基本思路:
1二叉堆
2用version代替close open列表
3用精简的估计公式
4提前运算
5代码本身的优化。
这个寻路算法基本还没找到as3写的能超过他的。
- package {
- /**
- * ...
- * @author sliz http://game-develop.net/blog/
- */
- import flash.display.Bitmap;
- import flash.display.BitmapData;
- import flash.display.Sprite;
- import flash.display.StageAlign;
- import flash.display.StageScaleMode;
- import flash.events.Event;
- import flash.events.MouseEvent;
- import flash.geom.Rectangle;
- import flash.text.TextField;
- import flash.utils.getTimer;
- import sliz.miniui.Button;
- import sliz.miniui.Checkbox;
- import sliz.miniui.Label;
- import sliz.miniui.LabelInput;
- import sliz.miniui.layouts.BoxLayout;
- import sliz.miniui.Window;
- public class Test extends Sprite {
- private var _cellSize:int = 5;
- private var _grid:Grid;
- private var _player:Sprite;
- private var _index:int;
- private var _path:Array;
- private var tf:Label;
- private var astar:AStar;
- private var path:Sprite = new Sprite();
- private var image:Bitmap = new Bitmap(new BitmapData(1, 1));
- private var imageWrapper:Sprite = new Sprite();
- public function Test(){
- stage.align = StageAlign.TOP_LEFT;
- stage.scaleMode = StageScaleMode.NO_SCALE;
- stage.frameRate = 100;
- addChild(imageWrapper);
- imageWrapper.addChild(image);
- makePlayer();
- var w:Window = new Window(this, 20, 20, "tool");
- numCols = new LabelInput("numCols ", "numCols");
- numCols.setValue("115");
- w.add(numCols);
- numRows = new LabelInput("numRows ", "numRows");
- w.add(numRows);
- numRows.setValue("115");
- cellSize = new LabelInput("cellSize", "cellSize");
- cellSize.setValue("4");
- w.add(cellSize);
- density = new LabelInput("density ", "density");
- density.setValue("0.1");
- w.add(density);
- isEight = new Checkbox("eight directions");
- isEight.setToggle(true);
- w.add(isEight);
- tf = new Label("info");
- w.add(tf);
- w.add(new sliz.miniui.Link("author sliz"));
- var btn:Button = new Button("new", 0, 0, null, newMap);
- w.add(btn, null, 0.8);
- w.setLayout(new BoxLayout(w, 1, 5));
- w.doLayout();
- imageWrapper.addEventListener(MouseEvent.CLICK, onGridClick);
- addEventListener(Event.ENTER_FRAME, onEnterFrame);
- imageWrapper.addChild(path);
- makeGrid();
- }
- private function newMap(e:Event):void {
- makeGrid();
- }
- private function makePlayer():void {
- _player = new Sprite();
- _player.graphics.beginFill(0xff00ff);
- _player.graphics.drawCircle(0, 0, 2);
- _player.graphics.endFill();
- imageWrapper.addChild(_player);
- }
- private function makeGrid():void {
- var rows:int = int(numRows.getValue());
- var cols:int = int(numCols.getValue());
- _cellSize = int(cellSize.getValue());
- _grid = new Grid(cols, rows);
- for (var i:int = 0; i < rows * cols * Number(density.getValue()); i++){
- _grid.setWalkable(Math.floor(Math.random() * cols), Math.floor(Math.random() * rows), false);
- }
- _grid.setWalkable(0, 0, true);
- _grid.setWalkable(cols / 2, rows / 2, false);
- if (isEight.getToggle())
- _grid.calculateLinks();
- else
- _grid.calculateLinks(1);
- astar = new AStar(_grid);
- drawGrid();
- isClick = false;
- _player.x = 0;
- _player.y = 0;
- path.graphics.clear();
- }
- private function drawGrid():void {
- image.bitmapData = new BitmapData(_grid.numCols * _cellSize, _grid.numRows * _cellSize, false, 0xffffff);
- for (var i:int = 0; i < _grid.numCols; i++){
- for (var j:int = 0; j < _grid.numRows; j++){
- var node:Node = _grid.getNode(i, j);
- if (!node.walkable){
- image.bitmapData.fillRect(new Rectangle(i * _cellSize, j * _cellSize, _cellSize, _cellSize), getColor(node));
- }
- }
- }
- }
- private function getColor(node:Node):uint {
- if (!node.walkable)
- return 0;
- if (node == _grid.startNode)
- return 0xcccccc;
- if (node == _grid.endNode)
- return 0xcccccc;
- return 0xffffff;
- }
- private function onGridClick(event:MouseEvent):void {
- var xpos:int = Math.floor(mouseX / _cellSize);
- var ypos:int = Math.floor(mouseY / _cellSize);
- xpos = Math.min(xpos, _grid.numCols - 1);
- ypos = Math.min(ypos, _grid.numRows - 1);
- _grid.setEndNode(xpos, ypos);
- xpos = Math.floor(_player.x / _cellSize);
- ypos = Math.floor(_player.y / _cellSize);
- _grid.setStartNode(xpos, ypos);
- findPath();
- path.graphics.clear();
- path.graphics.lineStyle(0, 0xff0000, 0.5);
- path.graphics.moveTo(_player.x, _player.y);
- }
- private function findPath():void {
- var time:int = getTimer();
- if (astar.findPath()){
- time = getTimer() - time;
- tf.text = time + "ms length:" + astar.path.length;
- _path = astar.path;
- _index = 0;
- isClick = true;
- } else {
- time = getTimer() - time;
- tf.text = time + "ms 找不到";
- }
- }
- private var isClick:Boolean = false;
- private var numCols:LabelInput;
- private var numRows:LabelInput;
- private var cellSize:LabelInput;
- private var density:LabelInput;
- private var isEight:Checkbox;
- private function onEnterFrame(event:Event):void {
- if (!isClick){
- return;
- }
- var targetX:Number = _path[_index].x * _cellSize + _cellSize / 2;
- var targetY:Number = _path[_index].y * _cellSize + _cellSize / 2;
- var dx:Number = targetX - _player.x;
- var dy:Number = targetY - _player.y;
- var dist:Number = Math.sqrt(dx * dx + dy * dy);
- if (dist < 1){
- _index++;
- if (_index >= _path.length){
- isClick = false;
- }
- } else {
- _player.x += dx * .5;
- _player.y += dy * .5;
- path.graphics.lineTo(_player.x, _player.y);
- }
- }
- }
- }
- /**
- * ...
- * @author sliz http://game-develop.net/blog/
- */
- class AStar {
- //private var _open:Array;
- private var _open:BinaryHeap;
- private var _grid:Grid;
- private var _endNode:Node;
- private var _startNode:Node;
- private var _path:Array;
- public var heuristic:Function;
- private var _straightCost:Number = 1.0;
- private var _diagCost:Number = Math.SQRT2;
- private var nowversion:int = 1;
- public function AStar(grid:Grid){
- this._grid = grid;
- heuristic = euclidian2;
- }
- private function justMin(x:Object, y:Object):Boolean {
- return x.f < y.f;
- }
- public function findPath():Boolean {
- _endNode = _grid.endNode;
- nowversion++;
- _startNode = _grid.startNode;
- //_open = [];
- _open = new BinaryHeap(justMin);
- _startNode.g = 0;
- return search();
- }
- public function search():Boolean {
- var node:Node = _startNode;
- node.version = nowversion;
- while (node != _endNode){
- var len:int = node.links.length;
- for (var i:int = 0; i < len; i++){
- var test:Node = node.links[i].node;
- var cost:Number = node.links[i].cost;
- var g:Number = node.g + cost;
- var h:Number = heuristic(test);
- var f:Number = g + h;
- if (test.version == nowversion){
- if (test.f > f){
- test.f = f;
- test.g = g;
- test.h = h;
- test.parent = node;
- }
- } else {
- test.f = f;
- test.g = g;
- test.h = h;
- test.parent = node;
- _open.ins(test);
- test.version = nowversion;
- }
- }
- if (_open.a.length == 1){
- return false;
- }
- node = _open.pop() as Node;
- }
- buildPath();
- return true;
- }
- private function buildPath():void {
- _path = [];
- var node:Node = _endNode;
- _path.push(node);
- while (node != _startNode){
- node = node.parent;
- _path.unshift(node);
- }
- }
- public function get path():Array {
- return _path;
- }
- public function manhattan(node:Node):Number {
- return Math.abs(node.x - _endNode.x) + Math.abs(node.y - _endNode.y);
- }
- public function manhattan2(node:Node):Number {
- var dx:Number = Math.abs(node.x - _endNode.x);
- var dy:Number = Math.abs(node.y - _endNode.y);
- return dx + dy + Math.abs(dx - dy) / 1000;
- }
- public function euclidian(node:Node):Number {
- var dx:Number = node.x - _endNode.x;
- var dy:Number = node.y - _endNode.y;
- return Math.sqrt(dx * dx + dy * dy);
- }
- private var TwoOneTwoZero:Number = 2 * Math.cos(Math.PI / 3);
- public function chineseCheckersEuclidian2(node:Node):Number {
- var y:int = node.y / TwoOneTwoZero;
- var x:int = node.x + node.y / 2;
- var dx:Number = x - _endNode.x - _endNode.y / 2;
- var dy:Number = y - _endNode.y / TwoOneTwoZero;
- return sqrt(dx * dx + dy * dy);
- }
- private function sqrt(x:Number):Number {
- return Math.sqrt(x);
- }
- public function euclidian2(node:Node):Number {
- var dx:Number = node.x - _endNode.x;
- var dy:Number = node.y - _endNode.y;
- return dx * dx + dy * dy;
- }
- public function diagonal(node:Node):Number {
- var dx:Number = Math.abs(node.x - _endNode.x);
- var dy:Number = Math.abs(node.y - _endNode.y);
- var diag:Number = Math.min(dx, dy);
- var straight:Number = dx + dy;
- return _diagCost * diag + _straightCost * (straight - 2 * diag);
- }
- }
- class Grid {
- private var _startNode:Node;
- private var _endNode:Node;
- private var _nodes:Array;
- private var _numCols:int;
- private var _numRows:int;
- private var type:int;
- private var _straightCost:Number = 1.0;
- private var _diagCost:Number = Math.SQRT2;
- public function Grid(numCols:int, numRows:int){
- _numCols = numCols;
- _numRows = numRows;
- _nodes = new Array();
- for (var i:int = 0; i < _numCols; i++){
- _nodes[i] = new Array();
- for (var j:int = 0; j < _numRows; j++){
- _nodes[i][j] = new Node(i, j);
- }
- }
- }
- /**
- *
- * @param type 0四方向 1八方向 2跳棋
- */
- public function calculateLinks(type:int = 0):void {
- this.type = type;
- for (var i:int = 0; i < _numCols; i++){
- for (var j:int = 0; j < _numRows; j++){
- initNodeLink(_nodes[i][j], type);
- }
- }
- }
- public function getType():int {
- return type;
- }
- /**
- *
- * @param node
- * @param type 0八方向 1四方向 2跳棋
- */
- private function initNodeLink(node:Node, type:int):void {
- var startX:int = Math.max(0, node.x - 1);
- var endX:int = Math.min(numCols - 1, node.x + 1);
- var startY:int = Math.max(0, node.y - 1);
- var endY:int = Math.min(numRows - 1, node.y + 1);
- node.links = [];
- for (var i:int = startX; i <= endX; i++){
- for (var j:int = startY; j <= endY; j++){
- var test:Node = getNode(i, j);
- if (test == node || !test.walkable){
- continue;
- }
- if (type != 2 && i != node.x && j != node.y){
- var test2:Node = getNode(node.x, j);
- if (!test2.walkable){
- continue;
- }
- test2 = getNode(i, node.y);
- if (!test2.walkable){
- continue;
- }
- }
- var cost:Number = _straightCost;
- if (!((node.x == test.x) || (node.y == test.y))){
- if (type == 1){
- continue;
- }
- if (type == 2 && (node.x - test.x) * (node.y - test.y) == 1){
- continue;
- }
- if (type == 2){
- cost = _straightCost;
- } else {
- cost = _diagCost;
- }
- }
- node.links.push(new Link(test, cost));
- }
- }
- }
- public function getNode(x:int, y:int):Node {
- return _nodes[x][y];
- }
- public function setEndNode(x:int, y:int):void {
- _endNode = _nodes[x][y];
- }
- public function setStartNode(x:int, y:int):void {
- _startNode = _nodes[x][y];
- }
- public function setWalkable(x:int, y:int, value:Boolean):void {
- _nodes[x][y].walkable = value;
- }
- public function get endNode():Node {
- return _endNode;
- }
- public function get numCols():int {
- return _numCols;
- }
- public function get numRows():int {
- return _numRows;
- }
- public function get startNode():Node {
- return _startNode;
- }
- }
- class Link {
- public var node:Node;
- public var cost:Number;
- public function Link(node:Node, cost:Number){
- this.node = node;
- this.cost = cost;
- }
- }
- class BinaryHeap {
- public var a:Array = [];
- public var justMinFun:Function = function(x:Object, y:Object):Boolean {
- return x < y;
- };
- public function BinaryHeap(justMinFun:Function = null){
- a.push(-1);
- if (justMinFun != null)
- this.justMinFun = justMinFun;
- }
- public function ins(value:Object):void {
- var p:int = a.length;
- a[p] = value;
- var pp:int = p >> 1;
- while (p > 1 && justMinFun(a[p], a[pp])){
- var temp:Object = a[p];
- a[p] = a[pp];
- a[pp] = temp;
- p = pp;
- pp = p >> 1;
- }
- }
- public function pop():Object {
- var min:Object = a[1];
- a[1] = a[a.length - 1];
- a.pop();
- var p:int = 1;
- var l:int = a.length;
- var sp1:int = p << 1;
- var sp2:int = sp1 + 1;
- while (sp1 < l){
- if (sp2 < l){
- var minp:int = justMinFun(a[sp2], a[sp1]) ? sp2 : sp1;
- } else {
- minp = sp1;
- }
- if (justMinFun(a[minp], a[p])){
- var temp:Object = a[p];
- a[p] = a[minp];
- a[minp] = temp;
- p = minp;
- sp1 = p << 1;
- sp2 = sp1 + 1;
- } else {
- break;
- }
- }
- return min;
- }
- }
- class Node {
- public var x:int;
- public var y:int;
- public var f:Number;
- public var g:Number;
- public var h:Number;
- public var walkable:Boolean = true;
- public var parent:Node;
- //public var costMultiplier:Number = 1.0;
- public var version:int = 1;
- public var links:Array;
- //public var index:int;
- public function Node(x:int, y:int){
- this.x = x;
- this.y = y;
- }
- }