之前搞的Flutter版工具链已经弄完了,感兴趣的朋友可以围观下,Android版本dio库(v2.0.14)发送网络请求老是报错,去官方提了issue还没回,于是今天搞一下把Flutter模块接入到已有项目中。
首先Flutter官方已经出了wiki,教大家怎么接入。懒得看官方原文的可以看看这个简易版快速集成,先来看看效果。
一、创建Flutter模块
一般用Flutter
或者React Native
的团队大部分原因都是因为需要跨平台,所以在已有项目目录的上一级创建Flutter
模块,譬如你的工作目录在some/path/MyApp
,那么你需要在some/path
下执行,这样Flutter
可以单独交给一个虚拟团队维护,各自独立。
$ cd some/path/
$ flutter create -t module my_flutter
文件结构如下:
some/path/
my_flutter/
lib/main.dart
.ios/
MyApp/
MyApp.xcodeproj
Podfile
MyApp/
AppDelegate.h
AppDelegate.m (or swift)
二、利用Cocoapods添加依赖
没用过Cocoapods
的童鞋可以google
搜一下,之前写过很多Cocoapods
的文章由于博客主机商跑路都没了,说多了都是泪
1.在Podfile文件加入以下代码:
flutter_application_path = '../my_flutter/'
eval(File.read(File.join(flutter_application_path, '.ios', 'Flutter', 'podhelper.rb')), binding)
注意my_flutter
的路径,因为我们是以xcodeproj
文件的上一级创建的,所以需要加../,这个和React Native
引入依赖路径是一样的,都需要注意这个问题。
2.执行pod install
注:如果报错
[!] InvalidPodfilefile: No such file or directory @ rb_sysopen - ./my_flutter/.ios/Flutter/podhelper.rb.
需要在my_flutter
文件夹下执行以下flutter run
,把.ios
和.android
等flutter
配置生成出来。
3.禁用bitcode,设置环境变量
找到你的target
,Build Settings->Build Options->Enable Bitcode
设置为NO
,另外在Preprocessor Macros
添加FLUTTER_BUILD_MODE=Debug
和FLUTTER_BUILD_MODE=Release
,如果还有其他环境需要根据情况选择Debug
或Release
。
4.添加run script
找到你的target
,Build Phases -> + -> New Run Script Phase
,并且在bash
或zsh
配置FLUTTER_ROOT
,否则打包会出错找不到flutter
。涉及多人开发还需要安装路径位置,否则团队小伙伴每个人的路径不一样。
"$FLUTTER_ROOT/packages/flutter_tools/bin/xcode_backend.sh" build
"$FLUTTER_ROOT/packages/flutter_tools/bin/xcode_backend.sh" embed
注:把这个script放到Target Dependencies phasescript的后面。
5.添加assets资源
官网说需要添加Flutter.framework
资源,但是这个Cocoapods
已经帮忙引入了,所以就不需要了,如果没有被引入进去那就手动引入下。这里只需要添加flutter_assets
就行了,记得选Creat folder references
引入方式。Flutter
1.0.0版本路径是my_flutter->build->flutter_assets
6.修改AppDelegate
Objective-C:
AppDelegate.h
#import <UIKit/UIKit.h>
#import <Flutter/Flutter.h>
@interface AppDelegate : FlutterAppDelegate
@property (nonatomic,strong) FlutterEngine *flutterEngine;
@end
AppDelegate.m
#import <FlutterPluginRegistrant/GeneratedPluginRegistrant.h> // Only if you have Flutter Plugins
#include "AppDelegate.h"
@implementation AppDelegate
// This override can be omitted if you do not have any Flutter Plugins.
- (BOOL)application:(UIApplication *)application
didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
self.flutterEngine = [[FlutterEngine alloc] initWithName:@"io.flutter" project:nil];
[self.flutterEngine runWithEntrypoint:nil];
[GeneratedPluginRegistrant registerWithRegistry:self.flutterEngine];
return [super application:application didFinishLaunchingWithOptions:launchOptions];
}
@end
Swift:
AppDelegate.swift
import UIKit
import Flutter
import FlutterPluginRegistrant // Only if you have Flutter Plugins.
@UIApplicationMain
class AppDelegate: FlutterAppDelegate {
var flutterEngine : FlutterEngine?;
// Only if you have Flutter plugins.
override func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
self.flutterEngine = FlutterEngine(name: "io.flutter", project: nil);
self.flutterEngine?.run(withEntrypoint: nil);
GeneratedPluginRegistrant.register(with: self.flutterEngine);
return super.application(application, didFinishLaunchingWithOptions: launchOptions);
}
}
到这里,我们的Flutter就算已经引入工程了
三、跳转Flutter页面
Objective-C:
ViewController.m
#import <Flutter/Flutter.h>
#import "AppDelegate.h"
#import "ViewController.h"
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom];
[button addTarget:self
action:@selector(handleButtonAction)
forControlEvents:UIControlEventTouchUpInside];
[button setTitle:@"Press me" forState:UIControlStateNormal];
[button setBackgroundColor:[UIColor blueColor]];
button.frame = CGRectMake(80.0, 210.0, 160.0, 40.0);
[self.view addSubview:button];
}
- (void)handleButtonAction {
FlutterEngine *flutterEngine = [(AppDelegate *)[[UIApplication sharedApplication] delegate] flutterEngine];
FlutterViewController *flutterViewController = [[FlutterViewController alloc] initWithEngine:flutterEngine nibName:nil bundle:nil];
[self presentViewController:flutterViewController animated:false completion:nil];
}
@end
Swift:
ViewController.swift
import UIKit
import Flutter
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
let button = UIButton(type:UIButtonType.custom)
button.addTarget(self, action: #selector(handleButtonAction), for: .touchUpInside)
button.setTitle("Press me", for: UIControlState.normal)
button.frame = CGRect(x: 80.0, y: 210.0, width: 160.0, height: 40.0)
button.backgroundColor = UIColor.blue
self.view.addSubview(button)
}
@objc func handleButtonAction() {
let flutterEngine = (UIApplication.shared.delegate as? AppDelegate)?.flutterEngine;
let flutterViewController = FlutterViewController(engine: flutterEngine, nibName: nil, bundle: nil)!;
self.present(flutterViewController, animated: false, completion: nil)
}
}
剩下的就是写Flutter
页面逻辑了以及Flutter
模块需要调用Native API
(后面专门写一篇文章)。
写完Flutter
页面,如果要跳转到指定页面使用Flutter
的路由就可以了
Objective-C:
[flutterViewController setInitialRoute:@"route1"];
Swift:
flutterViewController.setInitialRoute("route1")
四、运行
在my_flutter
手动flutter run
一下,或者直接开启热加载,然后就可以在原有的iOS
项目中用Xcoderun
起来了。
$ flutter attach --isolate-filter='debug'
Waiting for a connection from Flutter...
Done.
Syncing files to device... 1.1s