Task多线程

时间:2021-07-18 07:59:43

Task多线程

 1.首先是我们线程之间的启动。

1.这样

    Task task = new Task(()=>
{
//
System.Threading.Thread.Sleep();
Console.WriteLine("do something....");
//匿名函数,
//还要其他的一些东邪;
});
task.Start();

2.或则这样

 Task t=Task.Run(()=> { Console.WriteLine("直接我就开始run了..."); });

3.再或则这样

  static void DoSomething()
{
System.Threading.Thread.Sleep();
Console.WriteLine("do something..static"); }
static void Main(string[] args)
{
Task t1 = new Task(DoSomething);
t1.Start(); //这样我们就启动的落地呀; Console.WriteLine("I am main thread line");
Console.ReadLine();
}

4.这样

  Task task = Task.Factory.StartNew(() => { Console.WriteLine("这样,直接使用的Task.Factory.StartNew"); });
  TaskFactory tf = new TaskFactory();
Task t1 = tf.StartNew(() => { Console.WriteLine("再或则这样..."); });

总结:大概就是两种方式;构造函数和我们的factory;

1.等待任务的完成并获取返回值,这个就是我们简单的基本操作;

            Task<int> task = new Task<int>(() => {
int sum = ;
Console.WriteLine("fucking life...");
for (int i = ; i < ; i++)
{
sum += i;
}
return sum;
});
task.Start();
task.Wait();
var result = task.Result.ToString();
Console.WriteLine("result is "+task.Result.ToString());
Console.WriteLine("I am main thread line");
Console.ReadLine();

2.ContinueWith方法在任务完成时启动一个新任务

 Task<int> task = new Task<int>(() => {
System.Threading.Thread.Sleep();
int sum = ;
Console.WriteLine("fucking life...");
for (int i = ; i < ; i++)
{
sum += i;
}
return sum;
});
task.Start();
Console.WriteLine("主线程,执行其他任务..."); Task hoop=task.ContinueWith(t=>{
Console.WriteLine("任务执行完之后的结果是:{0}",t.Result.ToString());
}); Console.WriteLine("I am main thread line");
Console.ReadLine();

Task 的生命周期;

            var task1 = new Task(() =>
{
Console.WriteLine("begin");
System.Threading.Thread.Sleep();
Console.WriteLine("finish"); });
Console.WriteLine("before start:"+task1.Status);
task1.Start();
Console.WriteLine("after start:"+task1.Status);
task1.Wait(); //用来主阻塞线程,
Console.WriteLine("after finissh:"+task1.Status);

从我们可以得出Task的简略生命周期:

Created:表示默认初始化任务,但是“工厂创建的”实例直接跳过。

WaitingToRun: 这种状态表示等待任务调度器分配线程给任务执行。

RanToCompletion:任务执行完毕。

Task 流程的控制

 var task1 = new Task(() =>
{
Console.WriteLine("task 1 begin");
System.Threading.Thread.Sleep();
Console.WriteLine("task 1 finished");
}); var task2 = new Task(() =>
{
Console.WriteLine("task 2 begin");
System.Threading.Thread.Sleep();
Console.WriteLine("task 2 finished");
}); var task3 = new Task(() =>
{
Console.WriteLine("task 3 begin");
System.Threading.Thread.Sleep();
Console.WriteLine("task 3 finished");
}); task1.Start();
task2.Start();
task3.Start(); Task.WaitAll(task1, task2, task3); //他它接受数组类型的task的使用地呀;
Console.WriteLine("All task has finished"); Console.ReadLine();

Ps: Task.WaitAny

这个用发同Task.WaitAll,就是等待任何一个任务完成就继续向下执行,将上面的代码WaitAll替换为WaitAny,输出结果如下:

 ContinueWith的用法。

            var task1 = new Task(() =>
{
Console.WriteLine("task 1 begin");
System.Threading.Thread.Sleep();
Console.WriteLine("task 1 finished");
}); task1.Start();
var result = task1.ContinueWith<string>(t=> { Console.WriteLine("task1 finished ");
return "continue task finish.....";
});
//在每次调用ContinueWith方法时,每次会把上次Task的引用传入进来,以便检测上次Task的状态,
var send = Task.Factory.StartNew(() => { Console.WriteLine("fuck life.."); })
.ContinueWith<bool>(s => { if ( == ) return false; })
.ContinueWith<string>(r =>
{
if (r.Result)
{
return "Finished"; //可以获取上一个流程task 中的值
}
else
{
return "Error";
} });
Console.WriteLine(send.Result);

Task的取消

var tokenSource = new CancellationTokenSource();
var token = tokenSource.Token;
Console.WriteLine(token.ToString()); var task = Task.Factory.StartNew(() =>
{
for (var i = ; i < ; i++)
{
System.Threading.Thread.Sleep();
Console.WriteLine("proceeed mission...");
if (token.IsCancellationRequested)
{
Console.WriteLine("Abort mssion sucess!");
//这里也采用轮循的方式....
return;
}
} },token); token.Register(() =>
{
Console.WriteLine("Cancle task....");
}); Console.WriteLine("press enter to cancle task...");
Console.ReadKey();
tokenSource.Cancel(); Console.ReadLine();

这里还有一篇较好的文章:http://www.cnblogs.com/jesse2013/p/async-and-await.html