写自己的Socket框架(一)

时间:2022-05-24 03:32:01

本系列仅介绍可用于生产环境的C#异步Socket框架,如果您在其他地方看到类似的代码,不要惊讶,那可能就是我在参考开源代码时,直接“剽窃”过来的。

1、在脑海里思考一下整个socket的链接的处理流程,于是便有了下图。

写自己的Socket框架(一)

2、首先就开始监听,代码如下:

public override bool Start()
{
this._socket = new System.Net.Sockets.Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
//设置KeeyAlive,如果客户端不主动发消息时,Tcp本身会发一个心跳包,来通知服务器,这是一个保持通讯的链接。
//避免等到下一次通讯时,才知道链接已经断开。
this._socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.KeepAlive, true);
this._socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.DontLinger, true);
try
{
this._socket.Bind(base.SocketConfig.Point);
this._socket.Listen(base.SocketConfig.Backlog); this._socket_args = new SocketAsyncEventArgs();
this._socket_args.Completed += new EventHandler<SocketAsyncEventArgs>(AcceptSocketCompleted); //在链接过来的时候,如果IO没有挂起,则AcceptAsync为False,表明同步完成。
if (!this._socket.AcceptAsync(this._socket_args))
{
AcceptSocketCompleted(this._socket, this._socket_args);
}
return true;
}
catch (Exception ex)
{
return false;
}
} void AcceptSocketCompleted(object sender, SocketAsyncEventArgs e)
{
System.Net.Sockets.Socket socket = null;
if (e.SocketError != SocketError.Success)
{
return;
}
else
{
socket = e.AcceptSocket;
}
e.AcceptSocket = null;
bool willRaiseEvent = false;
try
{
//继续监听该端口,在处理逻辑时,不影响其他链接的数据传送。
willRaiseEvent = this._socket.AcceptAsync(e);
}
catch (Exception ex)
{
willRaiseEvent = true;
} if (socket != null)
OnNewClientAccepted(socket, null); if (!willRaiseEvent)
AcceptSocketCompleted(null, e);
}

3、这个时候链接过来了,就要开始入队列了,如果没有这方面的需求,这一步可以忽略,代码如下:

public class SocketProxy
{
public System.Net.Sockets.Socket Client; public DateTime Timeout = DateTime.Now; } public class SocketConnectionQueue : IDisposable
{
private Queue<SocketProxy> _queue; private readonly object _syncObject = new object(); private bool _isStop = false; private Thread _thread; public Action<SocketProxy> Connected; public SocketConnectionQueue()
{
if (_queue == null)
{
_queue = new Queue<SocketProxy>();
} if (_thread == null)
{
_thread = new Thread(Thread_Work)
{
IsBackground = true,
Priority = ThreadPriority.Highest };
_thread.Start();
}
} public void Push(SocketProxy connect)
{
lock (_syncObject)
{
if (_queue != null)
{
_queue.Enqueue(connect);
}
}
} public void Thread_Work()
{
while (!_isStop)
{
SocketProxy[] socketConnect = null;
lock (_syncObject)
{
if (_queue.Count > )
{
socketConnect = new SocketProxy[_queue.Count];
_queue.CopyTo(socketConnect, );
_queue.Clear();
}
} if (socketConnect != null && socketConnect.Length > )
{
foreach (var client in socketConnect)
{
if (Connected != null)
{
Connected.Invoke(client);
}
}
}
Thread.Sleep();
}
} public void Dispose()
{
_isStop = true;
if (_thread != null)
{
_thread.Join();
}
}
}

4、入完队列,就要开始从链接池子里面分配资源了,你也可以不做链接池,在每次请求过来的时候去实例化一个链接,然后将这个链接入池,我的做法是在程序初始化的时候就分配好一定的资源,代码如下:

public class SocketConnectionPool : IDisposable
{
private ServerConfig _serverConfig; public IAppServer AppServer; private ConcurrentStack<SocketConnection> _connectPool; private long connect_id = ;
private byte[] _buffer;
private readonly object _syncObject = new object(); private SocketConnectionQueue _queue; public Action<System.Net.Sockets.Socket, SocketConnection> Connected; public long GenerateId()
{
if (connect_id == long.MaxValue)
{
connect_id = ;
}
connect_id++;
return connect_id;
} public SocketConnectionPool(IAppServer server)
{
this.AppServer = server;
this._serverConfig = server.AppConfig; } public void Init()
{
var connects = new List<SocketConnection>(this._serverConfig.MaxConnectionNumber);
_buffer = new byte[this._serverConfig.BufferSize];
SocketAsyncEventArgs arg;
for (var i = ; i < this._serverConfig.MaxConnectionNumber; i++)
{
arg = new SocketAsyncEventArgs();
arg.SetBuffer(_buffer, , _buffer.Length);
connects.Add(new SocketConnection(arg, this));
}
_connectPool = new ConcurrentStack<SocketConnection>(connects);
if (_queue == null)
{
_queue = new SocketConnectionQueue();
} _queue.Connected = OnConnected;
} public void Push(System.Net.Sockets.Socket socket)
{
SocketProxy proxy = new SocketProxy()
{
Client = socket
};
_queue.Push(proxy);
} public void OnConnected(SocketProxy proxy)
{
//如果发现队列里面的链接,在Timeout时间内,都没有分配到资源,则关掉链接并丢弃。
int timeout = (int)(DateTime.Now - proxy.Timeout).TotalSeconds;
if (timeout >= this._serverConfig.Timeout)
{
proxy.Client.Close();
return;
}
else
{
//没有分配到资源重新入列。
SocketConnection connect = this.GetConnectionFromPool();
if (connect == null)
{
_queue.Push(proxy);
}
else
{
if (this.Connected != null)
{
this.Connected(proxy.Client, connect);
}
}
}
} /// <summary>
/// 从链接池去取链接(LIFO)
/// </summary>
/// <returns></returns>
public SocketConnection GetConnectionFromPool()
{
//_queue.Push();
SocketConnection connect;
if (!_connectPool.TryPop(out connect))
{
return null;
}
lock (_syncObject)
{
long connect_id = this.GenerateId();
connect.ConnectId = connect_id;
}
return connect;
}
/// <summary>
/// 释放链接,并放回链接池
/// </summary>
/// <param name="connect"></param>
public void ReleaseConnection(SocketConnection connect)
{
_connectPool.Push(connect);
LogHelper.Debug(connect.ConnectId + "放回ConnectPool");
} public void Dispose()
{
_queue.Dispose();
}
}

在Init()里面初始化了很多个SocketConnection,这个就是我们用来管理具体的单个链接的class,代码如下:

public class SocketConnection
{
public SocketFlag Flag { get; private set; } public SocketConnectionPool Pool { get { return _pool; } private set { } }
private SocketConnectionPool _pool; public SocketAsyncEventArgs RecevieEventArgs { get; set; } public long ConnectId { get; set; } public SocketConnection()
{
this.Flag = SocketFlag.Error;
} public SocketConnection(SocketAsyncEventArgs args, SocketConnectionPool pool)
{
RecevieEventArgs = args;
RecevieEventArgs.Completed += new EventHandler<SocketAsyncEventArgs>(SocketEventArgs_Completed); this.Flag = SocketFlag.Busy;
this._pool = pool;
} void SocketEventArgs_Completed(object sender, SocketAsyncEventArgs e)
{
var socketSession = e.UserToken as SocketSession;
if (socketSession == null)
{
this.Flag = SocketFlag.Error;
this.Close();
return;
} switch (e.LastOperation)
{
case SocketAsyncOperation.Receive:
socketSession.ReceiveData(e);
break;
default:
break;
}
} public void Initialise(SocketSession session)
{
this.RecevieEventArgs.UserToken = session;
this.Flag = SocketFlag.Busy; session.Closed += () =>
{
this.Close();
};
} public void Reset()
{
//ConnectId = 0;
this.RecevieEventArgs.UserToken = null;
this.Flag = SocketFlag.Idle;
} private void Close()
{
this.Reset();
LogHelper.Debug(ConnectId + " reset");
this._pool.ReleaseConnection(this);
}
}