C#socket客户端自己输入消息发送到服务端通信实现通信

时间:2021-12-26 14:19:26

一,服务端代码

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net.Sockets;
using System.Net; namespace ServerDemo1
{
class Program
{
static List<Client> clientList = new List<Client>();
/// <summary>
/// 广播消息
/// </summary>
/// <param name="message"></param>
public static void BroadcastMessage(string message) //找到相对应的客户端发送消息
{
var notConnectedList = new List<Client>();
foreach (var client in clientList)
{
if (client.Connected)
client.SendMessage(message); //调用服务端发送消息方法
else
{
notConnectedList.Add(client);
}
}
foreach (var temp in notConnectedList)
{
clientList.Remove(temp);
}
} static void Main(string[] args)
{
Socket tcpServer = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
tcpServer.Bind(new IPEndPoint(IPAddress.Parse("127.0.0.1"), )); tcpServer.Listen();
Console.WriteLine("server running..."); while (true)
{
Socket clientSocket = tcpServer.Accept();
clientSocket.Send(Encoding.ASCII.GetBytes("Server Say Hello"));
Console.WriteLine("a client is connected !");
Client client = new Client(clientSocket); //把与每个客户端通信的逻辑(收发消息)放到client类里面进行处理
clientList.Add(client);
}
}
}
}

处理数据类

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Net.Sockets; namespace ServerDemo1
{
/// <summary>
/// 用来跟客户端做通信
/// </summary>
class Client
{
private Socket clientSocket;
private Thread t;
private byte[] data = new byte[];//这个是一个数据容器 public Client(Socket s)
{
clientSocket = s;
//启动一个线程 处理客户端的数据接收
t = new Thread(ReceiveMessage);
t.Start();
} private void ReceiveMessage()
{
//一直接收客户端的数据
while (true)
{
//在接收数据之前 判断一下socket连接是否断开
if (clientSocket.Poll(, SelectMode.SelectRead))
{
clientSocket.Close();
break;//跳出循环 终止线程的执行
} int length = clientSocket.Receive(data);
string message = Encoding.UTF8.GetString(data, , length);
//接收到数据的时候 要把这个数据 分发到客户端
//广播这个消息
Program.BroadcastMessage(message);
Console.WriteLine("收到了消息:" + message);
}
} public void SendMessage(string message)
{
byte[] data = Encoding.UTF8.GetBytes(message);
clientSocket.Send(data); //将客户端发送过来的消息返回给服务端
} public bool Connected
{
get { return clientSocket.Connected; }
}
}
}

客户端代码:

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net.Sockets;
using System.Net;
using System.Threading; namespace ClientDemo
{
class Program
{
private static byte[] result = new byte[];
static void Main(string[] args)
{
//设定服务器IP地址
IPAddress ip = IPAddress.Parse("127.0.0.1");
Socket clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
try
{
clientSocket.Connect(new IPEndPoint(ip, )); //配置服务器IP与端口
Console.WriteLine("连接服务器成功");
}
catch
{
Console.WriteLine("连接服务器失败,请按回车键退出!");
return;
}
//通过clientSocket接收数据
int receiveLength = clientSocket.Receive(result);
Console.WriteLine("接收服务器消息:{0}", Encoding.ASCII.GetString(result, , receiveLength));
//通过 clientSocket 发送数据
string str = "";
while (str != "exit")
{
try
{
Thread.Sleep(); //等待1秒钟
Console.WriteLine("向服务器发送消息:");
str = Console.ReadLine();
clientSocket.Send(Encoding.ASCII.GetBytes(str + " " + DateTime.Now+""));
int receiveL = clientSocket.Receive(result);
Console.WriteLine("接收服务器消息:{0}", Encoding.ASCII.GetString(result, , receiveL));
}
catch
{
clientSocket.Shutdown(SocketShutdown.Both);
clientSocket.Close();
break;
}
}
Console.ReadKey();
}
}
}