I'm trying to perform some extremely basic network operations, yet I'm having some trouble.
我正在尝试执行一些非常基本的网络操作,但我遇到了一些麻烦。
Originally, I was trying to use NetworkStream.Length
to create a new byte[]
, but it became apparent that this is not possible since NetworkStream
does not support seek operations.
最初,我试图使用NetworkStream.Length来创建一个新的byte [],但很明显这是不可能的,因为NetworkStream不支持搜索操作。
I then found some examples showing how to copy the NetworkStream
to a MemoryStream
, which allows seek operations. So far, so good.
然后我找到了一些示例,展示了如何将NetworkStream复制到MemoryStream,它允许搜索操作。到现在为止还挺好。
Or is it?
或者是吗?
Once the scope of the using
statement gets hit, the application essentially stops. It's still running, doing something, but I can't really tell what. Here's the code:
一旦命中using语句的范围,应用程序就会停止。它还在运行,做某事,但我无法说出什么。这是代码:
void HandleClientComm(object client)
{
TcpClient tcpClient = (TcpClient)client;
//copy client stream to memory stream to allow seek operations
MemoryStream clientStream = new MemoryStream();
using (var clientRequestStream = tcpClient.GetStream())
{
clientRequestStream.CopyTo(clientStream);
}
//...
}
So there's where my problem has me completely stumped. I need to copy my NetworkStream
to a MemoryStream
to do some processing, but this task alone is proving more difficult than it should be.
所以我的问题让我完全陷入困境。我需要将我的NetworkStream复制到MemoryStream来进行一些处理,但是这个任务本身就比它应该更难。
Has anybody encountered this issue before?
以前有人遇到过这个问题吗?
1 个解决方案
#1
3
A TCP stream is often not terminated - i.e. the inbound stream is technically alive until the socket is broken (or at a minimum : the other end of the socket elects to close their outbound link, perhaps keeping their inbound link open to get the reply).
TCP流通常不会被终止 - 即入站流在技术上是活动的,直到套接字被破坏(或者至少:套接字的另一端选择关闭其出站链接,可能保持其入站链接打开以获得回复) 。
Now: CopyTo
will want to read to the end of the stream. Of a stream that has no end. The behaviour of Read
is:
现在:CopyTo将要读到流的末尾。没有尽头的流。 Read的行为是:
- block until at least one byte is available...
- 阻止,直到至少有一个字节可用...
- or until the stream is closed...
- 或直到流关闭...
- or until a timeout
- 或者直到超时
If timeouts aren't enabled, and the socket doesn't close ever, then: boom.
如果没有启用超时,并且套接字没有关闭,那么:繁荣。
For this reason, socket code usually needs to be very careful in terms of "framing" - i.e. knowing how much data to read as a unit. This is often done via some form length-prefix in the data stream, i.e. "the next message is 27 bytes" - then you know to only try to read 27 more bytes, because reading a 28th might block you forever. In text-based protocols, this is often done using sentinel values like line-feed.
出于这个原因,套接字代码在“成帧”方面通常需要非常小心 - 即知道要读取多少数据作为一个单元。这通常通过数据流中的某种形式长度前缀来完成,即“下一个消息是27个字节” - 然后你知道只尝试读取27个字节,因为读取第28个可能会永远阻止你。在基于文本的协议中,这通常使用像换行这样的标记值来完成。
#1
3
A TCP stream is often not terminated - i.e. the inbound stream is technically alive until the socket is broken (or at a minimum : the other end of the socket elects to close their outbound link, perhaps keeping their inbound link open to get the reply).
TCP流通常不会被终止 - 即入站流在技术上是活动的,直到套接字被破坏(或者至少:套接字的另一端选择关闭其出站链接,可能保持其入站链接打开以获得回复) 。
Now: CopyTo
will want to read to the end of the stream. Of a stream that has no end. The behaviour of Read
is:
现在:CopyTo将要读到流的末尾。没有尽头的流。 Read的行为是:
- block until at least one byte is available...
- 阻止,直到至少有一个字节可用...
- or until the stream is closed...
- 或直到流关闭...
- or until a timeout
- 或者直到超时
If timeouts aren't enabled, and the socket doesn't close ever, then: boom.
如果没有启用超时,并且套接字没有关闭,那么:繁荣。
For this reason, socket code usually needs to be very careful in terms of "framing" - i.e. knowing how much data to read as a unit. This is often done via some form length-prefix in the data stream, i.e. "the next message is 27 bytes" - then you know to only try to read 27 more bytes, because reading a 28th might block you forever. In text-based protocols, this is often done using sentinel values like line-feed.
出于这个原因,套接字代码在“成帧”方面通常需要非常小心 - 即知道要读取多少数据作为一个单元。这通常通过数据流中的某种形式长度前缀来完成,即“下一个消息是27个字节” - 然后你知道只尝试读取27个字节,因为读取第28个可能会永远阻止你。在基于文本的协议中,这通常使用像换行这样的标记值来完成。