Goal: Sort a Struct of 3 Dice and Return Sorted
目标:对3个骰子的结构进行排序并返回已排序
#include <stdio.h>
#include <string.h>
#include <time.h>
Struct
结构
struct RolledDice
{
int die1 ;
int die2 ;
int die3 ;
} dice;
Prototype
原型
void sort_dice(struct RolledDice dice );
Main
主要
int main() {
srand ( time(NULL) );
dice.die1 = rand() % 6 + 1 ;
dice.die2 = rand() % 6 + 1 ;
dice.die3 = rand() % 6 + 1 ;
sort_dice(dice);
return 0;
}
Sort Dice Function
排序骰子功能
void sort_dice(struct RolledDice dice) {
printf("Die 1: %d \n", dice.die1);
printf("Die 2: %d \n", dice.die2);
printf("Die 3: %d \n\n", dice.die3);
int tempDie = 0;
(There may be a better way to do this......but this is the best I could come up with)
(可能有更好的方法来做到这一点......但这是我能想到的最好的方法)
while ( dice.die1 < dice.die2 || dice.die1 < dice.die3 || dice.die2 < dice.die3 )
{
if ( dice.die1 < dice.die2 )
{
tempDie = dice.die1 ;
dice.die1 = dice.die2 ;
dice.die2 = tempDie ;
}
if ( dice.die1 < dice.die3 )
{
tempDie = dice.die1 ;
dice.die1 = dice.die3 ;
dice.die3 = tempDie ;
}
if (dice.die2 < dice.die3 )
{
tempDie = dice.die2 ;
dice.die2 = dice.die3 ;
dice.die3 = tempDie ;
}
}
printf( "Die 1: %d \n", dice.die1 );
printf( "Die 2: %d \n", dice.die2 );
printf( "Die 3: %d \n\n", dice.die3 );
}
I tried changing the void
to int
and struct
but kept getting errors, or it wouldn't update the struct
in the main
.
我尝试将void更改为int和struct但不断出现错误,或者它不会更新main中的struct。
1 个解决方案
#1
2
You're sorting a copy of your dice
structure, which is lost as soon as it goes out of scope when the function returns.
你正在对你的骰子结构进行排序,当函数返回时,它会在超出范围时丢失。
change your function to:
将您的功能更改为:
struct RolledDice sort_dice(struct RolledDice dice) {
and in the end just return dice
最后只是返回骰子
usage:
用法:
int main() {
srand ( time(NULL) );
dice.die1 = rand() % 6 + 1 ;
dice.die2 = rand() % 6 + 1 ;
dice.die3 = rand() % 6 + 1 ;
dice = sort_dice(dice);
// print the sorted struct here
printf( "Die 1: %d \n", dice.die1 );
printf( "Die 2: %d \n", dice.die2 );
printf( "Die 3: %d \n\n", dice.die3 );
return 0;
}
Or pass dice
as a pointer and use dice->
instead of dice.
in your function (heavier refactoring but less memory copy and thus more performant)
或者将骰子作为指针传递并使用骰子 - >而不是骰子。在你的函数中(更重的重构但更少的内存副本,因此更高性能)
void sort_dice(struct RolledDice *dice) {
...
dice->die1 = dice->die3 ;
...
usage:
用法:
int main() {
srand ( time(NULL) );
dice.die1 = rand() % 6 + 1 ;
dice.die2 = rand() % 6 + 1 ;
dice.die3 = rand() % 6 + 1 ;
sort_dice(&dice); // pass as pointer so it can be modified in the function
// print the sorted struct here
printf( "Die 1: %d \n", dice.die1 );
printf( "Die 2: %d \n", dice.die2 );
printf( "Die 3: %d \n\n", dice.die3 );
return 0;
}
note: your original code prints the bubble-sorted values correctly within your sort routine. I suppose that the problem is that you did not find a way to update it in the caller function (creating a function to just print sorted values is useless)
注意:您的原始代码会在排序例程中正确打印出气泡排序值。我想问题是你没有找到在调用函数中更新它的方法(创建一个只打印排序值的函数是没用的)
#1
2
You're sorting a copy of your dice
structure, which is lost as soon as it goes out of scope when the function returns.
你正在对你的骰子结构进行排序,当函数返回时,它会在超出范围时丢失。
change your function to:
将您的功能更改为:
struct RolledDice sort_dice(struct RolledDice dice) {
and in the end just return dice
最后只是返回骰子
usage:
用法:
int main() {
srand ( time(NULL) );
dice.die1 = rand() % 6 + 1 ;
dice.die2 = rand() % 6 + 1 ;
dice.die3 = rand() % 6 + 1 ;
dice = sort_dice(dice);
// print the sorted struct here
printf( "Die 1: %d \n", dice.die1 );
printf( "Die 2: %d \n", dice.die2 );
printf( "Die 3: %d \n\n", dice.die3 );
return 0;
}
Or pass dice
as a pointer and use dice->
instead of dice.
in your function (heavier refactoring but less memory copy and thus more performant)
或者将骰子作为指针传递并使用骰子 - >而不是骰子。在你的函数中(更重的重构但更少的内存副本,因此更高性能)
void sort_dice(struct RolledDice *dice) {
...
dice->die1 = dice->die3 ;
...
usage:
用法:
int main() {
srand ( time(NULL) );
dice.die1 = rand() % 6 + 1 ;
dice.die2 = rand() % 6 + 1 ;
dice.die3 = rand() % 6 + 1 ;
sort_dice(&dice); // pass as pointer so it can be modified in the function
// print the sorted struct here
printf( "Die 1: %d \n", dice.die1 );
printf( "Die 2: %d \n", dice.die2 );
printf( "Die 3: %d \n\n", dice.die3 );
return 0;
}
note: your original code prints the bubble-sorted values correctly within your sort routine. I suppose that the problem is that you did not find a way to update it in the caller function (creating a function to just print sorted values is useless)
注意:您的原始代码会在排序例程中正确打印出气泡排序值。我想问题是你没有找到在调用函数中更新它的方法(创建一个只打印排序值的函数是没用的)