android图片加水印,文字

时间:2022-07-26 05:28:24
两种方法:

1.直接在图片上写文字

        String str = "PICC要写的文字";

       ImageView image = (ImageView) this.findViewById(R.id.ImageView);
Bitmap photo = BitmapFactory.decodeResource(this.getResources(), R.drawable.text);
int width = photo.getWidth(), hight = photo.getHeight();
System.out.println("宽"+width+"高"+hight);
icon = Bitmap.createBitmap(width, hight, Bitmap.Config.ARGB_8888); //建立一个空的BItMap
Canvas canvas = new Canvas(icon);//初始化画布绘制的图像到icon上 Paint photoPaint = new Paint(); //建立画笔
photoPaint.setDither(true); //获取跟清晰的图像采样
photoPaint.setFilterBitmap(true);//过滤一些 Rect src = new Rect(0, 0, photo.getWidth(), photo.getHeight());//创建一个指定的新矩形的坐标
Rect dst = new Rect(0, 0, width, hight);//创建一个指定的新矩形的坐标
canvas.drawBitmap(photo, src, dst, photoPaint);//将photo 缩放或则扩大到 dst使用的填充区photoPaint Paint textPaint = new Paint(Paint.ANTI_ALIAS_FLAG | Paint.DEV_KERN_TEXT_FLAG);//设置画笔
textPaint.setTextSize(20.0f);//字体大小
textPaint.setTypeface(Typeface.DEFAULT_BOLD);//采用默认的宽度
textPaint.setColor(Color.RED);//采用的颜色
//textPaint.setShadowLayer(3f, 1, 1,this.getResources().getColor(android.R.color.background_dark));//影音的设置
canvas.drawText(str, 20, 26, textPaint);//绘制上去字,开始未知x,y采用那只笔绘制
canvas.save(Canvas.ALL_SAVE_FLAG);
canvas.restore();
image.setImageBitmap(icon);
saveMyBitmap(icon); 2.将两个图片合成 onCreat方法里面{ Bitmap mark = BitmapFactory.decodeResource(this.getResources(), R.drawable.icon);
Bitmap photo = BitmapFactory.decodeResource(this.getResources(), R.drawable.text); Bitmap a = createBitmap(photo,mark);
image.setImageBitmap(a);
saveMyBitmap(a); } private Bitmap createBitmap( Bitmap src, Bitmap watermark ) { String tag = "createBitmap"; // Log.d( tag, "create a new bitmap" ); if( src == null ) { return null; } int w = src.getWidth(); int h = src.getHeight(); int ww = watermark.getWidth(); int wh = watermark.getHeight(); //create the new blank bitmap Bitmap newb = Bitmap.createBitmap( w, h, Config.ARGB_8888 );
//创建一个新的和SRC长度宽度一样的位图 Canvas cv = new Canvas( newb ); //draw src into cv.drawBitmap( src, 0, 0, null );//在 0,0坐标开始画入src //draw watermark into cv.drawBitmap( watermark, w - ww + 5, h - wh + 5, null );//在src的右下角画入水印 //save all clip cv.save( Canvas.ALL_SAVE_FLAG );//保存 //store cv.restore();//存储 return newb; } //保存图片到data下面 public void saveMyBitmap(Bitmap bmp){
FileOutputStream fos = null;
try {
fos = openFileOutput("image1.jpg", Context.MODE_PRIVATE);
bmp.compress(Bitmap.CompressFormat.JPEG, 100, fos);
} catch (FileNotFoundException e) {
} finally {
if (fos != null) {
try {
fos.flush();
fos.close();
} catch (IOException e) {
}
}
} }