package zst.message01;
import android.os.Bundle;
import android.os.Handler;
import android.os.Message;
import android.app.Activity;
import android.view.Menu;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.Button;
public class MainActivity extends Activity implements OnClickListener {
private Button button01; public static final int ONE = 1; //在主线程中创建的Handler对象,通常定义成static
public static Handler handler = new Handler(){
@Override
public void handleMessage(Message msg) {
switch (msg.what) {
case ONE:
System.out.println("第一个Message-->" + "arg1=" + msg.arg1 + ",arg2=" + msg.arg2 + ",obj=" + msg.obj);
break;
default:
break;
}
} }; @Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
button01 = (Button) findViewById(R.id.button01);
button01.setOnClickListener(this);
} @Override
public void onClick(View v) {
if(v.getId() == R.id.button01){
//启动一个子线程
new Thread(new Runnable() { @Override
public void run() {
//获得Message对象的第一种方法:使用构造函数创建Message,这种方法不推荐使用
Message message = new Message();
message.arg1 = 100;
message.arg2 = 200;
message.what = ONE; //用于标识Message
message.obj = "Message_01";
//发送Message到主线程中
handler.sendMessage(message); } }).start(); } }
}
//获得Message对象的第二种方法
Message message = Message.obtain();
message.arg1 = 100;
message.arg2 = 200;
message.what = TWO; //用于标识Message
message.obj = "Message_02";
handler.sendMessage(message);
public static Message obtain()方法的源码如下:
// sometimes we store linked lists of these things
/*package*/ Message next;
private static final Object sPoolSync = new Object();
private static Message sPool;
private static int sPoolSize = 0;
private static final int MAX_POOL_SIZE = 50;
/**
* Return a new Message instance from the global pool. Allows us to
* avoid allocating new objects in many cases.
*/
public static Message obtain() {
synchronized (sPoolSync) {
if (sPool != null) {
Message m = sPool;
sPool = m.next;
m.next = null;
sPoolSize--;
return m;
}
}
return new Message();
}
该方法将从全局消息槽中获得一个Message对象,从而避免再分配一块新的内存来创建Message对象。从上面可以看出,当全局消息槽中当前sPool不为null,则把sPool指向的Message对象赋给一个Message的临时引用,然后sPool再指向槽中的下一个Message,最后把临时引用m指向的Message对象返回给我们,这样全局消息槽中的Message可以得到重复使用,从而节省了一定的内存。如果sPool为null时,即消息槽为空,没有Message,这时才调用Message的构造函数来创建一个Message对象给我们。
//获得Message对象的第三种方法:
Message message = Message.obtain(handler);
message.arg1 = 100;
message.arg2 = 200;
message.what = THREE; //用于标识Message
message.obj = "Message_03";
//发送Message
message.sendToTarget();
public static Message obtain(Handler h)方法的源码如下:
/**
* Same as {@link #obtain()}, but sets the value for the <em>target</em> member on the Message returned.
* @param h Handler to assign to the returned Message object's <em>target</em> member.
* @return A Message object from the global pool.
*/
public static Message obtain(Handler h) {
Message m = obtain();
m.target = h;
return m;
}
从上面源码中可以看出:该方法内部还是通过public static Message obtain()方法从全局消息槽中返回一个Message对象给我们,然后把传入的Handler对象参数当成发送和接收该Message对象的目标Handler对象。由于该方法内部已经指定了处理Message对象的目标Handler对象,所以在发送Message消息时,不会再调用Handler对象的sendMessage(message)方法,而是直接使用Message对象的sendToTarget()方法发送。
//获得Message对象的第四种方法:
Message message = Message.obtain(handler, FOUR);
message.arg1 = 100;
message.arg2 = 200;
message.obj = "Message_04";
message.sendToTarget();
public static Message obtain(Handler h, int what)方法的源码如下:
/**
* Same as {@link #obtain()}, but sets the values for both <em>target</em> and
* <em>what</em> members on the Message.
* @param h Value to assign to the <em>target</em> member.
* @param what Value to assign to the <em>what</em> member.
* @return A Message object from the global pool.
*/
public static Message obtain(Handler h, int what) {
Message m = obtain();
m.target = h;
m.what = what;
return m;
}
/**
* Same as {@link #obtain()}, but sets the values of the <em>target</em>, <em>what</em>, and <em>obj</em>
* members.
* @param h The <em>target</em> value to set.
* @param what The <em>what</em> value to set.
* @param obj The <em>object</em> method to set.
* @return A Message object from the global pool.
*/
public static Message obtain(Handler h, int what, Object obj) {
Message m = obtain();
m.target = h;
m.what = what;
m.obj = obj;
return m;
}
public static Message obtain(Handler h, int what, int arg1, int arg2, Object obj)方法源码:
/**
* Same as {@link #obtain()}, but sets the values of the <em>target</em>, <em>what</em>,
* <em>arg1</em>, <em>arg2</em>, and <em>obj</em> members.
*
* @param h The <em>target</em> value to set.
* @param what The <em>what</em> value to set.
* @param arg1 The <em>arg1</em> value to set.
* @param arg2 The <em>arg2</em> value to set.
* @param obj The <em>obj</em> value to set.
* @return A Message object from the global pool.
*/
public static Message obtain(Handler h, int what,
int arg1, int arg2, Object obj) {
Message m = obtain();
m.target = h;
m.what = what;
m.arg1 = arg1;
m.arg2 = arg2;
m.obj = obj;
return m;
}
public static Message obtain(Handler h, int what, int arg1, int arg2)方法源码:
/**
* Same as {@link #obtain()}, but sets the values of the <em>target</em>, <em>what</em>,
* <em>arg1</em>, and <em>arg2</em> members.
*
* @param h The <em>target</em> value to set.
* @param what The <em>what</em> value to set.
* @param arg1 The <em>arg1</em> value to set.
* @param arg2 The <em>arg2</em> value to set.
* @return A Message object from the global pool.
*/
public static Message obtain(Handler h, int what, int arg1, int arg2) {
Message m = obtain();
m.target = h;
m.what = what;
m.arg1 = arg1;
m.arg2 = arg2;
return m;
}
Message message = Message.obtain(handler, EIGHT, 100, 200);
message.obj = "Message_08";
Bundle b = new Bundle();
b.putString("name", "张三");
message.setData(b);
message.sendToTarget();