I have a class named GameServer which has methods for handling various socket.io messages. Here is a brief example:
我有一个名为GameServer的类,它有处理各种socket.io消息的方法。这是一个简短的例子:
var GameServer = function(app, io) {
this.app = app;
this.io = io;
this.io.on('connection', this.handleConnect.bind(this));
};
GameServer.prototype.handleConnect = function(socket) {
socket.on('receive_a_message', this.handleMessage.bind(this));
};
GameServer.prototype.handleMessage = function(message) {
this.app.doSomethingWithMessage(message);
// here is where I want to reply/emit to the socket that sent me the message
};
Unfortunately, because I need to bind() my socket.io callback methods in order to access other class properties (in the example above, I need to access this.app to run doSomethingWithMessage), I am in a different context.
不幸的是,因为我需要bind()我的socket.io回调方法才能访问其他类属性(在上面的例子中,我需要访问this.app来运行doSomethingWithMessage),我在不同的上下文中。
Is there a way for me to bind my socket.io callbacks to my GameServer class and still access the socket that sent my messages? Can anyone see a work around to this problem?
有没有办法让我将socket.io回调绑定到我的GameServer类并仍然访问发送我的消息的套接字?任何人都可以看到解决这个问题的方法吗?
1 个解决方案
#1
2
You're already passing the context in a bind. You can pass the socket as part of the bind as well.
您已经在绑定中传递了上下文。您也可以将套接字作为绑定的一部分传递。
var GameServer = function(app, io) {
this.app = app;
this.io = io;
this.io.on('connection', this.handleConnect.bind(this));
};
GameServer.prototype.handleConnect = function(socket) {
socket.on('receive_a_message', this.handleMessage.bind(this, socket));
};
GameServer.prototype.handleMessage = function(socket, message) {
this.app.doSomethingWithMessage(message);
socket.emit('a reply');
};
#1
2
You're already passing the context in a bind. You can pass the socket as part of the bind as well.
您已经在绑定中传递了上下文。您也可以将套接字作为绑定的一部分传递。
var GameServer = function(app, io) {
this.app = app;
this.io = io;
this.io.on('connection', this.handleConnect.bind(this));
};
GameServer.prototype.handleConnect = function(socket) {
socket.on('receive_a_message', this.handleMessage.bind(this, socket));
};
GameServer.prototype.handleMessage = function(socket, message) {
this.app.doSomethingWithMessage(message);
socket.emit('a reply');
};