Eigen库实现简单的旋转、平移操作

时间:2021-11-10 05:41:02

本来课程要求用GUI界面来实现Eigen的旋转、平移操作的,但是接触GUI编程时间太短,虽然要求很简单,但是做了几天还是没有完成。就把命令行下面的简单的贴一下吧。

main.cpp

#include <iostream>
#include <string>
#include <map>
#include <algorithm>
#include "func.h"
#include "Point.h"
#include "Shape.h" enum Motion {
Rotate = 1,
Move,
Zoom,
}; std::map<std::string, Motion> motion = {
{"rotate", Motion::Rotate},
{"move", Motion::Move},
{"zoom", Motion::Zoom},
}; Motion resolveCommand(std::string command) {
return motion[command];
} int main() {
std::string name, pointNum;
printf("请输入图形的名字:");
getline(std::cin, name);
if (name.empty()) {
name = "T";
printf("你的输入为空,因此为你的图形命名(T)\n");
}
printf("请输入图形的端点数量:");
getline(std::cin, pointNum);
if (is_number(pointNum)) {
std::cout << "你输入的是整数\n";
} else {
std::cout << "你输入的不是整数\n";
}
int num = atoi(pointNum.c_str());
Point *shapePoints = new Point[num]; for (int i = 0; i < num; ++i) {
double x, y;
printf("请输入第%d个点横坐标x = ", i + 1);
scanf("%lf", &x);
printf("请输入第%d个点纵坐标y = ", i + 1);
scanf("%lf", &y);
shapePoints[i].update(x, y);
}
std::cout << "你输入图形的名字为:" << name << " " << "你输入的端点数量为:" << pointNum << std::endl;
Shape *shape = new Shape(shapePoints, num, name.c_str());
shape->printShape();
std::string command;
bool flag = true;
while (flag) {
printf("\n请输入对图形的操作指令:");
std::cin.ignore();
getline(std::cin, command);
transform(command.begin(),command.end(),command.begin(), ::tolower); //大小写转换
switch (resolveCommand(command)) {
case Motion::Rotate:
double angle;
printf("请输入旋转角度,逆时针为正:");
scanf("%lf", &angle);
shape->rotateShape(angle);
break;
case Motion::Move:
double mx, my;
printf("输入X方向移动距离:");
scanf("%lf", &mx);
printf("输入Y方向移动距离:");
scanf("%lf", &my);
shape->moveShape(mx, my);
break;
case Motion::Zoom:
double zx, zy;
printf("输入X方向缩放大小:");
scanf("%lf", &zx);
printf("输入Y方向缩放大小:");
scanf("%lf", &zy);
shape->zoomShape(zx, zy);
break;
default:
flag = false;
}
shape->printShape();
}
printf("Error!!!你输入的命令有误,已经退出指令模式退出\n"); delete shape;
delete[] shapePoints;
shapePoints = NULL;

定义了一个Point点类

point.h

#include "Eigen/Dense"

using namespace Eigen;

class Point {
private:
double x, y; public:
Point(); Point(double x, double y); void update(double x, double y); void print(); void move(double x, double y); void rotate(double angle); void zoom(double zx, double zy); Vector2d pointByMatrix(); void setByMatrix(Vector2d m); ~Point();
};

point.cpp

#include "Point.h"
#include <iostream> Point::Point() {
this->x = 0;
this->y = 0;
} Point::Point(double x, double y) {
this->x = x;
this->y = y;
} void Point::update(double x, double y) {
this->x = x;
this->y = y;
} void Point::print() {
std::cout << "(" << this->x << ", " << this->y << ")";
} Point::~Point() {
std::cout << "调用Point析构函数" << std::endl;
} /**
* 平移
*/
void Point::move(double x, double y) {
Vector2d a = pointByMatrix();
Vector2d b(x, y);
a = a + b;
setByMatrix(a);
} /**
* 旋转变换,angle为角度, 逆时针为正, 顺时针为负
*/
void Point::rotate(double angle) {
MatrixXd T(2, 2);
angle = angle / 180 * M_PI;
T(0, 0) = cos(angle);
T(0, 1) = sin(angle);
T(1, 0) = -sin(angle);
T(1, 1) = cos(angle);
std::cout << "旋转矩阵T = " << std::endl << T << std::endl;
Vector2d m = this->pointByMatrix();
m = T * m; //貌似只能T * m
this->setByMatrix(m);
} /**
* 缩放(比例变换), zx分别表示x轴缩放比例,zy表示y轴缩放比例
*/
void Point::zoom(double zx, double zy) {
Matrix2d T;
T << zx, 0, 0, zy;
Vector2d result = T * this->pointByMatrix();
this->setByMatrix(result);
} Vector2d Point::pointByMatrix() {
Vector2d a(this->x, this->y);
return a;
} void Point::setByMatrix(Vector2d m) {
this->x = m(0);
this->y = m(1);
}

定义了一个简单的Shape图形类。

shape.h

#include "Point.h"

class Shape {
private:
const char *shapeName;
int pointNum;
Point *pointArr;
public:
Shape(Point *arr, int num, const char *name); void printShape(); void rotateShape(double angle); void moveShape(double x, double y); void zoomShape(double zx, double zy); ~Shape();
};

shape.cpp

#include "Shape.h"

Shape::Shape(Point *arr, int num, const char *name) {
this->pointArr = arr;
this->pointNum = num;
this->shapeName = name;
} void Shape::moveShape(double x, double y) {
printf("你输入的指令为 move, 移动距离: (%lf, %lf)\n", x, y);
for (int i = 0; i < this->pointNum; ++i) {
this->pointArr[i].move(x, y);
}
} void Shape::rotateShape(double angle) {
printf("你输入的指令为 rotate, 旋转角度: %lf\n", angle);
for (int i = 0; i < this->pointNum; ++i) {
this->pointArr[i].rotate(angle);
}
} void Shape::zoomShape(double zx, double zy) {
printf("你输入的指令为 zoom, 缩放比例为: (%lf, %lf)\n", zx, zy);
for (int i = 0; i < this->pointNum; ++i) {
this->pointArr[i].zoom(zx, zy);
}
} void Shape::printShape() {
printf("图形%s的%d个点坐标分别为", this->shapeName, this->pointNum);
for (int i = 0; i < this->pointNum - 1; ++i) {
this->pointArr[i].print();
printf(",");
}
this->pointArr[(this->pointNum - 1)].print();
printf("\n");
} Shape::~Shape() {
printf("调用Helper析构函数\n");
}

运行结果为:

Eigen库实现简单的旋转、平移操作

源码提交Github