游戏简介:点击小圆圈,是蓝色的小圆圈不跑出圆圈外,跑出则结束游戏
准备工作:
下载easejs :下载地址:http://www.createjs.cc/easeljs 中文网站
效果:
index.html
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>围住神经猫游戏</title>
<script src="js/easeljs.min.js"></script>
<script src="js/Circle.js"></script>
</head>
<body>
<canvas width="800px" height="800px" id="gameView"></canvas>
<script src="js/app.js"></script>
</body>
</html>
app.js
/**
* Created by xxc on 2018/11/24.
*/
var stage = new createjs.Stage("gameView");
createjs.Ticker.setFPS(30);
createjs.Ticker.addEventListener("tick",stage); var gameView = new createjs.Container;
gameView.x = 30;
gameView.y = 30;
stage.addChild(gameView); var circleArr = [[],[],[],[],[],[],[],[],[]];
var currentCat;
var MOVE_NONE=-1,MOVE_LEFT= 0,MOVE_UP_LEFT= 1,MOVE_UP_RIGHT= 2,MOVE_RIGHT= 3,MOVE_DOWN_RIGHT= 4,MOVE_DOWN_LEFT=5; function getMoveDir(cat){
var distanceMap=[];
//left
var can = true;
for(var x = cat.indexX;x>=0;x--){
if(circleArr[x][cat.indexY].getCircleType()==Circle.TYPE_SELECTED){
can = false;
distanceMap[MOVE_LEFT] = cat.indexX-x;
break;
}
}
if(can){
return MOVE_LEFT;
} //LEFT UP
can = true;
var x = cat.indexX,y = cat.indexY;
while(true){
if(circleArr[x][y].getCircleType()==Circle.TYPE_SELECTED){
can = false;
distanceMap[MOVE_UP_LEFT] = cat.indexY-y;
break;
}
if(y%2==0){
x--;
}
y--;
if(y<0||x<0){
break;
}
}
if(can){
return MOVE_UP_LEFT;
} //right up
can = true;
x = cat.indexX,y = cat.indexY;
while(true){
if(circleArr[x][y].getCircleType()==Circle.TYPE_SELECTED){
can = false;
distanceMap[MOVE_UP_RIGHT] = cat.indexY-y;
break;
}
if(y%2==1){
x++;
}
y--;
if(y<0||x>8){
break;
}
}
if(can){
return MOVE_UP_RIGHT;
} //right
can = true;
for(var x = cat.indexX;x<9;x++){
if(circleArr[x][cat.indexY].getCircleType()==Circle.TYPE_SELECTED){
can = false;
distanceMap[MOVE_RIGHT] = x-cat.indexX;
break;
}
}
if(can){
return MOVE_RIGHT;
} //right down
can = true;
x = cat.indexX,y = cat.indexY;
while(true){
if(circleArr[x][y].getCircleType()==Circle.TYPE_SELECTED){
can = false;
distanceMap[MOVE_DOWN_RIGHT] = y-cat.indexY;
break;
}
if(y%2 == 1){
x++;
}
y++;
if(y>8||x>8){
break;
}
}
if(can){
return MOVE_DOWN_RIGHT;
} //left down
can = true;
x = cat.indexX,y = cat.indexY;
while(true){
if(circleArr[x][y].getCircleType()==Circle.TYPE_SELECTED){
can = false;
distanceMap[MOVE_DOWN_LEFT] = y-cat.indexY;
break;
}
if(y%2 == 0){
x--;
}
y++;
if(y>8||x<0){
break;
}
}
if(can){
return MOVE_DOWN_LEFT;
}
var maxDir = -1,maxValue = -1;
for(var dir = 0;dir<distanceMap.length;dir++){
if(distanceMap[dir]>maxValue){
maxValue = distanceMap[dir];
maxDir = dir;
}
}
if(maxValue>1){
return maxDir;
}else{
return MOVE_NONE;
}
} function circleClicked(event) {
if(event.target.getCircleType()!=Circle.TYPE_CAT){
event.target.setCircleType(Circle.TYPE_SELECTED);
}else{
return ;
}
if(currentCat.indexX == 0 || currentCat.indexX == 8 || currentCat.indexY == 0 || currentCat.indexY == 8){
alert("游戏结束");
return;
}
var dir = getMoveDir(currentCat);
switch (dir){
case MOVE_LEFT:
currentCat.setCircleType(Circle.TYPE_UNSELECTED);
currentCat=circleArr[currentCat.indexX-1][currentCat.indexY];
currentCat.setCircleType(Circle.TYPE_CAT);
break;
case MOVE_UP_LEFT:
currentCat.setCircleType(Circle.TYPE_UNSELECTED);
currentCat=circleArr[currentCat.indexY%2?currentCat.indexX:currentCat.indexX-1][currentCat.indexY-1];
currentCat.setCircleType(Circle.TYPE_CAT);
break;
case MOVE_UP_RIGHT:
currentCat.setCircleType(Circle.TYPE_UNSELECTED);
currentCat=circleArr[currentCat.indexY%2?currentCat.indexX+1:currentCat.indexX][currentCat.indexY-1];
currentCat.setCircleType(Circle.TYPE_CAT);
break;
case MOVE_RIGHT:
currentCat.setCircleType(Circle.TYPE_UNSELECTED);
currentCat=circleArr[currentCat.indexX+1][currentCat.indexY];
currentCat.setCircleType(Circle.TYPE_CAT);
break;
case MOVE_DOWN_RIGHT:
currentCat.setCircleType(Circle.TYPE_UNSELECTED);
currentCat=circleArr[currentCat.indexY%2?currentCat.indexX+1:currentCat.indexX][currentCat.indexY+1];
currentCat.setCircleType(Circle.TYPE_CAT);
break;
case MOVE_DOWN_LEFT:
currentCat.setCircleType(Circle.TYPE_UNSELECTED);
currentCat=circleArr[currentCat.indexY%2?currentCat.indexX:currentCat.indexX-1][currentCat.indexY+1];
currentCat.setCircleType(Circle.TYPE_CAT);
break;
default :
alert("游戏结束");
} }
function addCircles(){
for(var indexY = 0;indexY<9;indexY++){
for(var indexX = 0;indexX<9;indexX++){
var c = new Circle();
gameView.addChild(c);
circleArr[indexX][indexY] = c;
c.indexX = indexX;
c.indexY = indexY;
c.x = indexY%2?indexX*55 + 25 : indexX*55;
c.y = indexY * 55; if(indexX == 4 && indexY==4){
c.setCircleType(Circle.TYPE_CAT);
currentCat = c;
}else if(Math.random()<0.1){
c.setCircleType(Circle.TYPE_SELECTED);
}
c.addEventListener("click",circleClicked);
}
}
}
addCircles();
Circle.js
/**
* Created by xxc on 2018/11/24.
*/
//画圆
function Circle(){
createjs.Shape.call(this);
this.setCircleType = function (type) {
this._circleType = type;
switch (type){
case Circle.TYPE_UNSELECTED:
this.setColor("#cccccc");
break;
case Circle.TYPE_SELECTED:
this.setColor("#ff6600");
break;
case Circle.TYPE_CAT:
this.setColor("#0000ff");
break;
}
} this.setColor = function (colorString) {
this.graphics.beginFill(colorString);
this.graphics.drawCircle(0,0,25);
this.graphics.endFill();
} this.getCircleType = function () {
return this._circleType;
}
this.setCircleType(1);
}
Circle.prototype = new createjs.Shape();
Circle.TYPE_UNSELECTED = 1;
Circle.TYPE_SELECTED = 2;
Circle.TYPE_CAT = 3;