fabric.js是一个很好用的 canvas 操作插件,下面整理了一些平时项目中用到的知识点:
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//1: 获得画布上的所有对象:
var items = canvas.getObjects();
//2: 设置画布上的某个对象为活动对象。
canvas.setActiveObject(items[i]);
//3:获得画布上的活动对象
canvas.getActiveObject()
//4:取消画布中的所有对象的选中状态。
canvas.discardActiveObject();
//5: 设置画布中的对象的某个属性值,比如第 0 个对象的 id
var items = canvas.getObjects();
tems[0].id = "items_id0" 或 items[0].set( "id" , "items_id0" )
//6:获得画布中对象的某个属性,比如 第0 个对象的 id
var items = canvas.getObjects();
items[0].id;
//或
items[0].get( "id" );
//7: 重新渲染一遍画布,当画布中的对象有变更,在最后显示的时候,需要执行一次该操作
canvas.renderAll()
//8: 清除画布中所有对象:
canvas.clear();
//9:清除画布中的活动对象:
var t = canvas.getActiveObject();
t && canvas.remove(t);
//10: 设置活动对象在画布中的层级
var t = canvas.getActiveObject();
canvas.sendBackwards(t) //向下跳一层
canvas.sendToBack(t) //向下跳底层:
canvas.bringForward(t) //向上跳一层:
canvas.bringToFront(t) //向上跳顶层:
//或者:
t.sendBackwards();
t.sendToBack();
t.bringForward();
t.bringToFront();
//10:加载图片时图片缩放到指定的大小。
fabric.Image.fromURL(image_src, function (oImg) {
oImg.set({
left:tmp_left,
top:tmp_top,
centeredScaling: true ,
cornerSize: 7,
cornerColor: "#9cb8ee" ,
transparentCorners: false ,
});
oImg.scaleToWidth(image_width);
oImg.scaleToHeight(image_height);
canvas.add(oImg).setActiveObject(oImg);
});
//11:当选择画布中的对象时,该对象不出现在顶层。
canvas.preserveObjectStacking = true ;
// 12:为画布通过URL方式添加背景图片
var bg_url = "http://www.xxxx.com/...../bg.png" fabric.Image.fromURL( bg_url , function (oImg) {
oImg.set({
width: canvas_obj.width,
height: canvas_obj.height,
originX: 'left' ,
originY: 'top'
});
canvas_obj.setBackgroundImage(oImg, canvas_obj.renderAll.bind(canvas_obj));
});
//13: originx: originy:代表坐标系。
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//14: 画布对象居中设置:
var t = canvas.getActiveObject();
t.center(); //全部居中
t.centerH(); //水平居中
t.centerV(); //垂直居中
t.setCoords(); //注:必须设coords以上设置才会有效。
//15: 当对象移动时 限制对象的 不超出画布
// canvas moving limit
function objectMoving(e){
var obj = e.target;
if (obj.currentHeight > obj.canvas.height || obj.currentWidth > obj.canvas.width){
return ;
}
obj.setCoords();
// top-left corner
if (obj.getBoundingRect().top < 0 || obj.getBoundingRect().left < 0){
obj.top = Math.max(obj.top, obj.top-obj.getBoundingRect().top);
obj.left = Math.max(obj.left, obj.left-obj.getBoundingRect().left);
}
// bot-right corner
if (obj.getBoundingRect().top+obj.getBoundingRect().height > obj.canvas.height
|| obj.getBoundingRect().left+obj.getBoundingRect().width > obj.canvas.width){
obj.top = Math.min(obj.top, obj.canvas.height-obj.getBoundingRect().height+obj.top-obj.getBoundingRect().top);
obj.left = Math.min(obj.left, obj.canvas.width-obj.getBoundingRect().width+obj.left-obj.getBoundingRect().left);
}
}
//16:当画布对象放大时限制其操出边界:
//注意当创建对象到画布上时必须先加上:
obj.saveState();
//在对象修改时方法里就可以调用了。
function objectModified (e) {
let obj = e.target;
let boundingRect = obj.getBoundingRect( true );
if (boundingRect.left < 0
|| boundingRect.top < 0
|| boundingRect.left + boundingRect.width > obj.canvas.getWidth()
|| boundingRect.top + boundingRect.height > obj.canvas.getHeight()) {
obj.top = obj._stateProperties.top;
obj.left = obj._stateProperties.left;
obj.angle = obj._stateProperties.angle;
obj.scaleX = obj._stateProperties.scaleX;
obj.scaleY = obj._stateProperties.scaleY;
obj.setCoords();
obj.saveState();
} else {
obj.saveState();
}
}
//17:当生成json对象时,背景图片显示出来。
fabric.Image.fromURL( bgImg, function (oImg) {
oImg.set({
width: 400,
height:400,
left:0,
top:0,
originX: 'left' ,
originY: 'top' ,
opacity:0
});
//当toObject方法时显示背景图片。
oImg.toObject = ( function (toObject) {
return function () {
return fabric.util.object.extend(toObject.call( this ), {
opacity:1
});
};
})(oImg.toObject);
canvas_obj.setBackgroundImage(oImg, canvas_obj.renderAll.bind(canvas_obj));
}, { crossOrigin: 'Anonymous' });
//18:创建蒙版层
//获取蒙版位置属性(非必要):
var maskLayerTop = parseInt($( this ).attr( "data-top" ));
var maskLayerLeft = parseInt($( this ).attr( "data-left" ));
var maskLayerWidth = parseInt($( this ).attr( "data-width" ));
var maskLayerHeight = parseInt($( this ).attr( "data-height" ));
//创建蒙版
var clipMask = new fabric.Rect({
originX: 'left' ,
originY: 'top' ,
left: maskLayerLeft,
top: maskLayerTop,
width: maskLayerWidth,
height: maskLayerHeight,
fill: 'rgba(0,0,0,0)' ,
strokeWidth:0,
selectable: false
});
clipMask.set({
clipFor: 'pug'
});
canvas_obj.add(clipMask);
function degToRad(degrees) {
return degrees * (Math.PI / 180);
}
function findByClipName(name){
return _(canvas_obj.getObjects()).where({
clipFor: name
}).first()
}
canvas_obj.clipByName = function (ctx) {
this .setCoords();
var clipObj = findByClipName( this .clipName);
var scaleXTo1 = (1 / this .scaleX);
var scaleYTo1 = (1 / this .scaleY);
var skewXReverse = - this .skewX;
var skewYReverse = - this .skewY;
ctx.save();
var ctxLeft = -( this .width / 2 ) + clipObj.strokeWidth;
var ctxTop = -( this .height / 2 ) + clipObj.strokeWidth;
var ctxWidth = clipObj.width - clipObj.strokeWidth;
var ctxHeight = clipObj.height - clipObj.strokeWidth;
ctx.translate( ctxLeft, ctxTop );
ctx.scale(scaleXTo1, scaleYTo1);
ctx.transform(1, skewXReverse, skewYReverse, 1, 0, 0);
ctx.rotate(degToRad( this .angle * -1));
ctx.beginPath();
ctx.rect(
clipObj.left - this .oCoords.tl.x,
clipObj.top - this .oCoords.tl.y,
clipObj.width,
clipObj.height
);
ctx.closePath();
ctx.restore();
}
//调用的地方:
//文字层设置蒙版
var t = new fabric.Text( "Your Text" , {
id: first_level+ "-text-input" +unique_id,
cornerSize: 7,
cornerColor: "#9cb8ee" ,
transparentCorners: false ,
textAlign: "center" ,
clipName: 'pug' ,
clipTo: function (ctx) {
return _.bind(tmp_canvas_obj.clipByName, t)(ctx)
}
});
// 图片层设置蒙版:
// add the forntimage to the canvas
fabric.Image.fromURL(image_src, function (oImg) {
oImg.set({
id:first_level+ "-image-input" +unique_id,
left:tmp_left,
top:tmp_top,
centeredScaling: true ,
cornerSize: 7,
cornerColor: "#9cb8ee" ,
transparentCorners: false ,
clipName: 'pug' ,
clipTo: function (ctx) {
return _.bind(tmp_canvas_obj.clipByName, oImg)(ctx)
}
});
//19:生成的图片缩放到指定的尺寸。
oImg.scaleToWidth(image_width);
oImg.scaleToHeight(image_height);
//20:to object 时添加 id属性。
oImg.toObject = ( function (toObject) {
return function () {
return fabric.util.object.extend(toObject.call( this ), {
id: this .id,
});
};
})(oImg.toObject);
oImg.id = first_level+ "-image-input" +unique_id;
oImg.saveState();
tmp_canvas_obj.add(oImg).setActiveObject(oImg);
}, { crossOrigin: 'Anonymous' });
tmp_canvas_obj.renderAll();
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以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:https://blog.csdn.net/daicooper/article/details/79800718