微信曾经推出了一个查找附近好友的功能,大致功能是这样的:屏幕上有一个按钮,长按按钮的时候,会有一圈圈水波纹的动画向外扩散,松手后,动画结束。
现在简单来实现这样的一个动画功能:
思路: 主要用到了下面的蓝色的图片,定义三个ImageView,background都设置为蓝色的图片,然后定义一个包括缩放和透明度变化的动画集,然后每隔一段时间,让3个ImageView依次启动这个动画集,看起来就像蓝色的圆圈像水波纹向外扩散一样。
相关实现逻辑如下:
activity_main.xml
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< RelativeLayout xmlns:android = "http://schemas.android.com/apk/res/android"
android:layout_width = "match_parent"
android:layout_height = "match_parent" >
< ImageView
android:id = "@+id/wave1"
android:layout_width = "150dp"
android:layout_height = "150dp"
android:layout_centerInParent = "true"
android:background = "@drawable/wave"
/>
< ImageView
android:id = "@+id/wave2"
android:layout_width = "150dp"
android:layout_height = "150dp"
android:layout_centerInParent = "true"
android:background = "@drawable/wave" />
< ImageView
android:id = "@+id/wave3"
android:layout_width = "150dp"
android:layout_height = "150dp"
android:layout_centerInParent = "true"
android:background = "@drawable/wave" />
< ImageView
android:id = "@+id/normal"
android:layout_width = "166dp"
android:layout_height = "166dp"
android:layout_centerInParent = "true"
android:background = "@drawable/normal" />
</ RelativeLayout >
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MainActivity.java
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package com.jackie.waveanimation;
import android.app.Activity;
import android.os.Bundle;
import android.os.Handler;
import android.os.Message;
import android.view.MotionEvent;
import android.view.View;
import android.view.animation.AlphaAnimation;
import android.view.animation.AnimationSet;
import android.view.animation.ScaleAnimation;
import android.widget.ImageView;
public class MainActivity extends Activity {
private ImageView mNormal, mWave1, mWave2, mWave3;
private AnimationSet mAnimationSet1, mAnimationSet2, mAnimationSet3;
private static final int OFFSET = 600 ; //每个动画的播放时间间隔
private static final int MSG_WAVE2_ANIMATION = 2 ;
private static final int MSG_WAVE3_ANIMATION = 3 ;
private Handler mHandler = new Handler() {
@Override
public void handleMessage(Message msg) {
switch (msg.what) {
case MSG_WAVE2_ANIMATION:
mWave2.startAnimation(mAnimationSet2);
break ;
case MSG_WAVE3_ANIMATION:
mWave3.startAnimation(mAnimationSet3);
break ;
}
}
};
@Override
protected void onCreate(Bundle savedInstanceState) {
super .onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
mNormal = (ImageView) findViewById(R.id.normal);
mWave1 = (ImageView) findViewById(R.id.wave1);
mWave2 = (ImageView) findViewById(R.id.wave2);
mWave3 = (ImageView) findViewById(R.id.wave3);
mAnimationSet1 = initAnimationSet();
mAnimationSet2 = initAnimationSet();
mAnimationSet3 = initAnimationSet();
mNormal.setOnTouchListener( new View.OnTouchListener() {
@Override
public boolean onTouch(View v, MotionEvent event) {
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
showWaveAnimation();
break ;
case MotionEvent.ACTION_UP:
clearWaveAnimation();
break ;
case MotionEvent.ACTION_CANCEL:
clearWaveAnimation();
}
return true ;
}
});
}
private AnimationSet initAnimationSet() {
AnimationSet as = new AnimationSet( true );
ScaleAnimation sa = new ScaleAnimation(1f, 2 .3f, 1f, 2 .3f,
ScaleAnimation.RELATIVE_TO_SELF, 0 .5f,
ScaleAnimation.RELATIVE_TO_SELF, 0 .5f);
sa.setDuration(OFFSET * 3 );
sa.setRepeatCount(Animation.INFINITE); // 设置循环
AlphaAnimation aa = new AlphaAnimation( 1 , 0 .1f);
aa.setDuration(OFFSET * 3 );
aa.setRepeatCount(Animation.INFINITE); //设置循环
as.addAnimation(sa);
as.addAnimation(aa);
return as;
}
private void showWaveAnimation() {
mWave1.startAnimation(mAnimationSet1);
mHandler.sendEmptyMessageDelayed(MSG_WAVE2_ANIMATION, OFFSET);
mHandler.sendEmptyMessageDelayed(MSG_WAVE3_ANIMATION, OFFSET * 2 );
}
private void clearWaveAnimation() {
mWave1.clearAnimation();
mWave2.clearAnimation();
mWave3.clearAnimation();
}
}
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效果如下:
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:https://blog.csdn.net/shineflowers/article/details/47280545