上个月写了一篇使用像素shader返回累加信息的Trick:https://www.cnblogs.com/hont/p/9977401.html
后来无意中发现DX11/Compute shader有一类Append/Consume数据格式更适合这类操作。
c sharp脚本:
using System.Collections;
using System.Collections.Generic;
using UnityEngine; public class ComputeShaderTest : MonoBehaviour
{
public ComputeShader computeShader; void Awake()
{
//reference: https://answers.unity.com/questions/1035132/how-can-i-read-in-the-actual-elements-from-an-appe.html var kernelID = computeShader.FindKernel("CSMain");
var appendBuffer = new ComputeBuffer(, sizeof(int), ComputeBufferType.Append);
appendBuffer.SetCounterValue();
//定义了缓冲区长度为64*结构大小的appendBuffer. var consumeBuffer = new ComputeBuffer(, sizeof(int), ComputeBufferType.Append);
consumeBuffer.SetCounterValue();
consumeBuffer.SetData(new int[] { , , });
consumeBuffer.SetCounterValue();
//consume类型结构相当于栈,所以取到的第一个值是99。 computeShader.SetBuffer(kernelID, "appendBuffer", appendBuffer);
computeShader.SetBuffer(kernelID, "consumeBuffer", consumeBuffer);
computeShader.Dispatch(kernelID, , , );
//单个线程组的大小为8,定义了1个线程组。也就是说会返回8个数据。 var countBuffer = new ComputeBuffer(, sizeof(int), ComputeBufferType.IndirectArguments);
ComputeBuffer.CopyCount(appendBuffer, countBuffer, );
//通过这个方法拿到第一个数据。 int[] counter = new int[] { };
countBuffer.GetData(counter); int count = counter[]; Debug.Log("count: " + count); var data = new int[count];
appendBuffer.GetData(data); Debug.Log("data length: " + data.Length); for (int i = ; i < data.Length; i++)
{
Debug.Log(data[i]);
} consumeBuffer.Release();
consumeBuffer.Dispose(); appendBuffer.Release();
appendBuffer.Dispose(); countBuffer.Release();
countBuffer.Dispose();
}
}
compute shader:
#pragma kernel CSMain AppendStructuredBuffer<int> appendBuffer;
ConsumeStructuredBuffer<int> consumeBuffer; [numthreads(,,)]
void CSMain (uint3 id : SV_DispatchThreadID)
{
if (id.x == )
{
int value = consumeBuffer.Consume();
appendBuffer.Append(value);
} if (id.x > )
{
appendBuffer.Append(id.x);
}
}
传入的线程组是8,1,1。并且Dispatch只运行了一个线程组,所以每一次传入id的x值依次为0,1,2,3,4,5,6,7
在id是2的时候读consume里的值,所以第一个是99.
最终输出:99,3,4,5,6,7。