1.先创建一个UIImageView.
- (void)createImageView { UIImageView *imageView = [[UIImageView alloc] initWithFrame:CGRectMake(0.0,0.0, frame.size.width, frame.size.height)]; imageView.image = [UIImageimageNamed:@"image1.png"]; self.myImageView = imageView; [self addSubview:imageView]; }
问题:方法一二是让iamgeview 循环旋转角度,如果把imageview 放在tableviewcell上边,每次刷新tableview,imageview 的旋转速度会加倍;没有去做相应的处理,而是直接利用另一个旋转方法三
方法三:
CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"transform.rotation.z"];
//默认是顺时针效果,若将fromValue和toValue的值互换,则为逆时针效果
animation.fromValue = [NSNumber numberWithFloat:.f];
animation.toValue = [NSNumber numberWithFloat: M_PI *];
animation.duration = ;
animation.autoreverses = NO;
animation.fillMode =kCAFillModeForwards;
animation.repeatCount = MAXFLOAT; //如果这里想设置成一直自旋转,可以设置为MAXFLOAT,否则设置具体的数值则代表执行多少次
[self.imageView1.layer addAnimation:animation forKey:nil];
//方法一:
- (void)buttonAction:(id)sender { angle = 0.0; [selfstartAnimation]; } - (void)startAnimation { [UIView beginAnimations:nilcontext:nil]; [UIView setAnimationDuration:0.01]; [UIView setAnimationDelegate:self]; [UIView setAnimationDidStopSelector:@selector(endAnimation)]; self.myImageView.transform = CGAffineTransformMakeRotation(angle * (M_PI /180.0f)); [UIView commitAnimations]; } -(void)endAnimation { angle += ; [selfstartAnimation]; }
方法一
//方法二:(使用Block)
- (void)startAnimation { CGAffineTransform endAngle = CGAffineTransformMakeRotation(angle * (M_PI /180.0f)); [UIView animateWithDuration:.01delay: options:UIViewAnimationOptionCurveLinearanimations:^{ self.myImageView.transform = endAngle; } completion:^(BOOL finished) { angle += ; [selfstartAnimation]; }]; }