一,概述
flutter一个重要的特性就是组件化。组件分为两种状态,一种是StatefulWidget有状态组件,一种是StatelessWidget无状态组件。 无状态组件不能更新状态,有状态组件具有类似刷新的机制,可更改状态。
功能模块都可以通过继承两种状态组件实现功能模块封装。组件间通信,一般存在一下两种关系。
- 父子组件通信
- 兄弟组件通信
二, 通信实现方式
- 回调通信
- 需求“点击子组件,修改父组件的背景颜色与子组件背景颜色一致”
- 代码实现
//父组件 class ParentWidget extends StatefulWidget {
final String title;
ParentWidget({Key key,this.title}):super(key:key); @override
State<StatefulWidget> createState() {
return new ParentWidgetState();
}
} class ParentWidgetState extends State<ParentWidget> {
Color containerBg = Colors.orange;
//回调函数
void changeBackgroundColor(Color newColor){
setState(() {
containerBg = newColor;//修改状态
});
} @override
Widget build(BuildContext context) {
return new Scaffold(
appBar: new AppBar(
title: new Text(widget.title),
),
body: new Center(
child: new GestureDetector(
onTap: (){
changeBackgroundColor(Colors.orange);
},
child: new Container(
width: 300,
height: 300,
color: containerBg,
alignment: Alignment.center,
child: new Row(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: <Widget>[
new childrenA(childrenACallBack: changeBackgroundColor),
new childrenB(childrenBCallBack: changeBackgroundColor),
],
),
),
)
),
);
}
} //子组件(组件A)
class childrenA extends StatelessWidget {
//定义接收父类回调函数的指针final ValueChanged<Color> childrenACallBack;
childrenA({Key key,this.childrenACallBack}):super(key:key);@override
Widget build(BuildContext context) {
return new GestureDetector(
onTap: (){
//调用回调函数传值
childrenACallBack(Colors.green);
},
child: new Container(
width: 80,
height: 80,
color: Colors.green,
child: new Text('ChildrenA'),
),
);
}
} //子组件(组件B)
class childrenB extends StatelessWidget {
final ValueChanged<Color> childrenBCallBack;
childrenB({Key key,this.childrenBCallBack}):super(key:key); @override
Widget build(BuildContext context) {
return new GestureDetector(
onTap:(){
childrenBCallBack(Colors.red);
},
child: new Container(
width: 80,
height: 80,
color: Colors.red,
child: new Text('ChildredB'),
),
);
}
} 功能实现
- 使用场景:一般用于子组件对父组件传值。
-
InheritedWidget 数据共享
- 场景:业务开发中经常会碰到这样的情况,多个Widget需要同步同一份全局数据,比如点赞数、评论数、夜间模式等等。
- 代码实现:
import 'package:flutter/material.dart'; void main() => runApp(MyApp()); class MyApp extends StatelessWidget {
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue, ),
home: new InheritedWidgetTestContainer(),
);
}
} //模型数据
class InheritedTestModel {
final int count;
const InheritedTestModel(this.count);
} //哨所(自定义InheritedWidget类)
class InheritedContext extends InheritedWidget {
//构造函数
InheritedContext({
Key key,
@required this.inheritedTestModel,
@required this.increment,
@required this.reduce,
@required Widget child
}):super(key:key,child:child); //变量
final InheritedTestModel inheritedTestModel;
final Function() increment;
final Function() reduce; //静态方法
static InheritedContext of(BuildContext context){
InheritedContext contexts = context.inheritFromWidgetOfExactType(InheritedContext);
return context.inheritFromWidgetOfExactType(InheritedContext);
}
//是否重建取决于Widget组件是否相同
@override
bool updateShouldNotify(InheritedContext oldWidget) {
return inheritedTestModel != oldWidget.inheritedTestModel;
}
} class TestWidgetA extends StatelessWidget {
@override
Widget build(BuildContext context) {
final inheritedContext = InheritedContext.of(context);
return new Padding(
padding: const EdgeInsets.only(left: 10.0,top: 10.0,right: 10.0),
child: new RaisedButton(
textColor: Colors.black,
child: new Text('+'),
onPressed:inheritedContext.increment
),
);
}
} class TestWidgetB extends StatelessWidget {
@override
Widget build(BuildContext context) {
final inheritedContext = InheritedContext.of(context);
return new Padding(
padding: const EdgeInsets.only(left: 10,top: 10,right: 10.0),
child: new RaisedButton(
textColor: Colors.black,
child: new Text('-'),
onPressed: inheritedContext.reduce
),
);
}
} class TestWidgetC extends StatelessWidget {
@override
Widget build(BuildContext context) {
final inheritedContext = InheritedContext.of(context);
final inheritedTestModel = inheritedContext.inheritedTestModel; return new Padding(
padding: const EdgeInsets.only(left: 10.0,top: 10.0,right: 10.0),
child: new RaisedButton(
textColor: Colors.black,
child: new Text('${inheritedTestModel.count}'),
onPressed: (){ },
),
);
}
} class InheritedWidgetTestContainer extends StatefulWidget {
@override
State<StatefulWidget> createState() {
return new InheritedWidgetTestContainerState();
}
} class InheritedWidgetTestContainerState extends State<InheritedWidgetTestContainer> { InheritedTestModel _inheritedTestModel; _initData(){
_inheritedTestModel = new InheritedTestModel(0);
} @override
void initState() {
_initData();
super.initState();
} _incrementCount(){
setState(() {
_inheritedTestModel = new InheritedTestModel(_inheritedTestModel.count + 1);
});
} _reduceCount(){
setState(() {
_inheritedTestModel = new InheritedTestModel(_inheritedTestModel.count - 1);
});
} @override
Widget build(BuildContext context) {
return new InheritedContext(
inheritedTestModel: _inheritedTestModel,
increment: _incrementCount,
reduce: _reduceCount,
child: new Scaffold(
appBar: new AppBar(
title: new Text('InheritedWidgetTest'),
),
body: new Center(
child: new Column(
children: <Widget>[
new TestWidgetA(),
new TestWidgetB(),
new TestWidgetC(),
],
),
)
),
);
}
} - 功能实现
使用场景
一般用于父组件对子组件的跨组件传值。
- Global Key通信
GlobalKey能够跨Widget访问状态。- 需求“点击A子组件,修改B子组件的背景颜色为指定的‘蓝色”
- 代码实现
//父组件
class ParentWidget extends StatefulWidget {
@override
State<StatefulWidget> createState() {
return new ParentWidgetState();
}
} class ParentWidgetState extends State<ParentWidget> {
@override
Widget build(BuildContext context) { return new Scaffold(
appBar: new AppBar(
title: new Text('组件化'),
),
body: new Center(
child: new Container(
color: Colors.grey,
width: 200,
height: 200,
child: new Row(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: <Widget>[
new SubWidgetA(key: subAkey),
new SubWidgetB(key: subBkey)
],
),
),
),
);
}
} //子组件A class SubWidgetA extends StatefulWidget {
SubWidgetA({Key key}):super(key:key);
@override
State<StatefulWidget> createState() {
return new SubWidgetAState();
}
} class SubWidgetAState extends State <SubWidgetA> { Color _backgroundColors = Colors.red;//红色
void updateBackGroundColors(Color colos){
setState(() {
_backgroundColors = colos;
});
} @override
Widget build(BuildContext context) {
return new GestureDetector(
onTap: (){
subBkey.currentState.updateBackGroundColors(Colors.blue);
setState(() {
_backgroundColors = Colors.red;
});
},
child: new Container(
width: 80,
height: 80,
color:_backgroundColors,
alignment: Alignment.center,
child: new Text('SubWidgetA'),
),
);
}
} //子组件B
class SubWidgetB extends StatefulWidget {
SubWidgetB({Key key}):super(key:key);
@override
State<StatefulWidget> createState() {
// TODO: implement createState
return new SubWidgetBState();
}
} class SubWidgetBState extends State<SubWidgetB> { Color _backgroundColors = Colors.green;//绿色
void updateBackGroundColors(Color colos){
setState(() {
_backgroundColors = colos;
});
} @override
Widget build(BuildContext context) {
return new GestureDetector(
onTap: (){
subAkey.currentState.updateBackGroundColors(Colors.blue);
setState(() {
_backgroundColors = Colors.green;
}); },
child: new Container(
width: 80,
height: 80,
color: _backgroundColors,
alignment: Alignment.center,
child: new Text('SubWidgetB'),
),
);
}
} - 功能实现
- 使用场景:一般用于跨组件访问状态
- ValueNotifier通信
ValueNotifier是一个包含单个值的变更通知器,当它的值改变的时候,会通知它的监听。
- 定义ValueNotifierData类,继承ValueNotifier
class ValueNotifierData extends ValueNotifier<String> {
ValueNotifierData(value) : super(value);
}
- 定义
_WidgetOne
,包含一个ValueNotifierData的实例。class _WidgetOne extends StatefulWidget {
_WidgetOne({this.data});
final ValueNotifierData data;
@override
_WidgetOneState createState() => _WidgetOneState();
}
-
_WidgetOneState
中给ValueNotifierData实例添加监听。@override
initState() {
super.initState();
widget.data.addListener(_handleValueChanged);
info = 'Initial mesage: ' + widget.data.value;
} void _handleValueChanged() {
setState(() {
info = 'Message changed to: ' + widget.data.value;
});
- 在
ValueNotifierCommunication
组件中实例化_WidgetOne
,可以通过改变ValueNotifierData
实例的value来触发_WidgetOneState
的更新。@override
Widget build(BuildContext context) {
ValueNotifierData vd = ValueNotifierData('Hello World');
return Scaffold(
appBar: AppBar(title: Text('Value Notifier Communication'),),
body: _WidgetOne(data: vd),
floatingActionButton: FloatingActionButton(child: Icon(Icons.refresh),onPressed: () {
vd.value = 'Yes';
}),
);
}
- 定义ValueNotifierData类,继承ValueNotifier
- 第三方插件
在这里运用event_bus来实现传值,用于组件与组件之间的传值。- event_bus
- 引入插件
import 'package:event_bus/event_bus.dart';
-
event_bus用法。
-
新建消息监测类
import 'package:event_bus/event_bus.dart';
EventBus eventBus = new EventBus();
class TransEvent{
String text;
TransEvent(this.text);
} -
监测类变化
eventBus.on<TransEvent>().listen((TransEvent data) => show(data.text));
void show(String val) {
setState(() {
data = val;
});
} -
触发消息变化
eventBus.fire(new TransEvent('$inputText'));
-
- 使用场景:这样我们就可以根据这些来实现组件之间的传值。
- 引入插件
- event_bus