Firstly, I'm aware of this question, but I don't believe I'm asking the same thing.
首先,我知道这个问题,但我不相信我在问同样的问题。
I know what std::vector<T>::emplace_back
does - and I understand why I would use it over push_back()
. It uses variadic templates allowing me to forward multiple arguments to the constructor of a new element.
我知道std::vector
But what I don't understand is why the C++ standard committee decided there was a need for a new member function. Why couldn't they simply extend the functionality of push_back()
. As far as I can see, push_back
could be overloaded in C++11 to be:
但我不明白的是,为什么c++标准委员会决定需要一个新的成员函数。为什么不能简单地扩展push_back()的功能呢?在我看来,push_back在c++ 11中可以被重载为:
template <class... Args>
void push_back(Args&&... args);
This would not break backwards compatibility, while allowing you to pass N arguments, including arguments that would invoke a normal rvalue or copy constructor. In fact, the GCC C++11 implementation of push_back()
simply calls emplace_back anyway:
这不会破坏向后兼容性,同时允许传递N个参数,包括调用常规rvalue或复制构造函数的参数。实际上,push_back()的GCC c++ 11实现只是调用了emplace_back:
void push_back(value_type&& __x)
{
emplace_back(std::move(__x));
}
So, the way I see it, there is no need for emplace_back()
. All they needed to add was an overload for push_back()
which accepts variadic arguments, and forwards the arguments to the element constructor.
因此,在我看来,不需要emplace_back()。他们需要添加的是push_back()的重载,它接受可变参数,并将参数转发给元素构造函数。
Am I wrong here? Is there some reason that an entirely new function was needed here?
我错了吗?这里是否需要一个全新的函数?
2 个解决方案
#1
38
If T has an explicit conversion constructor, there is different behavior between emplace_back
and push_back
.
如果T有一个显式的转换构造函数,则emplace_back和push_back之间存在不同的行为。
struct X
{
int val;
X() :val() {}
explicit X(int v) :val(v) {}
};
int main()
{
std::vector<X> v;
v.push_back(123); // this fails
v.emplace_back(123); // this is okay
}
Making the change you suggest would mean that push_back
would be legal in that instance, and I suppose that was not desired behavior. I don't know if this is the reason, but it's the only thing I can come up with.
做出您建议的更改将意味着push_back在这种情况下是合法的,我认为这不是期望的行为。我不知道这是否是原因,但这是我唯一能想到的。
#2
1
Here's another example.
这是另一个例子。
Honestly, the two are semantically so different, that their similar behavior should be regarded as a mere coincidence (due to the fact that C++ has "copy constructors" with a particular syntax).
老实说,这两者在语义上是如此的不同,以至于它们相似的行为应该被视为纯粹的巧合(因为c++有具有特定语法的“复制构造函数”)。
You should really not use emplace_back
unless you want in-place-construction semantics.
It's rare that you'd need such a thing. Generally push_back
is what you really, semantically want.
除非需要位置构造语义,否则不应该使用emplace_back。你很少需要这样的东西。通常,从语义上讲,push_back才是你真正想要的。
#include <vector>
struct X { X(struct Y const &); };
struct Y { Y(int const &); operator X(); };
int main()
{
std::vector<X> v;
v. push_back(Y(123)); // Calls Y::operator X() and Y::Y(int const &)
v.emplace_back(Y(123)); // Calls X::X(Y const &) and Y::Y(int const &)
}
#1
38
If T has an explicit conversion constructor, there is different behavior between emplace_back
and push_back
.
如果T有一个显式的转换构造函数,则emplace_back和push_back之间存在不同的行为。
struct X
{
int val;
X() :val() {}
explicit X(int v) :val(v) {}
};
int main()
{
std::vector<X> v;
v.push_back(123); // this fails
v.emplace_back(123); // this is okay
}
Making the change you suggest would mean that push_back
would be legal in that instance, and I suppose that was not desired behavior. I don't know if this is the reason, but it's the only thing I can come up with.
做出您建议的更改将意味着push_back在这种情况下是合法的,我认为这不是期望的行为。我不知道这是否是原因,但这是我唯一能想到的。
#2
1
Here's another example.
这是另一个例子。
Honestly, the two are semantically so different, that their similar behavior should be regarded as a mere coincidence (due to the fact that C++ has "copy constructors" with a particular syntax).
老实说,这两者在语义上是如此的不同,以至于它们相似的行为应该被视为纯粹的巧合(因为c++有具有特定语法的“复制构造函数”)。
You should really not use emplace_back
unless you want in-place-construction semantics.
It's rare that you'd need such a thing. Generally push_back
is what you really, semantically want.
除非需要位置构造语义,否则不应该使用emplace_back。你很少需要这样的东西。通常,从语义上讲,push_back才是你真正想要的。
#include <vector>
struct X { X(struct Y const &); };
struct Y { Y(int const &); operator X(); };
int main()
{
std::vector<X> v;
v. push_back(Y(123)); // Calls Y::operator X() and Y::Y(int const &)
v.emplace_back(Y(123)); // Calls X::X(Y const &) and Y::Y(int const &)
}