u3d加载外部视屏

时间:2023-01-17 03:30:30

u3d的外部加载视屏,采用www方式,可以使用gui播放,也可以绑定到gameobject上作为动态材质使用,不过目前只支持。ogg格式,需要转。。。

using UnityEngine;
using System.Collections; public class movie : MonoBehaviour
{
    private MovieTexture movTexture;     private string movPath;     void Start()
    {
        movPath = "file://" + Application.dataPath + "/1.ogg";
        StartCoroutine(LoadMoview());     }
    public void LoadRes()
    {
        movPath = "file://" + Application.dataPath + "/1.ogg";
        StartCoroutine(LoadMoview());
    }
    IEnumerator LoadMoview()
    {
        WWW wwwDate = new WWW(movPath);         yield return wwwDate;
        movTexture = wwwDate.movie;//得到下载的贴图
        movTexture.loop = true;
        movTexture.Play();
    }     // Update is called once per frame
    void Update()
    {
        // GUI.DrawTexture(new Rect(0 + 100, 0 + 100, Screen.width - 100, Screen.height - 100), movTexture, ScaleMode.ScaleToFit);
                 this.renderer.material.mainTexture = movTexture;  
    }     void OnGUI()
    {
     
       
    }
}

下面是给一个gameobject加上这个脚本

using UnityEngine;
using System.Collections; public class Init : MonoBehaviour
{
private GameObject m_ObjCube;
// Use this for initialization
void Start ()
{
m_ObjCube = GameObject.Find("ECube");
m_ObjCube.AddComponent<movie>();
//m_ObjCube.GetComponent<movie>().LoadRes();
} // Update is called once per frame
void Update () { }
}