3D视图网格不同于渲染

时间:2021-05-27 04:51:39

I'm hoping someone has come across this before. I was working on my project and things were fine, then all of a sudden they weren't. In the 3D view my mesh seems all screwed up and my camera movement is very jerky. When I switch to camera view or do a render everything looks fine though. I'd appreciate any suggestions. Below is the broken 3D view, then a render from roughly the same point of view with the same layers visible.

我希望有人之前遇到过这个问题。我正在研究我的项目,事情很好,然后他们突然没有。在3D视图中,我的网格似乎全部搞砸了,我的相机运动非常不稳定。当我切换到相机视图或做渲染时,一切看起来都很好。我很感激任何建议。下面是破碎的3D视图,然后是大致相同视角的渲染,同一层可见。

Edit: 3D视图网格不同于渲染

编辑:

3D视图网格不同于渲染

3D视图网格不同于渲染

1 个解决方案

#1


3  

The reason why is because the start clipping length of the 3d view is set to 1 micro-meter.

原因是因为3d视图的起始剪切长度设置为1微米。

3D视图网格不同于渲染

Blender doesn't like dealing with small numbers, so if you set that to something bigger such as 1 meter it should fix it.

Blender不喜欢处理小数字,所以如果你把它设置为更大的东西,如1米,它应该修复它。

#1


3  

The reason why is because the start clipping length of the 3d view is set to 1 micro-meter.

原因是因为3d视图的起始剪切长度设置为1微米。

3D视图网格不同于渲染

Blender doesn't like dealing with small numbers, so if you set that to something bigger such as 1 meter it should fix it.

Blender不喜欢处理小数字,所以如果你把它设置为更大的东西,如1米,它应该修复它。