u3d的外部加载视屏,采用www方式,可以使用gui播放,也可以绑定到gameobject上作为动态材质使用,不过目前只支持。ogg格式,需要转。。。
using UnityEngine;
using System.Collections; public class movie : MonoBehaviour
{
private MovieTexture movTexture; private string movPath; void Start()
{
movPath = "file://" + Application.dataPath + "/1.ogg";
StartCoroutine(LoadMoview()); }
public void LoadRes()
{
movPath = "file://" + Application.dataPath + "/1.ogg";
StartCoroutine(LoadMoview());
}
IEnumerator LoadMoview()
{
WWW wwwDate = new WWW(movPath); yield return wwwDate;
movTexture = wwwDate.movie;//得到下载的贴图
movTexture.loop = true;
movTexture.Play();
} // Update is called once per frame
void Update()
{
// GUI.DrawTexture(new Rect(0 + 100, 0 + 100, Screen.width - 100, Screen.height - 100), movTexture, ScaleMode.ScaleToFit);
this.renderer.material.mainTexture = movTexture;
} void OnGUI()
{
}
}
下面是给一个gameobject加上这个脚本
using UnityEngine;
using System.Collections; public class Init : MonoBehaviour
{
private GameObject m_ObjCube;
// Use this for initialization
void Start ()
{
m_ObjCube = GameObject.Find("ECube");
m_ObjCube.AddComponent<movie>();
//m_ObjCube.GetComponent<movie>().LoadRes();
} // Update is called once per frame
void Update () { }
}