本实例主要使用了android的重力感应功能并配合动画效果实现,主要代码如下:
第一:ShakeActivity主类:
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package com.android.shake;
import java.io.IOException;
import java.util.HashMap;
import android.app.Activity;
import android.media.AudioManager;
import android.media.SoundPool;
import android.os.Bundle;
import android.os.Handler;
import android.os.Vibrator;
import android.view.View;
import android.view.animation.Animation;
import android.view.animation.AnimationSet;
import android.view.animation.TranslateAnimation;
import android.widget.Button;
import android.widget.RelativeLayout;
import android.widget.SlidingDrawer;
import android.widget.SlidingDrawer.OnDrawerCloseListener;
import android.widget.SlidingDrawer.OnDrawerOpenListener;
import android.widget.Toast;
import com.android.shake.ShakeListener.OnShakeListener;
public class ShakeActivity extends Activity{
ShakeListener mShakeListener = null ;
Vibrator mVibrator;
private RelativeLayout mImgUp;
private RelativeLayout mImgDn;
private RelativeLayout mTitle;
private SlidingDrawer mDrawer;
private Button mDrawerBtn;
private SoundPool sndPool;
private HashMap<Integer, Integer> soundPoolMap = new HashMap<Integer, Integer>();
@Override
public void onCreate(Bundle savedInstanceState) {
// TODO Auto-generated method stub
super .onCreate(savedInstanceState);
setContentView(R.layout.shake_activity);
//drawerSet ();//设置 drawer监听 切换 按钮的方向
mVibrator = (Vibrator)getApplication().getSystemService(VIBRATOR_SERVICE);
mImgUp = (RelativeLayout) findViewById(R.id.shakeImgUp);
mImgDn = (RelativeLayout) findViewById(R.id.shakeImgDown);
mTitle = (RelativeLayout) findViewById(R.id.shake_title_bar);
mDrawer = (SlidingDrawer) findViewById(R.id.slidingDrawer1);
mDrawerBtn = (Button) findViewById(R.id.handle);
mDrawer.setOnDrawerOpenListener( new OnDrawerOpenListener()
{ public void onDrawerOpened()
{
mDrawerBtn.setBackgroundDrawable(getResources().getDrawable(R.drawable.shake_report_dragger_down));
TranslateAnimation titleup = new TranslateAnimation(Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,- 1 .0f);
titleup.setDuration( 200 );
titleup.setFillAfter( true );
mTitle.startAnimation(titleup);
}
});
/* 设定SlidingDrawer被关闭的事件处理 */
mDrawer.setOnDrawerCloseListener( new OnDrawerCloseListener()
{ public void onDrawerClosed()
{
mDrawerBtn.setBackgroundDrawable(getResources().getDrawable(R.drawable.shake_report_dragger_up));
TranslateAnimation titledn = new TranslateAnimation(Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,- 1 .0f,Animation.RELATIVE_TO_SELF,0f);
titledn.setDuration( 200 );
titledn.setFillAfter( false );
mTitle.startAnimation(titledn);
}
});
loadSound() ;
mShakeListener = new ShakeListener( this );
mShakeListener.setOnShakeListener( new OnShakeListener() {
public void onShake() {
//Toast.makeText(getApplicationContext(), "抱歉,暂时没有找到在同一时刻摇一摇的人。\n再试一次吧!", Toast.LENGTH_SHORT).show();
startAnim(); //开始 摇一摇手掌动画
mShakeListener.stop();
sndPool.play(soundPoolMap.get( 0 ), ( float ) 1 , ( float ) 1 , 0 , 0 ,( float ) 1.2 );
new Handler().postDelayed( new Runnable(){
public void run(){
//Toast.makeText(getApplicationContext(), "抱歉,暂时没有找到\n在同一时刻摇一摇的人。\n再试一次吧!", 500).setGravity(Gravity.CENTER,0,0).show();
sndPool.play(soundPoolMap.get( 1 ), ( float ) 1 , ( float ) 1 , 0 , 0 ,( float ) 1.0 );
Toast mtoast;
mtoast = Toast.makeText(getApplicationContext(),
"抱歉,暂时没有找到\n在同一时刻摇一摇的人。\n再试一次吧!" , 10 );
//mtoast.setGravity(Gravity.CENTER, 0, 0);
mtoast.show();
mVibrator.cancel();
mShakeListener.start();
}
}, 2000 );
}
});
}
private void loadSound() {
sndPool = new SoundPool( 2 , AudioManager.STREAM_SYSTEM, 5 );
new Thread() {
public void run() {
try {
soundPoolMap.put(
0 ,
sndPool.load(getAssets().openFd(
"sound/shake_sound_male.mp3" ), 1 ));
soundPoolMap.put(
1 ,
sndPool.load(getAssets().openFd(
"sound/shake_match.mp3" ), 1 ));
} catch (IOException e) {
e.printStackTrace();
}
}
}.start();
}
public void startAnim () { //定义摇一摇动画动画
AnimationSet animup = new AnimationSet( true );
TranslateAnimation mytranslateanimup0 = new TranslateAnimation(Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,- 0 .5f);
mytranslateanimup0.setDuration( 1000 );
TranslateAnimation mytranslateanimup1 = new TranslateAnimation(Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,+ 0 .5f);
mytranslateanimup1.setDuration( 1000 );
mytranslateanimup1.setStartOffset( 1000 );
animup.addAnimation(mytranslateanimup0);
animup.addAnimation(mytranslateanimup1);
mImgUp.startAnimation(animup);
AnimationSet animdn = new AnimationSet( true );
TranslateAnimation mytranslateanimdn0 = new TranslateAnimation(Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,+ 0 .5f);
mytranslateanimdn0.setDuration( 1000 );
TranslateAnimation mytranslateanimdn1 = new TranslateAnimation(Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,- 0 .5f);
mytranslateanimdn1.setDuration( 1000 );
mytranslateanimdn1.setStartOffset( 1000 );
animdn.addAnimation(mytranslateanimdn0);
animdn.addAnimation(mytranslateanimdn1);
mImgDn.startAnimation(animdn);
}
public void startVibrato(){ //定义震动
mVibrator.vibrate( new long []{ 500 , 200 , 500 , 200 }, - 1 ); //第一个{}里面是节奏数组, 第二个参数是重复次数,-1为不重复,非-1俄日从pattern的指定下标开始重复
}
public void shake_activity_back(View v) { //标题栏 返回按钮
this .finish();
}
public void linshi(View v) { //标题栏
startAnim();
}
@Override
protected void onDestroy() {
super .onDestroy();
if (mShakeListener != null ) {
mShakeListener.stop();
}
}
}
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代码:
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package com.android.shake;
import java.io.IOException;
import java.util.HashMap;
import android.app.Activity;
import android.media.AudioManager;
import android.media.SoundPool;
import android.os.Bundle;
import android.os.Handler;
import android.os.Vibrator;
import android.view.View;
import android.view.animation.Animation;
import android.view.animation.AnimationSet;
import android.view.animation.TranslateAnimation;
import android.widget.Button;
import android.widget.RelativeLayout;
import android.widget.SlidingDrawer;
import android.widget.SlidingDrawer.OnDrawerCloseListener;
import android.widget.SlidingDrawer.OnDrawerOpenListener;
import android.widget.Toast;
import com.android.shake.ShakeListener.OnShakeListener;
public class ShakeActivity extends Activity{
ShakeListener mShakeListener = null ;
Vibrator mVibrator;
private RelativeLayout mImgUp;
private RelativeLayout mImgDn;
private RelativeLayout mTitle;
private SlidingDrawer mDrawer;
private Button mDrawerBtn;
private SoundPool sndPool;
private HashMap<Integer, Integer> soundPoolMap = new HashMap<Integer, Integer>();
@Override
public void onCreate(Bundle savedInstanceState) {
// TODO Auto-generated method stub
super .onCreate(savedInstanceState);
setContentView(R.layout.shake_activity);
//drawerSet ();//设置 drawer监听 切换 按钮的方向
mVibrator = (Vibrator)getApplication().getSystemService(VIBRATOR_SERVICE);
mImgUp = (RelativeLayout) findViewById(R.id.shakeImgUp);
mImgDn = (RelativeLayout) findViewById(R.id.shakeImgDown);
mTitle = (RelativeLayout) findViewById(R.id.shake_title_bar);
mDrawer = (SlidingDrawer) findViewById(R.id.slidingDrawer1);
mDrawerBtn = (Button) findViewById(R.id.handle);
mDrawer.setOnDrawerOpenListener( new OnDrawerOpenListener()
{ public void onDrawerOpened()
{
mDrawerBtn.setBackgroundDrawable(getResources().getDrawable(R.drawable.shake_report_dragger_down));
TranslateAnimation titleup = new TranslateAnimation(Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,- 1 .0f);
titleup.setDuration( 200 );
titleup.setFillAfter( true );
mTitle.startAnimation(titleup);
}
});
/* 设定SlidingDrawer被关闭的事件处理 */
mDrawer.setOnDrawerCloseListener( new OnDrawerCloseListener()
{ public void onDrawerClosed()
{
mDrawerBtn.setBackgroundDrawable(getResources().getDrawable(R.drawable.shake_report_dragger_up));
TranslateAnimation titledn = new TranslateAnimation(Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,- 1 .0f,Animation.RELATIVE_TO_SELF,0f);
titledn.setDuration( 200 );
titledn.setFillAfter( false );
mTitle.startAnimation(titledn);
}
});
loadSound() ;
mShakeListener = new ShakeListener( this );
mShakeListener.setOnShakeListener( new OnShakeListener() {
public void onShake() {
//Toast.makeText(getApplicationContext(), "抱歉,暂时没有找到在同一时刻摇一摇的人。\n再试一次吧!", Toast.LENGTH_SHORT).show();
startAnim(); //开始 摇一摇手掌动画
mShakeListener.stop();
sndPool.play(soundPoolMap.get( 0 ), ( float ) 1 , ( float ) 1 , 0 , 0 ,( float ) 1.2 );
new Handler().postDelayed( new Runnable(){
public void run(){
//Toast.makeText(getApplicationContext(), "抱歉,暂时没有找到\n在同一时刻摇一摇的人。\n再试一次吧!", 500).setGravity(Gravity.CENTER,0,0).show();
sndPool.play(soundPoolMap.get( 1 ), ( float ) 1 , ( float ) 1 , 0 , 0 ,( float ) 1.0 );
Toast mtoast;
mtoast = Toast.makeText(getApplicationContext(),
"抱歉,暂时没有找到\n在同一时刻摇一摇的人。\n再试一次吧!" , 10 );
//mtoast.setGravity(Gravity.CENTER, 0, 0);
mtoast.show();
mVibrator.cancel();
mShakeListener.start();
}
}, 2000 );
}
});
}
private void loadSound() {
sndPool = new SoundPool( 2 , AudioManager.STREAM_SYSTEM, 5 );
new Thread() {
public void run() {
try {
soundPoolMap.put(
0 ,
sndPool.load(getAssets().openFd(
"sound/shake_sound_male.mp3" ), 1 ));
soundPoolMap.put(
1 ,
sndPool.load(getAssets().openFd(
"sound/shake_match.mp3" ), 1 ));
} catch (IOException e) {
e.printStackTrace();
}
}
}.start();
}
public void startAnim () { //定义摇一摇动画动画
AnimationSet animup = new AnimationSet( true );
TranslateAnimation mytranslateanimup0 = new TranslateAnimation(Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,- 0 .5f);
mytranslateanimup0.setDuration( 1000 );
TranslateAnimation mytranslateanimup1 = new TranslateAnimation(Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,+ 0 .5f);
mytranslateanimup1.setDuration( 1000 );
mytranslateanimup1.setStartOffset( 1000 );
animup.addAnimation(mytranslateanimup0);
animup.addAnimation(mytranslateanimup1);
mImgUp.startAnimation(animup);
AnimationSet animdn = new AnimationSet( true );
TranslateAnimation mytranslateanimdn0 = new TranslateAnimation(Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,+ 0 .5f);
mytranslateanimdn0.setDuration( 1000 );
TranslateAnimation mytranslateanimdn1 = new TranslateAnimation(Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,- 0 .5f);
mytranslateanimdn1.setDuration( 1000 );
mytranslateanimdn1.setStartOffset( 1000 );
animdn.addAnimation(mytranslateanimdn0);
animdn.addAnimation(mytranslateanimdn1);
mImgDn.startAnimation(animdn);
}
public void startVibrato(){ //定义震动
mVibrator.vibrate( new long []{ 500 , 200 , 500 , 200 }, - 1 ); //第一个{}里面是节奏数组, 第二个参数是重复次数,-1为不重复,非-1俄日从pattern的指定下标开始重复
}
public void shake_activity_back(View v) { //标题栏 返回按钮
this .finish();
}
public void linshi(View v) { //标题栏
startAnim();
}
@Override
protected void onDestroy() {
super .onDestroy();
if (mShakeListener != null ) {
mShakeListener.stop();
}
}
}
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第二:一个检测手机摇晃的监听器类ShakeListener ,代码如下:
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package com.android.shake;
import android.content.Context;
import android.hardware.Sensor;
import android.hardware.SensorEvent;
import android.hardware.SensorEventListener;
import android.hardware.SensorManager;
import android.util.Log;
/**
* 一个检测手机摇晃的监听器
*/
public class ShakeListener implements SensorEventListener {
// 速度阈值,当摇晃速度达到这值后产生作用
private static final int SPEED_SHRESHOLD = 2000 ;
// 两次检测的时间间隔
private static final int UPTATE_INTERVAL_TIME = 70 ;
// 传感器管理器
private SensorManager sensorManager;
// 传感器
private Sensor sensor;
// 重力感应监听器
private OnShakeListener onShakeListener;
// 上下文
private Context mContext;
// 手机上一个位置时重力感应坐标
private float lastX;
private float lastY;
private float lastZ;
// 上次检测时间
private long lastUpdateTime;
// 构造器
public ShakeListener(Context c) {
// 获得监听对象
mContext = c;
start();
}
// 开始
public void start() {
// 获得传感器管理器
sensorManager = (SensorManager) mContext
.getSystemService(Context.SENSOR_SERVICE);
if (sensorManager != null ) {
// 获得重力传感器
sensor = sensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER);
}
// 注册
if (sensor != null ) {
sensorManager.registerListener( this , sensor,
SensorManager.SENSOR_DELAY_GAME);
}
}
// 停止检测
public void stop() {
sensorManager.unregisterListener( this );
}
// 设置重力感应监听器
public void setOnShakeListener(OnShakeListener listener) {
onShakeListener = listener;
}
// 重力感应器感应获得变化数据
public void onSensorChanged(SensorEvent event) {
// 现在检测时间
long currentUpdateTime = System.currentTimeMillis();
// 两次检测的时间间隔
long timeInterval = currentUpdateTime - lastUpdateTime;
// 判断是否达到了检测时间间隔
if (timeInterval < UPTATE_INTERVAL_TIME)
return ;
// 现在的时间变成last时间
lastUpdateTime = currentUpdateTime;
// 获得x,y,z坐标
float x = event.values[ 0 ];
float y = event.values[ 1 ];
float z = event.values[ 2 ];
// 获得x,y,z的变化值
float deltaX = x - lastX;
float deltaY = y - lastY;
float deltaZ = z - lastZ;
// 将现在的坐标变成last坐标
lastX = x;
lastY = y;
lastZ = z;
double speed = Math.sqrt(deltaX * deltaX + deltaY * deltaY + deltaZ
* deltaZ)
/ timeInterval * 10000 ;
// 达到速度阀值,发出提示
if (speed >= SPEED_SHRESHOLD) {
onShakeListener.onShake();
}
}
public void onAccuracyChanged(Sensor sensor, int accuracy) {
}
// 摇晃监听接口
public interface OnShakeListener {
public void onShake();
}
}
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代码:
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package com.android.shake;
import android.content.Context;
import android.hardware.Sensor;
import android.hardware.SensorEvent;
import android.hardware.SensorEventListener;
import android.hardware.SensorManager;
import android.util.Log;
/**
* 一个检测手机摇晃的监听器
*/
public class ShakeListener implements SensorEventListener {
// 速度阈值,当摇晃速度达到这值后产生作用
private static final int SPEED_SHRESHOLD = 2000 ;
// 两次检测的时间间隔
private static final int UPTATE_INTERVAL_TIME = 70 ;
// 传感器管理器
private SensorManager sensorManager;
// 传感器
private Sensor sensor;
// 重力感应监听器
private OnShakeListener onShakeListener;
// 上下文
private Context mContext;
// 手机上一个位置时重力感应坐标
private float lastX;
private float lastY;
private float lastZ;
// 上次检测时间
private long lastUpdateTime;
// 构造器
public ShakeListener(Context c) {
// 获得监听对象
mContext = c;
start();
}
// 开始
public void start() {
// 获得传感器管理器
sensorManager = (SensorManager) mContext
.getSystemService(Context.SENSOR_SERVICE);
if (sensorManager != null ) {
// 获得重力传感器
sensor = sensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER);
}
// 注册
if (sensor != null ) {
sensorManager.registerListener( this , sensor,
SensorManager.SENSOR_DELAY_GAME);
}
}
// 停止检测
public void stop() {
sensorManager.unregisterListener( this );
}
// 设置重力感应监听器
public void setOnShakeListener(OnShakeListener listener) {
onShakeListener = listener;
}
// 重力感应器感应获得变化数据
public void onSensorChanged(SensorEvent event) {
// 现在检测时间
long currentUpdateTime = System.currentTimeMillis();
// 两次检测的时间间隔
long timeInterval = currentUpdateTime - lastUpdateTime;
// 判断是否达到了检测时间间隔
if (timeInterval < UPTATE_INTERVAL_TIME)
return ;
// 现在的时间变成last时间
lastUpdateTime = currentUpdateTime;
// 获得x,y,z坐标
float x = event.values[ 0 ];
float y = event.values[ 1 ];
float z = event.values[ 2 ];
// 获得x,y,z的变化值
float deltaX = x - lastX;
float deltaY = y - lastY;
float deltaZ = z - lastZ;
// 将现在的坐标变成last坐标
lastX = x;
lastY = y;
lastZ = z;
double speed = Math.sqrt(deltaX * deltaX + deltaY * deltaY + deltaZ
* deltaZ)
/ timeInterval * 10000 ;
// 达到速度阀值,发出提示
if (speed >= SPEED_SHRESHOLD) {
onShakeListener.onShake();
}
}
public void onAccuracyChanged(Sensor sensor, int accuracy) {
}
// 摇晃监听接口
public interface OnShakeListener {
public void onShake();
}
}
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第三:必须在AndroidManifest.xml中添加权限,否侧摇动时不能监听
1
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<uses-permission android:name= "android.hardware.sensor.accelerometer" />
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第四:效果图:
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:https://blog.csdn.net/xu_song/article/details/17538273