public override void Process()
{
byte[] uploadFileBytes = null;
string uploadFileName = null; if (UploadConfig.Base64)
{
uploadFileName = UploadConfig.Base64Filename;
uploadFileBytes = Convert.FromBase64String(Request[UploadConfig.UploadFieldName]);
}
else
{
var file = Request.Files[UploadConfig.UploadFieldName];
uploadFileName = file.FileName; if (!CheckFileType(uploadFileName))
{
Result.State = UploadState.TypeNotAllow;
WriteResult();
return;
}
if (!CheckFileSize(file.ContentLength))
{
Result.State = UploadState.SizeLimitExceed;
WriteResult();
return;
} uploadFileBytes = new byte[file.ContentLength];
try
{
file.InputStream.Read(uploadFileBytes, , file.ContentLength);
}
catch (Exception)
{
Result.State = UploadState.NetworkError;
WriteResult();
}
} Result.OriginFileName = uploadFileName; var savePath = PathFormatter.Format(uploadFileName, UploadConfig.PathFormat);
var localPath = Server.MapPath(savePath);
try
{
if (!Directory.Exists(Path.GetDirectoryName(localPath)))
{
Directory.CreateDirectory(Path.GetDirectoryName(localPath));
}
File.WriteAllBytes(localPath, uploadFileBytes);
//增加你的上传逻辑代码
}
catch (Exception e)
{
Result.State = UploadState.FileAccessError;
Result.ErrorMessage = e.Message;
}
finally
{
WriteResult();
}
}
文件路径
\ueditor\net\App_Code\UploadHandler.cs