I have these two main classes. First the FSMSystem class:
我有这两个主要的类。第一个FSMSystem类:
public class FSMSystem<T> : MonoBehaviour where T : FSMSystem<T>
{
private T m_Owner = default(T);
protected FSMState<T> currentState;
private Dictionary<int, FSMState<T>> m_states;
public FSMSystem(T owner)
{
m_Owner = GameObject.FindObjectOfType(typeof(T)) as T; //owner;
m_states = new Dictionary<int, FSMState<T>>();
}
protected void AddState( FSMState<T> state )
{
m_states.Add( state.GetStateID(), state );
}
}
And the second class, FSMState:
第二类,FSMState:
public abstract class FSMState<T>
{
public abstract int GetStateID();
public abstract void OnEnter (FSMSystem<T> fsm, FSMState<T> prevState);
public abstract void OnUpdate (FSMSystem<T> fsm);
public abstract void OnExit (FSMSystem<T> fsm, FSMState<T> nextState);
}
It leads to the following error:
它导致了以下错误:
error CS0309: The type '
T
' must be convertible to 'FSMSystem<T>
' in order to use it as parameter 'T
' in the generic type or method 'FSMSystem<T>
'错误CS0309:类型'T'必须可转换为'FSMSystem
',以便在泛型类型或方法'FSMSystem '中使用它作为参数'T'
Can someone tell me how to resolve this? I see many other posts similar to this one but I'm not seeing the relationship.
有人能告诉我如何解决这个问题吗?我看到很多类似的帖子,但我没有看到这段关系。
2 个解决方案
#1
8
The T
of FSMState
must also be constrained, otherwise it cannot be used as the T
of FSMSystem
- which has constraints placed on it (T : FSMSystem<T>
).
FSMState的T也必须被约束,否则它不能被用作FSMSystem的T -它对它有约束(T: FSMSystem
If you would have provided the line number of the compiler error, I suspect it would point to the methods OnEnter
, etc.
如果您提供了编译器错误的行号,我怀疑它会指向OnEnter的方法,等等。
#2
0
It's big help to me. thank you all. I resolved the problem. I misunderstood about 'where' syntax.
这对我很有帮助。谢谢大家。我解决了问题。我误解了“where”的语法。
Here is the revised version that works.
这是修改后的版本。
public class FSMSystem<T> : MonoBehaviour where T : FSMSystem<T>
{
private T m_Owner = default(T);
protected FSMState<T> currentState;
private Dictionary<int, FSMState<T>> m_states;
public FSMSystem()
{
m_Owner = this as T;
m_states = new Dictionary<int, FSMState<T>>();
}
protected void AddState( FSMState<T> state )
{
m_states.Add( state.GetStateID(), state );
}
}
public abstract class FSMState<T> where T : FSMSystem<T>
{
public abstract int GetStateID();
public abstract void OnEnter (T fsm, FSMState<T> prevState);
public abstract void OnUpdate (T fsm);
public abstract void OnExit (T fsm, FSMState<T> nextState);
}
#1
8
The T
of FSMState
must also be constrained, otherwise it cannot be used as the T
of FSMSystem
- which has constraints placed on it (T : FSMSystem<T>
).
FSMState的T也必须被约束,否则它不能被用作FSMSystem的T -它对它有约束(T: FSMSystem
If you would have provided the line number of the compiler error, I suspect it would point to the methods OnEnter
, etc.
如果您提供了编译器错误的行号,我怀疑它会指向OnEnter的方法,等等。
#2
0
It's big help to me. thank you all. I resolved the problem. I misunderstood about 'where' syntax.
这对我很有帮助。谢谢大家。我解决了问题。我误解了“where”的语法。
Here is the revised version that works.
这是修改后的版本。
public class FSMSystem<T> : MonoBehaviour where T : FSMSystem<T>
{
private T m_Owner = default(T);
protected FSMState<T> currentState;
private Dictionary<int, FSMState<T>> m_states;
public FSMSystem()
{
m_Owner = this as T;
m_states = new Dictionary<int, FSMState<T>>();
}
protected void AddState( FSMState<T> state )
{
m_states.Add( state.GetStateID(), state );
}
}
public abstract class FSMState<T> where T : FSMSystem<T>
{
public abstract int GetStateID();
public abstract void OnEnter (T fsm, FSMState<T> prevState);
public abstract void OnUpdate (T fsm);
public abstract void OnExit (T fsm, FSMState<T> nextState);
}