原文作者:miloyip 原帖地址:http://gad.qq.com/article/detail/7180681
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腾讯前端技术总监、腾讯T4专家、《游戏引擎架构》翻译作者 Milo Yip 整理的游戏程序员的学习成长之路,把游戏程序员每一阶段成长所需要的精品书籍详尽罗列,干货满满。。。
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Github miloyip/game-programmer
Disclaimer
- This work (the WORK) was created by Milo Yip (the AUTHOR), who has been a game developer for more than 20 years.
- The books shown in the WORK represent knowledge/skills that may/should be acquired by game programmers. There are other important ways of learning, such as practicing, courses, industrial/academic conferences/publications, etc.
- The AUTHOR has not been sponsored by any authors/publishers of the books, except that he was the translator for the Chinese version of Game Engine Architecture.
- Comments are welcome but the AUTHOR reserved the rights of modification.
- The WORK is licensed under Creative Commons Attribution-ShareAlike 4.0 International License.
Build
- GNU make
- Graphviz 2.38
- Ghostscript 9.16 (ps2pdf)
- cpdf
Acknowledgement
- Windy Wang
- Stanley Luo
- Shou Chen
- Xinz
- Vczh
- Hush