如何在视图模型中获取鼠标位置

时间:2021-07-23 07:12:19

From MVVM Design pattern, the viewmodel should not know the view. But in my case, I need the view and the model, I mean :

从MVVM设计模式来看,viewmodel不应该知道视图。但就我而言,我需要视图和模型,我的意思是:

In my window, I've an Image component. I'd like to get mouse position when mouse moves over the Image component and save it into my model.

在我的窗口中,我有一个Image组件。当鼠标移过Image组件并将其保存到我的模型中时,我想获得鼠标位置。

The code behind would have been :

背后的代码应该是:

void Foo_MouseMove(objet sender, MouseEventArgs e)
{
  model.x = e.getPosition(this.imageBox).X; 
  model.y = e.getPosition(this.imageBox).Y;
}

The problem is : I need this.imageBox and MouseEventArgs, so two View element.

问题是:我需要this.imageBox和MouseEventArgs,所以两个View元素。

My question is : How to deal with this case using the MVVM approach ?

我的问题是:如何使用MVVM方法处理这种情况?

I use MVVM light framework

我使用MVVM轻量级框架

3 个解决方案

#1


6  

Finnally found an answer, using a EventConverter :

Finnally使用EventConverter找到答案:

  public class MouseButtonEventArgsToPointConverter : IEventArgsConverter
    {
        public object Convert(object value, object parameter)
        {
            var args = (MouseEventArgs)value;
            var element = (FrameworkElement)parameter;
            var point = args.GetPosition(element);
            return point;
        }
    }

This converter allows me to deal with Point and not with graphics components.

这个转换器允许我处理Point而不是图形组件。

Here goes the XML :

这是XML:

        <i:Interaction.Triggers>
            <i:EventTrigger EventName="MouseMove">
                <cmd:EventToCommand
                 Command="{Binding Main.MouseMoveCommand, Mode=OneWay}"
                 EventArgsConverter="{StaticResource MouseButtonEventArgsToPointConverter}"
                 EventArgsConverterParameter="{Binding ElementName=Image1}"
                 PassEventArgsToCommand="True" />
            </i:EventTrigger>
        </i:Interaction.Triggers>

#2


6  

I would use an attached behaviour here. This will allow you to continuously monitor the mouse position, rather than simply responding to an event such as MouseDown. You'll need to add a reference to the System.Windows.Interactivity assembly.

我会在这里使用附加行为。这将允许您连续监视鼠标位置,而不是简单地响应MouseDown等事件。您需要添加对System.Windows.Interactivity程序集的引用。

The code below provides a simple example of this in action.

下面的代码提供了一个简单的示例。

XAML

<Window x:Class="MouseMoveMvvm.MainWindow"
        xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
        xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
        xmlns:i="http://schemas.microsoft.com/expression/2010/interactivity"
        xmlns:mouseMoveMvvm="clr-namespace:MouseMoveMvvm"
        Title="MainWindow" Height="350" Width="525">
    <Grid>
        <DockPanel>
            <StackPanel DockPanel.Dock="Top" Orientation="Horizontal">
                <TextBlock Text="{Binding PanelX, StringFormat='X={0}'}" />
                <TextBlock Text="{Binding PanelY, StringFormat='y={0}'}" />
            </StackPanel>
            <Canvas DockPanel.Dock="Bottom" Background="Aqua">
                <i:Interaction.Behaviors>
                    <mouseMoveMvvm:MouseBehaviour MouseX="{Binding PanelX, Mode=OneWayToSource}" MouseY="{Binding PanelY, Mode=OneWayToSource}" />
                </i:Interaction.Behaviors>
            </Canvas>
        </DockPanel>
    </Grid>
</Window>

Note that, in the above XAML, the MouseBehaviour is pushing the mouse position down to the ViewModel through a OneWayToSource binding, while the two TextBlocks are reading the mouse positions from the ViewModel.

请注意,在上面的XAML中,MouseBehaviour通过OneWayToSource绑定将鼠标位置向下推到ViewModel,而两个TextBlock正在从ViewModel读取鼠标位置。

ViewModel

public class MainWindowViewModel : INotifyPropertyChanged
{
    private double _panelX;
    private double _panelY;
    public event PropertyChangedEventHandler PropertyChanged;

    public double PanelX
    {
        get { return _panelX; }
        set
        {
            if (value.Equals(_panelX)) return;
            _panelX = value;
            OnPropertyChanged();
        }
    }

    public double PanelY
    {
        get { return _panelY; }
        set
        {
            if (value.Equals(_panelY)) return;
            _panelY = value;
            OnPropertyChanged();
        }
    }


    [NotifyPropertyChangedInvocator]
    protected virtual void OnPropertyChanged([CallerMemberName] string propertyName = null)
    {
        var handler = PropertyChanged;
        if (handler != null) handler(this, new PropertyChangedEventArgs(propertyName));
    }
}

Attached Behaviour

public class MouseBehaviour : System.Windows.Interactivity.Behavior<FrameworkElement>
{
    public static readonly DependencyProperty MouseYProperty = DependencyProperty.Register(
        "MouseY", typeof (double), typeof (MouseBehaviour), new PropertyMetadata(default(double)));

    public double MouseY
    {
        get { return (double) GetValue(MouseYProperty); }
        set { SetValue(MouseYProperty, value); }
    }

    public static readonly DependencyProperty MouseXProperty = DependencyProperty.Register(
        "MouseX", typeof(double), typeof(MouseBehaviour), new PropertyMetadata(default(double)));

    public double MouseX
    {
        get { return (double) GetValue(MouseXProperty); }
        set { SetValue(MouseXProperty, value); }
    }

    protected override void OnAttached()
    {
        AssociatedObject.MouseMove += AssociatedObjectOnMouseMove;
    }

    private void AssociatedObjectOnMouseMove(object sender, MouseEventArgs mouseEventArgs)
    {
        var pos = mouseEventArgs.GetPosition(AssociatedObject);
        MouseX = pos.X;
        MouseY = pos.Y;
    }

    protected override void OnDetaching()
    {
        AssociatedObject.MouseMove -= AssociatedObjectOnMouseMove;
    }
}

#3


3  

Mark Greens solution is the best (I found).

Mark Greens解决方案是最好的(我发现)。

If you want to make his solution reusable for any WPF control (which I suggest), inheriting from System.Windows.Interactivity.Behavior<Control> actually won't work for Panel, because Panel does not inherit from Control. Only those classes inherit from Control: https://msdn.microsoft.com/de-de/library/system.windows.controls.control(v=vs.110).aspx

如果你想让他的解决方案可以重用任何WPF控件(我建议),继承System.Windows.Interactivity.Behavior 实际上不适用于Panel,因为Panel不从Control继承。只有那些类继承自Control:https://msdn.microsoft.com/de-de/library/system.windows.controls.control(v = vs.110).aspx

Instead, inherit from System.Windows.Interactivity.Behavior<FrameworkElement>. FrameworkElement is the ancestor of all WPF control classes: https://msdn.microsoft.com/de-de/library/system.windows.frameworkelement(v=vs.110).aspx. I have tested it on Grid, Panel and Image btw.

相反,继承自System.Windows.Interactivity.Behavior 。 FrameworkElement是所有WPF控件类的祖先:https://msdn.microsoft.com/de-de/library/system.windows.frameworkelement(v=vs.110).aspx。我已经在Grid,Panel和Image btw上进行了测试。

I use it to keep a Popup in sync with the mouse cursor:

我使用它来保持Popup与鼠标光标同步:

<Image x:Name="Image1">        
  <i:Interaction.Behaviors>
    <myNamespace:MouseBehaviour
      MouseX="{Binding ElementName=Popup1, Path=HorizontalOffset, Mode=OneWayToSource}"
      MouseY="{Binding ElementName=Popup1, Path=VerticalOffset, Mode=OneWayToSource}">
    </myNamespace:MouseBehaviour>
  </i:Interaction.Behaviors>
</Image>

<Popup x:Name="Popup1" PlacementTarget="{Binding ElementName=Image1}"/>

P.S.: I would have commented on the solution, but my answer is too long.

P.S。:我会对解决方案发表评论,但我的答案太长了。

#1


6  

Finnally found an answer, using a EventConverter :

Finnally使用EventConverter找到答案:

  public class MouseButtonEventArgsToPointConverter : IEventArgsConverter
    {
        public object Convert(object value, object parameter)
        {
            var args = (MouseEventArgs)value;
            var element = (FrameworkElement)parameter;
            var point = args.GetPosition(element);
            return point;
        }
    }

This converter allows me to deal with Point and not with graphics components.

这个转换器允许我处理Point而不是图形组件。

Here goes the XML :

这是XML:

        <i:Interaction.Triggers>
            <i:EventTrigger EventName="MouseMove">
                <cmd:EventToCommand
                 Command="{Binding Main.MouseMoveCommand, Mode=OneWay}"
                 EventArgsConverter="{StaticResource MouseButtonEventArgsToPointConverter}"
                 EventArgsConverterParameter="{Binding ElementName=Image1}"
                 PassEventArgsToCommand="True" />
            </i:EventTrigger>
        </i:Interaction.Triggers>

#2


6  

I would use an attached behaviour here. This will allow you to continuously monitor the mouse position, rather than simply responding to an event such as MouseDown. You'll need to add a reference to the System.Windows.Interactivity assembly.

我会在这里使用附加行为。这将允许您连续监视鼠标位置,而不是简单地响应MouseDown等事件。您需要添加对System.Windows.Interactivity程序集的引用。

The code below provides a simple example of this in action.

下面的代码提供了一个简单的示例。

XAML

<Window x:Class="MouseMoveMvvm.MainWindow"
        xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
        xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
        xmlns:i="http://schemas.microsoft.com/expression/2010/interactivity"
        xmlns:mouseMoveMvvm="clr-namespace:MouseMoveMvvm"
        Title="MainWindow" Height="350" Width="525">
    <Grid>
        <DockPanel>
            <StackPanel DockPanel.Dock="Top" Orientation="Horizontal">
                <TextBlock Text="{Binding PanelX, StringFormat='X={0}'}" />
                <TextBlock Text="{Binding PanelY, StringFormat='y={0}'}" />
            </StackPanel>
            <Canvas DockPanel.Dock="Bottom" Background="Aqua">
                <i:Interaction.Behaviors>
                    <mouseMoveMvvm:MouseBehaviour MouseX="{Binding PanelX, Mode=OneWayToSource}" MouseY="{Binding PanelY, Mode=OneWayToSource}" />
                </i:Interaction.Behaviors>
            </Canvas>
        </DockPanel>
    </Grid>
</Window>

Note that, in the above XAML, the MouseBehaviour is pushing the mouse position down to the ViewModel through a OneWayToSource binding, while the two TextBlocks are reading the mouse positions from the ViewModel.

请注意,在上面的XAML中,MouseBehaviour通过OneWayToSource绑定将鼠标位置向下推到ViewModel,而两个TextBlock正在从ViewModel读取鼠标位置。

ViewModel

public class MainWindowViewModel : INotifyPropertyChanged
{
    private double _panelX;
    private double _panelY;
    public event PropertyChangedEventHandler PropertyChanged;

    public double PanelX
    {
        get { return _panelX; }
        set
        {
            if (value.Equals(_panelX)) return;
            _panelX = value;
            OnPropertyChanged();
        }
    }

    public double PanelY
    {
        get { return _panelY; }
        set
        {
            if (value.Equals(_panelY)) return;
            _panelY = value;
            OnPropertyChanged();
        }
    }


    [NotifyPropertyChangedInvocator]
    protected virtual void OnPropertyChanged([CallerMemberName] string propertyName = null)
    {
        var handler = PropertyChanged;
        if (handler != null) handler(this, new PropertyChangedEventArgs(propertyName));
    }
}

Attached Behaviour

public class MouseBehaviour : System.Windows.Interactivity.Behavior<FrameworkElement>
{
    public static readonly DependencyProperty MouseYProperty = DependencyProperty.Register(
        "MouseY", typeof (double), typeof (MouseBehaviour), new PropertyMetadata(default(double)));

    public double MouseY
    {
        get { return (double) GetValue(MouseYProperty); }
        set { SetValue(MouseYProperty, value); }
    }

    public static readonly DependencyProperty MouseXProperty = DependencyProperty.Register(
        "MouseX", typeof(double), typeof(MouseBehaviour), new PropertyMetadata(default(double)));

    public double MouseX
    {
        get { return (double) GetValue(MouseXProperty); }
        set { SetValue(MouseXProperty, value); }
    }

    protected override void OnAttached()
    {
        AssociatedObject.MouseMove += AssociatedObjectOnMouseMove;
    }

    private void AssociatedObjectOnMouseMove(object sender, MouseEventArgs mouseEventArgs)
    {
        var pos = mouseEventArgs.GetPosition(AssociatedObject);
        MouseX = pos.X;
        MouseY = pos.Y;
    }

    protected override void OnDetaching()
    {
        AssociatedObject.MouseMove -= AssociatedObjectOnMouseMove;
    }
}

#3


3  

Mark Greens solution is the best (I found).

Mark Greens解决方案是最好的(我发现)。

If you want to make his solution reusable for any WPF control (which I suggest), inheriting from System.Windows.Interactivity.Behavior<Control> actually won't work for Panel, because Panel does not inherit from Control. Only those classes inherit from Control: https://msdn.microsoft.com/de-de/library/system.windows.controls.control(v=vs.110).aspx

如果你想让他的解决方案可以重用任何WPF控件(我建议),继承System.Windows.Interactivity.Behavior 实际上不适用于Panel,因为Panel不从Control继承。只有那些类继承自Control:https://msdn.microsoft.com/de-de/library/system.windows.controls.control(v = vs.110).aspx

Instead, inherit from System.Windows.Interactivity.Behavior<FrameworkElement>. FrameworkElement is the ancestor of all WPF control classes: https://msdn.microsoft.com/de-de/library/system.windows.frameworkelement(v=vs.110).aspx. I have tested it on Grid, Panel and Image btw.

相反,继承自System.Windows.Interactivity.Behavior 。 FrameworkElement是所有WPF控件类的祖先:https://msdn.microsoft.com/de-de/library/system.windows.frameworkelement(v=vs.110).aspx。我已经在Grid,Panel和Image btw上进行了测试。

I use it to keep a Popup in sync with the mouse cursor:

我使用它来保持Popup与鼠标光标同步:

<Image x:Name="Image1">        
  <i:Interaction.Behaviors>
    <myNamespace:MouseBehaviour
      MouseX="{Binding ElementName=Popup1, Path=HorizontalOffset, Mode=OneWayToSource}"
      MouseY="{Binding ElementName=Popup1, Path=VerticalOffset, Mode=OneWayToSource}">
    </myNamespace:MouseBehaviour>
  </i:Interaction.Behaviors>
</Image>

<Popup x:Name="Popup1" PlacementTarget="{Binding ElementName=Image1}"/>

P.S.: I would have commented on the solution, but my answer is too long.

P.S。:我会对解决方案发表评论,但我的答案太长了。