1、设备对象
引入uiautomator,获取设备对象<所谓设备对象可理解为:Android模拟器或者真机>
语法:from uiautomator import device as d
d 即为设备对象
1.1、获取设备信息
语法:d.info
返回值:
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|
{ u
'displayRotation'
: 0,
u
'displaySizeDpY'
: 640,
u
'displaySizeDpX'
: 360,
u
'currentPackageName'
: u
'com.android.launcher'
,
u
'productName'
: u
'takju'
,
u
'displayWidth'
: 720,
u
'sdkInt'
: 18,
u
'displayHeight'
: 1184,
u
'naturalOrientation'
: True
}
|
返回值解释如下:
displayRotation 0 代表竖屏 1 代表横屏
currentPackageName 当前的Activity的Package名字
productName 当前设备名称
displayWidth 当前设备屏幕宽度 当 displayRotation 取值为 1 时,也就是说当前是横屏状态时,displayWidth 取值会和 displayHeight 互换
displayHeight 当前设备屏幕高度 当 displayRotation 取值为 1 时,也就是说当前是横屏状态时,displayHeight 取值会和 displayWidth 互换
sdkInt 当前SDK版本
naturalOrientation 当 displayRotation 取值为 1 时,也就是说当前是横屏状态时,取值为False,为竖屏状态时,取值为:True
1.2、点亮或熄灭屏幕(Turn on/off screen)
# Turn on screen
d.screen.on()
# Turn off screen
d.screen.off()
# wakeup the device
d.wakeup()
# sleep the device, same as turning off the screen.
d.sleep()
检查屏幕状态,关闭OR点亮?
if d.screen == "on": # of d.screen != "off"
# do something in case of screen on
pass
if d.screen == "off": # of d.screen != "on"
# do something in case of screen off
pass
1.3、系统常用按键
# press home key
d.press.home()
# press back key
d.press.back()
# the normal way to press back key
d.press("back")
# press keycode 0x07('0') with META ALT(0x02) on
d.press(0x07, 0x02)
下面的这些按键也是被支持的,如下:
Next keys are currently supported:
home #手机Home键
back #手机返回键
left #对应键盘上的向右键<-
right #对应键盘上的向右键->
up #对应键盘上的向上键
down #对应键盘上的向下键
center #选中?
menu #菜单
search #查找?
enter #对应键盘上的Enter键
-
delete
(ordel
) #对应键盘上的DEL键 用于删除 -
recent
(recent apps) #任务切换 volume_up #声音向上调整
volume_down #声音向下调整
volume_mute #静音按键
camera #拍照
power #电源键
1.4、与设备交互(单击、长按、滑动(手势密码)、拖拽)
单击屏幕坐标点
# click (x, y) on screen
d.click(x, y)
长按屏幕坐标点
# long click (x, y) on screen
d.long_click(x, y)
在屏幕上滑动
# swipe from (sx, sy) to (ex, ey)
d.swipe(sx, sy, ex, ey)
# swipe from (sx, sy) to (ex, ey) with 10 steps
d.swipe(sx, sy, ex, ey, steps=10)
在屏幕上拖拽
# drag from (sx, sy) to (ex, ey)
d.drag(sx, sy, ex, ey)
# drag from (sx, sy) to (ex, ey) with 10 steps
d.drag(sx, sy, ex, ey, steps=10)
1.5、屏幕操作及屏幕方向获取与控制<上述:displayRotation 0 代表竖屏 1 代表横屏>,竖屏分为 natural(自然的,正常的竖屏) 和 upsidedown(倒过来的竖屏),横屏分为向左和向右两个方向,分别为:left 和 right
设备属性:orientation 可能取得值为:
-
natural
orn
-
left
orl
-
right
orr
-
upsidedown
oru
(can not be set)
说明:在手机设备上,倒过来的屏幕很少见,因此:d.orientation 取值 upsidedown 的可能性几乎没有
# retrieve orientation, it may be "natural" or "left" or "right" or "upsidedown" 获取设备屏幕方向如下:
orientation = d.orientation
# set orientation and freeze rotation.
# notes: "upsidedown" can not be set until Android 4.3. 设置设备屏幕方向如下:
d.orientation = "l" # or "left"
d.orientation = "r" # or "right"
d.orientation = "n" # or "natural"
锁屏/解除锁屏
# freeze rotation
d.freeze_rotation() #锁屏
# un-freeze rotation
d.freeze_rotation(False) #解锁
截屏操作
# take screenshot and save to local file "home.png", can not work until Android 4.2.
d.screenshot("home.png")
打开通知或快速设置
# open notification, can not work until Android 4.3.
d.open.notification()
# open quick settings, can not work until Android 4.3.
d.open.quick_settings()
注意:(如果notification已经打开了,调用d.open.quick_settings()不会打开快速设置)
等待空闲或窗口更新(Wait for idle or window update)
# wait for current window to idle
d.wait.idle()
# wait until window update event occurs
d.wait.update()
2、uiautomator 选择器
选择器是在当前窗口中标识特定的UI对象。可理解为:UiObject对象
目前,在uiautomator中支持以下属性选择器:
text, textContains, textMatches, textStartsWith
className, classNameMatches
description, descriptionContains, descriptionMatches, descriptionStartsWith
checkable, checked, clickable, longClickable
scrollable, enabled,focusable, focused, selected
packageName, packageNameMatches
resourceId, resourceIdMatches
index, instance
下面依次进行解读:
2.1、text选择器(支持在uiautomator中Text属性不为空的元素)
例如:
具体用法如下:
d(text="Maps").click()
#当然也可以多个属性在一块使用
d(text="Maps",className="android.widget.TextView").click()
#或者
d(text="Maps",className="android.widget.TextView",packageName="com.google.android.apps.nexuslauncher").click()
总之:要尽可能的使用选择器唯一确定一个被选择对象(UiObject)
除了可以进行选择UiObject对象以外,我们亦可以使用选择器设置某些元素的值,如下:
#输入短信目标手机号
d(text="To").set_text("10086")
#如果本窗口中有多个text为To的元素,我们也可以使用多属性选择
d(text="To",packageName="com.google.android.apps.messaging").set_text("10086").set_text("10086")
textContains,textMaches,textStartsWith 分别代表:包含,正则表达式,以XXX开头等
例如:
d(text="Name").set_text("John")
d(textContains="ame").set_text("John")
d(textStartsWith="Nam").set_text("John")
2.2、className,classNameMatches 类选择器 及 description
, descriptionContains
, descriptionMatches
, descriptionStartsWith 描述选择器 及
packageName
, packageNameMatches 包选择器 及
resourceId
, resourceIdMatches ResId选择器用法和text选择器类似,都可以多属性选择器结合在一起使用。
示例代码如下:
# To seleted the object ,text is 'Clock' and its className is 'android.widget.TextView'
d(text='Clock', className='android.widget.TextView')
d(description="add new contact").click()
d(descriptionContains="new contact").click()
d(descriptionStartsWith="add new").click()
#resourceid选择器
d(resourceId="com.android.contacts:id/menu_save").click()
#text选择器
d(textStartsWith="Nam").set_text("John")
#描述选择器
d(descriptionContains="new contact").click()
#多属性结合
d(text="Name",className="android.widget.EditText").set_text("John")
#index选择器和child选择器
d(resourceId="com.android.settings:id/list").child(className="android.widget.LinearLayout", index=2).child(resourceId="android:id/widget_frame").child(resourceId="android:id/switch_widget").click()
在此,说明下child、sibling选择器和index选择器及instance选择器(严格讲instance不是选择器,仅仅只是在输出多个结果的情况下,可以通过索引(下标)进行选择)
首先说明child选择器,sibling选择器:分别可理解为:子选择器(可嵌套),兄弟姐妹选择器
如上图右边部分,从上到下层次分为四层,最后一层的两个元素可理解为兄弟姐妹,在此,我们如果要选择最下面的那个元素就可以用到child选择器及sibling选择器,当然,本人不建议使用孩子,兄妹选择器,如果能用其他方法实现,建议用其他方法:
在此,我写的方法如下:<没有具体验证,仅仅只是演示>
#孩子选择器及兄弟姐妹选择器的用法:child/sibling
d(resourceId="id/pager").child(className="android.widget.FrameLayout").child(resourceId="id/empty_view").child(resourceId="id/empty_image_hint").sibling(packageName="com.google.android.apps.messaging")
2.3、index选择器及instance,比较容易混淆的两个,一个是选择器,一个代表索引,如下:
index选择器对应uiautomator的index属性,如下:
其用法和text选择器大同小异,不过在此需要指出的是,有些窗体中index取值会发生改变,因此,能不用index选择器的,尽可能不用!
#index选择器
d(className="android.widget.LinearLayout", index=2).click()
instance 的用法:当你的选择器返回的结果不是指向唯一元素时(两个或者多个),你可以通过instance进行选择。
贺晓聪原文:
Multiple instances
Sometimes the screen may contain multiple views with the same e.g. text, then you will have to use "instance" properties in selector like below:
d(text="Add new", instance=0) # which means the first instance with text "Add new"
However, uiautomator provides list like methods to use it.
# get the count of views with text "Add new" on current screen
d(text="Add new").count
# same as count property
len(d(text="Add new"))
# get the instance via index
d(text="Add new")[0]
d(text="Add new")[1]
...
# iterator
for view in d(text="Add new"):
view.info # ...
2.4、获取选定的UI对象状态及其信息(Get the selected ui object status and its information)
检测特定的UI对象是否存在(Check if the specific ui object exists)
两种写法,如下:
d(text="Settings").exists # True if exists, else False
d.exists(text="Settings") # alias of above property.
检索特定UI对象的信息(Retrieve the info of the specific ui object)
d(text="Settings").info
(结果为列表List),如下:
{ u'contentDescription': u'',
u'checked': False,
u'scrollable': False,
u'text': u'Settings',
u'packageName': u'com.android.launcher',
u'selected': False,
u'enabled': True,
u'bounds': {u'top': 385,
u'right': 360,
u'bottom': 585,
u'left': 200},
u'className': u'android.widget.TextView',
u'focused': False,
u'focusable': True,
u'clickable': True,
u'chileCount': 0,
u'longClickable': True,
u'visibleBounds': {u'top': 385,
u'right': 360,
u'bottom': 585,
u'left': 200},
u'checkable': False
}
设置/清除字段或编辑文本
d(text="Settings").clear_text() # clear the text
d(text="Settings").set_text("My text...") # set the text
执行单击特定的UI对象
# click on the center of the specific ui object
d(text="Settings").click()
# click on the bottomright corner of the specific ui object 单击右下方
d(text="Settings").click.bottomright()
# click on the topleft corner of the specific ui object 单击左上方
d(text="Settings").click.topleft()
# click and wait until the new window update 单击并等待窗体响应
d(text="Settings").click.wait()
长时间点击特定的ui对象,双击?
# long click on the center of the specific ui object
d(text="Settings").long_click()
# long click on the bottomright corner of the specific ui object 右下角
d(text="Settings").long_click.bottomright()
# long click on the topleft corner of the specific ui object 左上角
d(text="Settings").long_click.topleft()
将UI对象拖动到另一点
# notes : drag can not be set until Android 4.3.
# drag the ui object to point (x, y)
d(text="Settings").drag.to(x, y, steps=100)
# drag the ui object to another ui object(center) 拖拽到text='Clock'的对象位置上
d(text="Settings").drag.to(text="Clock", steps=50)
滑动UI对象
滑动分为四个方向:left ,right,top ,bottom 即:左滑动 右滑动 上滑动 及向下滑动
d(text="Settings").swipe.right()
d(text="Settings").swipe.left(steps=10)
d(text="Settings").swipe.up(steps=10)
d(text="Settings").swipe.down()
Two point gesture from one point to another
d(text="Settings").gesture((sx1, sy1), (sx2, sy2)) .to((ex1, ey1), (ex2, ey2))
Two point gesture on the specific ui object
Supports two gestures:
-
In
, from edge to center -
Out
, from center to edge
# notes : pinch can not be set until Android 4.3.
# from edge to center. here is "In" not "in"
d(text="Settings").pinch.In(percent=100, steps=10)
# from center to edge
d(text="Settings").pinch.Out()
3 point gesture
d().gestureM((sx1, sy1), (sx2, sy2),(sx3, sy3)) \
.to((ex1, ey1), (ex2, ey2),(ex3,ey3))
d().gestureM((100,200),(300,200),(600,200),(100,600),(300,600),(600,900))
等到特定的UI对象出现或消失
# wait until the ui object appears
d(text="Settings").wait.exists(timeout=3000)
# wait until the ui object gone
d(text="Settings").wait.gone(timeout=1000)
在具体的UI对象执行甩(滚动)Perform scroll on the specific ui object(scrollable)
Possible properties:
-
horiz
orvert
-
forward
orbackward
ortoBeginning
ortoEnd
# fling forward(default) vertically(default)
d(scrollable=True).fling()
# fling forward horizentally
d(scrollable=True).fling.horiz.forward()
# fling backward vertically
d(scrollable=True).fling.vert.backward()
# fling to beginning horizentally
d(scrollable=True).fling.horiz.toBeginning(max_swipes=1000)
# fling to end vertically
d(scrollable=True).fling.toEnd()
Perform scroll on the specific ui object(scrollable)-在具体的UI对象执行甩(滚动)
Possible properties:
-
horiz
orvert
-
forward
orbackward
ortoBeginning
ortoEnd
, orto
# scroll forward(default) vertically(default)
d(scrollable=True).scroll(steps=10)
# scroll forward horizentally
d(scrollable=True).scroll.horiz.forward(steps=100)
# scroll backward vertically
d(scrollable=True).scroll.vert.backward()
# scroll to beginning horizentally
d(scrollable=True).scroll.horiz.toBeginning(steps=100, max_swipes=1000)
# scroll to end vertically
d(scrollable=True).scroll.toEnd()
# scroll forward vertically until specific ui object appears
d(scrollable=True).scroll.to(text="Security")