I read from material design that material never bends or folds. But why? While it is so interesting, delightful and a really nice animation specially in reading books apps?
我从材料设计中读到,材料从不弯曲或折叠。但是为什么呢?当它是如此的有趣,令人愉快和一个真的很好的动画,特别是在读书应用?
What's its problem?
它的问题是什么?
Thanks
谢谢
4 个解决方案
#1
8
Just a note to other answerers: If something is a certain way just because they "say so", you are following horrible design. Good and proper design has meaning and purpose to every rule. This is otherwise misrepresentation. Just because someone says "we are about design", doesn't mean it's true. ;)
给其他回答者一个提示:如果某件事因为他们“说了”而成为某种特定的方式,那你就是在遵循可怕的设计。好的和适当的设计对每一个规则都有意义和目的。否则这是误传。仅仅因为有人说“我们是关于设计的”,并不意味着这是真的。,)
Why does Google say that material does not bend and fold? For the same reason that they say "Material is not necessarily flat, though it removes unneeded complexity" and that "animations are there to show where things are on screen" among other similar phrases.
为什么谷歌说材料不会弯曲和折叠?出于同样的原因,他们说“材料不一定是平的,尽管它消除了不必要的复杂性”,以及“动画在那里显示东西在屏幕上的位置”以及其他类似的短语。
They want everything on screen to have meaning - to have purpose. This is very much so the mentality of MD and a very large reason why many things are the way that they are.
他们希望屏幕上的一切都有意义——有目的。这在很大程度上是MD的心态,也是为什么很多事情都是这样的一个很大的原因。
Think of it this way - my mother does not know how to use technology. I've been trying to move her to Lollipop because of this reason, MD - when done properly - is designed so that the user can figure out things on their own without instruction because of cues and natural habits in one's brain (see Egoraptor's Megaman Sequalitis for a decent understanding of what I mean). This allows the user to feel smarter than if you shove them in front of an non-understandable system with an instruction book and cuts out that middle man. By adding folds and bends, you are adding symbolism where there does not need to be. If a fold is done a certain way you can misdirect someone, have their attention elsewhere. The idea is to design for meaning - not for complexity.
这样想吧——我妈妈不知道如何使用科技。我一直试图将她的棒棒糖,因为这个原因,MD -当运用得当是这样设计的,用户可以自己找出事情没有指令,因为线索和自然习惯在一个人的大脑(看到Egoraptor Megaman Sequalitis体面的理解我的意思)。这让用户感到比你把他们推到一个不可理解的系统面前,用一本说明书,把中间那个人删掉更聪明。通过增加折叠和弯曲,你在不需要的地方增加了象征意义。如果折叠是用某种方式完成的,你可以误导别人,让他们的注意力转移到别的地方。这个想法是为了设计意义——而不是为了复杂。
#2
0
I am unaware of an explanation provided by Google, but here is my speculation.
我不知道谷歌提供的解释,但以下是我的推测。
I suspect it relates to
我怀疑它与。
Material casts shadows.
材料投下阴影。
and
和
Shadows are never approximated by coloring material.
阴影永远不会用着色材料来近似。
And allowing material to bend or fold would make shadowing significantly more complex to render. If a material could bend the distance between the shadowed material and the shadowing material would not be constant and thus may be quiet difficult to render.
允许材料弯曲或折叠将使阴影渲染变得更加复杂。如果一种材料可以弯曲阴影材料和阴影材料之间的距离,那么它就不会是恒定的,因此可能很难渲染。
#3
0
Z-axis motion is typically a result of user interaction with material.
z轴运动通常是用户与材料交互的结果。
And to my mind it means "reserved" to it.
在我看来,这意味着“保留”。
So for me bending and folding are pure graphical (aesthetically) animation and so should not use the Z-axis
所以对我来说弯曲和折叠是纯粹的图形化(美学上)动画所以不应该使用z轴
#4
-1
Short answer: cuz google says so
简单回答:cuz谷歌是这么说的
Long answer: I guess we won't ever know what's going on in Google's collective head but I believe @attif farrukh is correct. Google says material isn't paper its a paper thin rigid substance of some kind. Google play books still has folding pages and their thing is: "be together not the same" so I guess you're allowed to break the rules.
长话短说:我猜我们永远也不会知道谷歌的集体头脑里到底发生了什么,但我相信@attif farrukh是对的。谷歌说材料不是纸它是一种纸一样薄的刚性物质。谷歌的play books仍然有折叠页,他们的问题是:“在一起不一样”,所以我猜你可以打破规则。
#1
8
Just a note to other answerers: If something is a certain way just because they "say so", you are following horrible design. Good and proper design has meaning and purpose to every rule. This is otherwise misrepresentation. Just because someone says "we are about design", doesn't mean it's true. ;)
给其他回答者一个提示:如果某件事因为他们“说了”而成为某种特定的方式,那你就是在遵循可怕的设计。好的和适当的设计对每一个规则都有意义和目的。否则这是误传。仅仅因为有人说“我们是关于设计的”,并不意味着这是真的。,)
Why does Google say that material does not bend and fold? For the same reason that they say "Material is not necessarily flat, though it removes unneeded complexity" and that "animations are there to show where things are on screen" among other similar phrases.
为什么谷歌说材料不会弯曲和折叠?出于同样的原因,他们说“材料不一定是平的,尽管它消除了不必要的复杂性”,以及“动画在那里显示东西在屏幕上的位置”以及其他类似的短语。
They want everything on screen to have meaning - to have purpose. This is very much so the mentality of MD and a very large reason why many things are the way that they are.
他们希望屏幕上的一切都有意义——有目的。这在很大程度上是MD的心态,也是为什么很多事情都是这样的一个很大的原因。
Think of it this way - my mother does not know how to use technology. I've been trying to move her to Lollipop because of this reason, MD - when done properly - is designed so that the user can figure out things on their own without instruction because of cues and natural habits in one's brain (see Egoraptor's Megaman Sequalitis for a decent understanding of what I mean). This allows the user to feel smarter than if you shove them in front of an non-understandable system with an instruction book and cuts out that middle man. By adding folds and bends, you are adding symbolism where there does not need to be. If a fold is done a certain way you can misdirect someone, have their attention elsewhere. The idea is to design for meaning - not for complexity.
这样想吧——我妈妈不知道如何使用科技。我一直试图将她的棒棒糖,因为这个原因,MD -当运用得当是这样设计的,用户可以自己找出事情没有指令,因为线索和自然习惯在一个人的大脑(看到Egoraptor Megaman Sequalitis体面的理解我的意思)。这让用户感到比你把他们推到一个不可理解的系统面前,用一本说明书,把中间那个人删掉更聪明。通过增加折叠和弯曲,你在不需要的地方增加了象征意义。如果折叠是用某种方式完成的,你可以误导别人,让他们的注意力转移到别的地方。这个想法是为了设计意义——而不是为了复杂。
#2
0
I am unaware of an explanation provided by Google, but here is my speculation.
我不知道谷歌提供的解释,但以下是我的推测。
I suspect it relates to
我怀疑它与。
Material casts shadows.
材料投下阴影。
and
和
Shadows are never approximated by coloring material.
阴影永远不会用着色材料来近似。
And allowing material to bend or fold would make shadowing significantly more complex to render. If a material could bend the distance between the shadowed material and the shadowing material would not be constant and thus may be quiet difficult to render.
允许材料弯曲或折叠将使阴影渲染变得更加复杂。如果一种材料可以弯曲阴影材料和阴影材料之间的距离,那么它就不会是恒定的,因此可能很难渲染。
#3
0
Z-axis motion is typically a result of user interaction with material.
z轴运动通常是用户与材料交互的结果。
And to my mind it means "reserved" to it.
在我看来,这意味着“保留”。
So for me bending and folding are pure graphical (aesthetically) animation and so should not use the Z-axis
所以对我来说弯曲和折叠是纯粹的图形化(美学上)动画所以不应该使用z轴
#4
-1
Short answer: cuz google says so
简单回答:cuz谷歌是这么说的
Long answer: I guess we won't ever know what's going on in Google's collective head but I believe @attif farrukh is correct. Google says material isn't paper its a paper thin rigid substance of some kind. Google play books still has folding pages and their thing is: "be together not the same" so I guess you're allowed to break the rules.
长话短说:我猜我们永远也不会知道谷歌的集体头脑里到底发生了什么,但我相信@attif farrukh是对的。谷歌说材料不是纸它是一种纸一样薄的刚性物质。谷歌的play books仍然有折叠页,他们的问题是:“在一起不一样”,所以我猜你可以打破规则。