在C#中使用Google Protocol Buffers

时间:2021-12-28 03:58:24

原作者:http://www.cnblogs.com/wu-jian/ 吴剑

前言

最近接到一个跨平台的测试项目,服务端Linux,是Java开发的一系列Socket接口,客户端Windows,所以准备用.Net。本想这种跨主流平台的Socket通信应该不成问题,但随着代码进程,随着一次次反复调试,我发现我错了。花了一周时间至今两者仍呈现北方网通和南方电信的姿态。

不过总有意外惊喜,过程中认识了Protocol Buffer,比XML、比JSON更为强悍,语言无关、平台无关、更小的存储、更少的歧义、更高的性能,其实Google一直在贡献,不论是Copy Left的还是Copy Right的,回头看看我们的百度,抄IM抄商城抄游戏抄视频抄房地产,还有搜索永远排第一却打不开的百度文库,印象中JQuery盛行N久之后百度开源了一个JS库,记忆里这也是百度为中国互联网技术做的唯一贡献,大公司的责任呐,好了,再说就偏离主题了。

Protocal Buffer官方站点:http://code.google.com/p/protobuf/ ,遗憾的是不支持.Net,但社区的力量不容忽视,MySQL最近还推出社区版呢,从这个链接可以看到Protobuf的社区阵营:http://code.google.com/p/protobuf/wiki/ThirdPartyAddOns

OK,本文主要描述自己在.Net中基于应用层面使用Protobuf的一些体会,作为学习笔记与大家分享,个人能力有限,不足之处还请及时指正。

 

需求

Java为服务端,.Net为客户端,Socket通信,使用Protobuf进行数据封装和传输,如下图:

在C#中使用Google Protocol Buffers

DEMO中构造了3个简单的.proto文件供各客户端使用:

在C#中使用Google Protocol Buffersmessage MyRequest {
//版本号
required int32 version =1;
//姓名
required string name =2;
//个人网站
optional string website =3[default="http://www.paotiao.com/"];
//附加数据
optional bytes data =4;
}
在C#中使用Google Protocol Buffers
message MyResponse {
//版本号
required int32 version =1;
//响应结果
required int32 result =2;
}
message MyData {
//个人简介
optional string resume =1[default="I'm goodman"];
}

其中MyRequest为客户端的请求,MyResponse为服务端的响应,MyData作为一个属性附加在MyRequest的data字段中,提醒注意这个byte类型的data字段,为此花费了最多时间并最终导至放弃Protobuf-net来做跨平台的应用。

 

Protobuf-net

官方站点:http://code.google.com/p/protobuf-net/

Protobuf-net是第三方中最强大应用最广泛的一个,支持.Net、C#、WCF、VB,并且DEMO丰富,网上可查到的资料也最多。

生成.CS类文件

安装后通过 protogen.exe 就可将.proto文件生成.cs文件(Demo中我将命令封装在/tools/getCS.bat中):

 echo on
protogen -i:ProtoMyRequest.proto -o:ProtoMyRequest.cs
protogen -i:ProtoMyResponse.proto -o:ProtoMyResponse.cs
protogen -i:ProtoMyData.proto -o:ProtoMyData.cs

接着将生成的3个.cs文件包含在项目中,同时在项目中引用protobuf-net.dll

代码示例(服务端与客户端)

using System;using System.IO;using System.Text;using System.Threading;using System.Net;using System.Net.Sockets;using System.Runtime.Serialization;using System.Runtime.Serialization.Formatters.Binary;using ProtoBuf;//自定义using ProtoMyData;using ProtoMyRequest;using ProtoMyResponse; namespace protobuf_net{    class Program    {        private static ManualResetEvent allDone = new ManualResetEvent(false);         static void Main(string[] args)        {            beginDemo();        }         private static void beginDemo()        {            //启动服务端            TcpListener server = new TcpListener(IPAddress.Parse("127.0.0.1"), 9527);            server.Start();            server.BeginAcceptTcpClient(clientConnected, server);            Console.WriteLine("SERVER : 等待数据 ---");             //启动客户端            ThreadPool.QueueUserWorkItem(runClient);            allDone.WaitOne();             Console.WriteLine("SERVER : 退出 ---");            server.Stop();        }         //服务端处理        private static void clientConnected(IAsyncResult result)        {            try            {                TcpListener server = (TcpListener)result.AsyncState;                using (TcpClient client = server.EndAcceptTcpClient(result))                using (NetworkStream stream = client.GetStream())                {                    //获取                    Console.WriteLine("SERVER : 客户端已连接,读取数据 ---");                    //proto-buf 使用 Base128 Varints 编码                    MyRequest myRequest = Serializer.DeserializeWithLengthPrefix<MyRequest>(stream, PrefixStyle.Base128);                     //使用C# BinaryFormatter                    IFormatter formatter = new BinaryFormatter();                    MyData myData = (MyData)formatter.Deserialize(new MemoryStream(myRequest.data));                    //MyData.MyData mydata = Serializer.DeserializeWithLengthPrefix<MyData.MyData>(new MemoryStream(request.data), PrefixStyle.Base128);                     Console.WriteLine("SERVER : 获取成功, myRequest.version={0}, myRequest.name={1}, myRequest.website={2}, myData.resume={3}", myRequest.version, myRequest.name, myRequest.website, myData.resume);                     //响应(MyResponse)                    MyResponse myResponse = new MyResponse();                    myResponse.version = myRequest.version;                    myResponse.result = 99;                    Serializer.SerializeWithLengthPrefix(stream, myResponse, PrefixStyle.Base128);                    Console.WriteLine("SERVER : 响应成功 ---");                     //DEBUG                    //int final = stream.ReadByte();                    //if (final == 123)                    //{                    //    Console.WriteLine("SERVER: Got client-happy marker");                    //}                    //else                    //{                    //    Console.WriteLine("SERVER: OOPS! Something went wrong");                    //}                    Console.WriteLine("SERVER: 关闭连接 ---");                    stream.Close();                    client.Close();                }            }            finally            {                allDone.Set();            }        }         //客户端请求        private static void runClient(object state)        {            try            {                //构造MyData                MyData myData = new MyData();                myData.resume = "我的个人简介";                 //构造MyRequest                MyRequest myRequest = new MyRequest();                myRequest.version = 1;                myRequest.name = "吴剑";                myRequest.website = "www.paotiao.com";                 //使用C# BinaryFormatter                using (MemoryStream ms = new MemoryStream())                {                    IFormatter formatter = new BinaryFormatter();                    formatter.Serialize(ms, myData);                    //Serializer.Serialize(ms, mydata);                    myRequest.data = ms.GetBuffer();                    ms.Close();                }                Console.WriteLine("CLIENT : 对象构造完毕 ...");                 using (TcpClient client = new TcpClient())                {                    client.Connect(new IPEndPoint(IPAddress.Parse("127.0.0.1"), 9527));                    Console.WriteLine("CLIENT : socket 连接成功 ...");                     using (NetworkStream stream = client.GetStream())                    {                        //发送                        Console.WriteLine("CLIENT : 发送数据 ...");                        ProtoBuf.Serializer.SerializeWithLengthPrefix(stream, myRequest, PrefixStyle.Base128);                         //接收                        Console.WriteLine("CLIENT : 等待响应 ...");                        MyResponse myResponse = ProtoBuf.Serializer.DeserializeWithLengthPrefix<MyResponse>(stream, PrefixStyle.Base128);                         Console.WriteLine("CLIENT : 成功获取结果, version={0}, result={1}", myResponse.version, myResponse.result);                         //DEBUG client-happy marker                        //stream.WriteByte(123);                         //关闭                        stream.Close();                    }                    client.Close();                    Console.WriteLine("CLIENT : 关闭 ...");                }            }            catch (Exception error)            {                Console.WriteLine("CLIENT ERROR : {0}", error.ToString());            }        }     }//end class}

从代码中可以发现protobuf-net已考虑的非常周到,不论是客户端发送对象还是服务端接收对象,均只需一行代码就可实现:

//客户端发送对象
ProtoBuf.Serializer.SerializeWithLengthPrefix(stream, myRequest, PrefixStyle.Base128);
//服务端接收对象
MyRequest myRequest = Serializer.DeserializeWithLengthPrefix<MyRequest>(stream, PrefixStyle.Base128);

所以如果Server与Client均使用.Net,Protobuf-net会是理想选择。

但我的项目需要跨平台,同时项目中又恰恰使用了byte类型字段,经过反复调试比较,发现一个关键问题:假使proto脚本和对象属性值完全一样,但只要包含byte类型的字段,那么通过Java序列化的二进制与C#序列化的二进制结果一定不同。而Protobuf中Google原生支持Java,那么几乎可以确定Protobuf-net对Protobuf的支持存在瑕疵。

后来在使用Protobuf-csharp-sport后验证了这一点,Protobuf-net使用C#的byte[]来实现bytes,而Java以及Protobuf-csharp-port均使用ByteString,前者是无符号的,后者是有符号的,语言的基本差异导致两者无法兼容,所以最终我只能放弃Protobuf-net。

 

Protobuf-csharp-port

官方站点:http://code.google.com/p/protobuf-csharp-port/

Protobuf-csharp-port的文档资料、DEMO、应用范围都不如Protobuf-net,但Protobuf-csharp-port更遵循Google的Protobuf,甚至应用和代码都几乎一样,所以跨平台,Protobuf-csharp-port是不二之选。

生成.CS类文件

先直接使用Google的 protoc.exe 生成二进制文件。

然后通过 protogen.exe 将二进制文件生成C#类文件(Demo中我将命令封装在/tools/getCS.bat中):

在C#中使用Google Protocol Buffersecho on
protoc --descriptor_set_out=ProtoMyRequest.protobin --include_imports ProtoMyRequest.proto
protoc --descriptor_set_out=ProtoMyResponse.protobin --include_imports ProtoMyResponse.proto
protoc --descriptor_set_out=ProtoMyData.protobin --include_imports ProtoMyData.proto

protogen ProtoMyRequest.protobin
protogen ProtoMyResponse.protobin
protogen ProtoMyData.protobin
在C#中使用Google Protocol Buffers

接着将生成的3个.cs文件包含在项目中,同时在项目中引用Google.ProtocolBuffers.dll

代码示例(服务端与客户端)

using System;using System.IO;using System.Net;using System.Net.Sockets;using System.Threading;using Google.ProtocolBuffers; namespace protobuf_csharp_sport{    class Program    {        private static ManualResetEvent allDone = new ManualResetEvent(false);         static void Main(string[] args)        {            beginDemo();        }         private static void beginDemo()        {            //启动服务端            TcpListener server = new TcpListener(IPAddress.Parse("127.0.0.1"), 9528);            server.Start();            server.BeginAcceptTcpClient(clientConnected, server);            Console.WriteLine("SERVER : 等待数据 ---");             //启动客户端            ThreadPool.QueueUserWorkItem(runClient);            allDone.WaitOne();             Console.WriteLine("SERVER : 退出 ---");            server.Stop();        }         //服务端处理        private static void clientConnected(IAsyncResult result)        {            try            {                TcpListener server = (TcpListener)result.AsyncState;                using (TcpClient client = server.EndAcceptTcpClient(result))                {                    using (NetworkStream stream = client.GetStream())                    {                        //获取                        Console.WriteLine("SERVER : 客户端已连接,数据读取中 --- ");                        byte[] myRequestBuffer = new byte[49];                        int myRequestLength = 0;                        do                        {                            myRequestLength = stream.Read(myRequestBuffer, 0, myRequestBuffer.Length);                        }                        while (stream.DataAvailable);                        MyRequest myRequest = MyRequest.ParseFrom(myRequestBuffer);                        MyData myData = MyData.ParseFrom(myRequest.Data);                        Console.WriteLine("SERVER : 获取成功, myRequest.Version={0}, myRequest.Name={1}, myRequest.Website={2}, myData.Resume={3}", myRequest.Version, myRequest.Name, myRequest.Website, myData.Resume);                         //响应(MyResponse)                        MyResponse.Builder myResponseBuilder = MyResponse.CreateBuilder();                        myResponseBuilder.Version = myRequest.Version;                        myResponseBuilder.Result = 99;                        MyResponse myResponse = myResponseBuilder.Build();                        myResponse.WriteTo(stream);                        Console.WriteLine("SERVER : 响应成功 ---");                         Console.WriteLine("SERVER: 关闭连接 ---");                        stream.Close();                                           }                    client.Close();                }            }            finally            {                allDone.Set();            }        }         //客户端请求        private static void runClient(object state)        {            try            {                //构造MyData                MyData.Builder myDataBuilder = MyData.CreateBuilder();                myDataBuilder.Resume = "我的个人简介";                MyData myData = myDataBuilder.Build();                                 //构造MyRequest                MyRequest.Builder myRequestBuilder = MyRequest.CreateBuilder();                myRequestBuilder.Version = 1;                myRequestBuilder.Name = "吴剑";                myRequestBuilder.Website = "www.paotiao.com";                //注:直接支持ByteString类型                myRequestBuilder.Data = myData.ToByteString();                MyRequest myRequest = myRequestBuilder.Build();                                                 Console.WriteLine("CLIENT : 对象构造完毕 ...");                 using (TcpClient client = new TcpClient())                {                    client.Connect(new IPEndPoint(IPAddress.Parse("127.0.0.1"), 9528));                    Console.WriteLine("CLIENT : socket 连接成功 ...");                     using (NetworkStream stream = client.GetStream())                    {                        //发送                        Console.WriteLine("CLIENT : 发送数据 ...");                        myRequest.WriteTo(stream);                         //接收                        Console.WriteLine("CLIENT : 等待响应 ...");                        byte[] myResponseBuffer = new byte[4];                        int myResponseLength = 0;                        do                        {                            myResponseLength = stream.Read(myResponseBuffer, 0, myResponseBuffer.Length);                        }                        while (stream.DataAvailable);                                               MyResponse myResponse = MyResponse.ParseFrom(myResponseBuffer);                        Console.WriteLine("CLIENT : 成功获取结果, myResponse.Version={0}, myResponse.Result={1}", myResponse.Version, myResponse.Result);                         //关闭                        stream.Close();                    }                    client.Close();                    Console.WriteLine("CLIENT : 关闭 ...");                }            }            catch (Exception error)            {                Console.WriteLine("CLIENT ERROR : {0}", error.ToString());            }        }     }//end class}

 

Protobuf#

官方站点:http://code.google.com/p/protosharp/

暂未测试Protobuf#

 

DEMO

DEMO下载:http://files.cnblogs.com/wu-jian/ProtobufDemo.rar

DEMO运行环境:.Net Framework 4.0, VS2010