input = 0;
printf("****************************\n");
printf("**** 1.扫雷 2.标记 ****\n");
printf("****************************\n");
scanf("%d",&input);
switch(input)
{
case 1:
printf("请输入坐标:\n");
scanf("%d%d",&x,&y);
while(i==1)
{
i++;
if(L_board[x][y]=='1')
{
L_board[x][y]='0';
while(1)
{
x1 = rand()%9+1;
y1 = rand()%9+1;
if(L_board[x1][y1]=='0')
{
L_board[x1][y1]='1';
break;
}
}
}
else
break;
}
if(i>1&&L_board[x][y]=='1')
{
printf("你踩到雷了!\n");
return 0;
}
else
{
int ret = get_num(L_board, x, y);
board[x][y]=ret+'0';
display_board(board,ROWS+2,COLS+2);
//display_board(L_board,ROWS+2,COLS+2);
count++;
}
break;
case 2:
mark(board);
break;
default:
break;
}
}
printf("恭喜你赢了!\n");
display_board(L_board,ROWS+2,COLS+2);
return 0;
}
int get_num(char L_board[ROWS+2][COLS+2], int x, int y)
{
int count = 0;
if (L_board[x - 1][y - 1] == '1')
{
count++;
}
if (L_board[x - 1][y] == '1')
{
count++;
}
if (L_board[x - 1][y + 1] == '1')
{
count++;
}
if (L_board[x][y - 1] == '1')
{
count++;
}
if (L_board[x][y + 1] == '1')
{
count++;
}
if (L_board[x + 1][y - 1] == '1')
{
count++;
}
if (L_board[x + 1][y] == '1')
{
count++;
}
if (L_board[x + 1][y + 1] == '1')
{
count++;
}
return count;
}
void mark(char board[ROWS+2][COLS+2])
{
int x = 0;
int y = 0;
printf("输入需要标记的坐标:\n");
scanf("%d%d",&x,&y);
if(board[x][y]==003)
{
board[x][y]='*';
}
display_board(board,ROWS+2,COLS+2);
}
game.h
#ifndef __GAME_H__
#define __GAME_H__
#include <stdio.h>
#include <stdlib.h>
#include<string.h>
#include<time.h>
#define ROWS 8
#define COLS 8
#define MINE 10
void init_board(char L_board[ROWS+2][COLS+2],char board[ROWS+2][COLS+2],int row,int col);
void display_board(char board[ROWS+2][COLS+2],int row,int col);
void set_mine( char L_board[ROWS+2][COLS+2]);
int swp( char L_board[ROWS+2][COLS+2],char board[ROWS+2][COLS+2]);
int get_num(char L_board[ROWS+2][COLS+2], int x, int y);
void mark(char board[ROWS+2][COLS+2]);
#endif //__GAME_H__