In a word game for Android I currently have a hardcoded menu inflated from left_drawer_menu.xml
and consisting of 3 groups (my turn, opponent turn and finally other stuff):
在Android的文字游戏中,我目前有一个从left_drawer_menu.xml膨胀的硬编码菜单,包括3组(轮到我,对手回合,最后是其他东西):
mLeftDrawer = (NavigationView) findViewById(R.id.left_drawer);
mLeftDrawer.setNavigationItemSelectedListener(
new NavigationView.OnNavigationItemSelectedListener() {
@Override
public boolean onNavigationItemSelected(final MenuItem menuItem) {
Menu menu = mLeftDrawer.getMenu();
if (menuItem.getGroupId() == R.id.my_move) {
menu.setGroupCheckable(R.id.my_move, true, true);
menu.setGroupCheckable(R.id.his_move, false, false);
menu.setGroupCheckable(R.id.extras, false, false);
} else if (menuItem.getGroupId() == R.id.his_move) {
menu.setGroupCheckable(R.id.my_move, false, false);
menu.setGroupCheckable(R.id.his_move, true, true);
menu.setGroupCheckable(R.id.extras, false, false);
} else if (menuItem.getGroupId() == R.id.extras) {
menu.setGroupCheckable(R.id.my_move, false, false);
menu.setGroupCheckable(R.id.his_move, false, false);
menu.setGroupCheckable(R.id.extras, true, true);
}
menuItem.setChecked(true);
mLeftItem = menuItem.getItemId();
mDrawerLayout.closeDrawer(mLeftDrawer);
mHandler.postDelayed(new Runnable() {
@Override
public void run() {
if (mLeftItem == R.id.start) {
startNewGame();
}
}
},DRAWER_CLOSE_DELAY);
return true;
}
});
Now I am trying to change that menu dynamically.
现在我正在尝试动态更改该菜单。
I have SQLite instance containing all game data and use IntentService
to read/write the database - that part works fine.
我有包含所有游戏数据的SQLite实例,并使用IntentService来读/写数据库 - 该部分工作正常。
My current difficulty is: with the following code, the new items are added outside the R.id.my_move
group:
我目前的困难是:使用以下代码,新项目将添加到R.id.my_move组之外:
if (mLeftItem == R.id.start) {
startNewGame();
Random r = new Random();
int i = r.nextInt(100);
menu.add(R.id.my_move, i, i, "Item " + i); // why is my_move ignored?
}
UPDATE:
As a further test I have tried assigning even and not even items to 2 separate groups with this code:
作为进一步的测试,我尝试使用以下代码将偶数项甚至是偶数项分配给2个单独的组:
Random r = new Random();
int i = r.nextInt(100);
int group = 1 + (i % 2); // can be 1 or 2
menu.add(group, i, i, "Item " + i);
However the result looks chaotic:
但结果看起来很混乱:
Also I have discovered the (probably already fixed?) Issue 176300 and wonder if maybe sub-menus should be better used instead of menu groups?
另外我发现(可能已经修复了?)问题176300并想知道是否应该更好地使用子菜单而不是菜单组?
3 个解决方案
#1
30
On checking MenuItemImpl source code
在检查MenuItemImpl源代码时
...
* @param group Item ordering grouping control. The item will be added after
* all other items whose order is <= this number, and before any
* that are larger than it. This can also be used to define
* groups of items for batch state changes. Normally use 0.
...
MenuItemImpl(MenuBuilder menu, int group, int id, int categoryOrder, int ordering,
CharSequence title, int showAsAction) {
So you should define ordering in your xml (give same order to items in one group and increment in each following group)
因此,您应该在xml中定义排序(对一个组中的项目赋予相同的顺序,并在每个后续组中增加)
<menu xmlns:android="http://schemas.android.com/apk/res/android">
<group android:id="@+id/my_move" android:checkableBehavior="single">
<item
android:orderInCategory="0"
android:id="@+id/game1"
android:icon="@drawable/ic_stars_black_24dp"
android:title="Game #1" />
<item
android:orderInCategory="0"
android:id="@+id/game2"
android:icon="@drawable/ic_stars_black_24dp"
android:title="Game #2" />
</group>
<group android:id="@+id/his_move" android:checkableBehavior="single">
<item
android:orderInCategory="1"
android:id="@+id/game5"
android:icon="@drawable/ic_clock_black_24dp"
android:title="Game #5" />
<item
android:orderInCategory="1"
android:id="@+id/game6"
android:icon="@drawable/ic_clock_black_24dp"
android:title="Game #6" />
<item
android:orderInCategory="1"
android:id="@+id/game7"
android:icon="@drawable/ic_clock_black_24dp"
android:title="Game #7" />
</group>
.....
</menu>
and give an appropriate order value while adding the item in your code. So if you want to add the item at the end of first group, add it as:
并在代码中添加项目时提供适当的订单值。因此,如果要在第一组末尾添加项目,请将其添加为:
menu.add(R.id.my_move, Menu.NONE, 0, "Item1");
and if you want to add to second group, add it as:
如果要添加到第二组,请将其添加为:
menu.add(R.id.his_move, Menu.NONE, 1, "Item2");
The problem with your code could be that all items in the xml have default orderInCategory 0 and so the new item gets added after all these items.
您的代码的问题可能是xml中的所有项都具有默认的orderInCategory 0,因此在所有这些项之后添加新项。
UPDATE
To add icon use setIcon
method for MenuItem
要添加图标,请使用MenuItem的setIcon方法
menu.add(R.id.my_move, Menu.NONE, 0, "Item1").setIcon(R.drawable.ic_stars_black_24dp);
#2
11
I've solved it this way:
我用这种方式解决了这个问题:
-
Set up the menu:
设置菜单:
<?xml version="1.0" encoding="utf-8"?> <menu xmlns:android="http://schemas.android.com/apk/res/android"> <item android:title="my moves" android:id="@+id/submenu_1"> <menu> <item android:id="@+id/my_dummy_item_1" android:icon="@drawable/ic_menu_camera" android:title="Import" /> <item android:id="@+id/my_dummy_item_2" android:icon="@drawable/ic_menu_gallery" android:title="Gallery" /> <item android:id="@+id/add_item" android:icon="@drawable/ic_menu_manage" android:title="Add Item" /> </menu> </item> <item android:title="opponent's moves" android:id="@+id/submenu_2"> <menu> <item android:id="@+id/opponent_dummy_item_1" android:icon="@drawable/ic_menu_camera" android:title="Import" /> <item android:id="@+id/opponent_dummy_item_2" android:icon="@drawable/ic_menu_gallery" android:title="Gallery" /> <item android:id="@+id/opponent_dummy_item_3" android:icon="@drawable/ic_menu_manage" android:title="Tools" /> </menu> </item> </menu>
-
In
onNavigationItemSelected()
, getMenuItem
you want to expand by order id (or viafindItem()
), then getSubMenu
from it and add new item into it:在onNavigationItemSelected()中,获取要通过订单ID(或通过findItem())扩展的MenuItem,然后从中获取SubMenu并向其中添加新项:
@SuppressWarnings("StatementWithEmptyBody") @Override public boolean onNavigationItemSelected(MenuItem item) { int id = item.getItemId(); if (id == R.id.add_item) { Random r = new Random(); int i = r.nextInt(100); MenuItem myMoveGroupItem = navigationView.getMenu().getItem(0); // MenuItem myMoveGroupItem = navigationView.getMenu().findItem(R.id.submenu_1); -- it also works! SubMenu subMenu = myMoveGroupItem.getSubMenu(); subMenu.add("Item "+i); } return true; }
I hope, it helps
我希望,这有帮助
#3
1
menu.add(R.id.my_move, i, i, "Item " + i);
You are also assigning the order (3rd param) as i
. I am guessing that this is overriding the groupId. Try setting it as NONE
as mentioned here
您也将订单(第3个参数)分配为i。我猜这是在覆盖groupId。尝试将其设置为NONE,如此处所述
menu.add(R.id.my_move, i, NONE, "Item " + i);
Edit: Maybe something like this
编辑:也许是这样的
MenuItem lastItem = menu.findItem(R.id.<lastItemId>);
int lastOrder= lastItem.getOrder();
menu.add(R.id.my_move, i, lastOrder-5, "Item " + i);
Order
is a combination of category and order, so it might not be as straight forward as this.
订单是类别和订单的组合,因此可能不如此直截了当。
#1
30
On checking MenuItemImpl source code
在检查MenuItemImpl源代码时
...
* @param group Item ordering grouping control. The item will be added after
* all other items whose order is <= this number, and before any
* that are larger than it. This can also be used to define
* groups of items for batch state changes. Normally use 0.
...
MenuItemImpl(MenuBuilder menu, int group, int id, int categoryOrder, int ordering,
CharSequence title, int showAsAction) {
So you should define ordering in your xml (give same order to items in one group and increment in each following group)
因此,您应该在xml中定义排序(对一个组中的项目赋予相同的顺序,并在每个后续组中增加)
<menu xmlns:android="http://schemas.android.com/apk/res/android">
<group android:id="@+id/my_move" android:checkableBehavior="single">
<item
android:orderInCategory="0"
android:id="@+id/game1"
android:icon="@drawable/ic_stars_black_24dp"
android:title="Game #1" />
<item
android:orderInCategory="0"
android:id="@+id/game2"
android:icon="@drawable/ic_stars_black_24dp"
android:title="Game #2" />
</group>
<group android:id="@+id/his_move" android:checkableBehavior="single">
<item
android:orderInCategory="1"
android:id="@+id/game5"
android:icon="@drawable/ic_clock_black_24dp"
android:title="Game #5" />
<item
android:orderInCategory="1"
android:id="@+id/game6"
android:icon="@drawable/ic_clock_black_24dp"
android:title="Game #6" />
<item
android:orderInCategory="1"
android:id="@+id/game7"
android:icon="@drawable/ic_clock_black_24dp"
android:title="Game #7" />
</group>
.....
</menu>
and give an appropriate order value while adding the item in your code. So if you want to add the item at the end of first group, add it as:
并在代码中添加项目时提供适当的订单值。因此,如果要在第一组末尾添加项目,请将其添加为:
menu.add(R.id.my_move, Menu.NONE, 0, "Item1");
and if you want to add to second group, add it as:
如果要添加到第二组,请将其添加为:
menu.add(R.id.his_move, Menu.NONE, 1, "Item2");
The problem with your code could be that all items in the xml have default orderInCategory 0 and so the new item gets added after all these items.
您的代码的问题可能是xml中的所有项都具有默认的orderInCategory 0,因此在所有这些项之后添加新项。
UPDATE
To add icon use setIcon
method for MenuItem
要添加图标,请使用MenuItem的setIcon方法
menu.add(R.id.my_move, Menu.NONE, 0, "Item1").setIcon(R.drawable.ic_stars_black_24dp);
#2
11
I've solved it this way:
我用这种方式解决了这个问题:
-
Set up the menu:
设置菜单:
<?xml version="1.0" encoding="utf-8"?> <menu xmlns:android="http://schemas.android.com/apk/res/android"> <item android:title="my moves" android:id="@+id/submenu_1"> <menu> <item android:id="@+id/my_dummy_item_1" android:icon="@drawable/ic_menu_camera" android:title="Import" /> <item android:id="@+id/my_dummy_item_2" android:icon="@drawable/ic_menu_gallery" android:title="Gallery" /> <item android:id="@+id/add_item" android:icon="@drawable/ic_menu_manage" android:title="Add Item" /> </menu> </item> <item android:title="opponent's moves" android:id="@+id/submenu_2"> <menu> <item android:id="@+id/opponent_dummy_item_1" android:icon="@drawable/ic_menu_camera" android:title="Import" /> <item android:id="@+id/opponent_dummy_item_2" android:icon="@drawable/ic_menu_gallery" android:title="Gallery" /> <item android:id="@+id/opponent_dummy_item_3" android:icon="@drawable/ic_menu_manage" android:title="Tools" /> </menu> </item> </menu>
-
In
onNavigationItemSelected()
, getMenuItem
you want to expand by order id (or viafindItem()
), then getSubMenu
from it and add new item into it:在onNavigationItemSelected()中,获取要通过订单ID(或通过findItem())扩展的MenuItem,然后从中获取SubMenu并向其中添加新项:
@SuppressWarnings("StatementWithEmptyBody") @Override public boolean onNavigationItemSelected(MenuItem item) { int id = item.getItemId(); if (id == R.id.add_item) { Random r = new Random(); int i = r.nextInt(100); MenuItem myMoveGroupItem = navigationView.getMenu().getItem(0); // MenuItem myMoveGroupItem = navigationView.getMenu().findItem(R.id.submenu_1); -- it also works! SubMenu subMenu = myMoveGroupItem.getSubMenu(); subMenu.add("Item "+i); } return true; }
I hope, it helps
我希望,这有帮助
#3
1
menu.add(R.id.my_move, i, i, "Item " + i);
You are also assigning the order (3rd param) as i
. I am guessing that this is overriding the groupId. Try setting it as NONE
as mentioned here
您也将订单(第3个参数)分配为i。我猜这是在覆盖groupId。尝试将其设置为NONE,如此处所述
menu.add(R.id.my_move, i, NONE, "Item " + i);
Edit: Maybe something like this
编辑:也许是这样的
MenuItem lastItem = menu.findItem(R.id.<lastItemId>);
int lastOrder= lastItem.getOrder();
menu.add(R.id.my_move, i, lastOrder-5, "Item " + i);
Order
is a combination of category and order, so it might not be as straight forward as this.
订单是类别和订单的组合,因此可能不如此直截了当。