I would like to get a canvas that I can use to draw on. The target would be an iOS based Swift playground. I searched the documentation and I could not found an object named Canvas, but if there is something similar to it then it would be good for me as well.
我想得到一个可以用来画画的画布。目标将是基于iOS的Swift游乐场。我搜索了文档,我找不到一个名为Canvas的对象,但如果有类似的东西那么它对我也有好处。
1 个解决方案
#1
7
You can use something similar to this, note you don't have to use Sprite Kit classes.
你可以使用类似的东西,注意你不必使用Sprite Kit类。
import UIKit
import PlaygroundSupport
import SpriteKit
// Playground Container Setup
//
//
let containerWidth: CGFloat = 667.0
let containerHeight: CGFloat = 375.0
let containerCenter: CGPoint = CGPoint(x: (containerWidth/2), y: (containerHeight/2))
let containerView = SKView(frame: CGRect(x: 0.0, y: 0.0, width: containerWidth, height: containerHeight))
PlaygroundPage.current.liveView = containerView
let containterScene: SKScene = SKScene(size: CGSize(width: containerWidth, height: containerHeight))
containerView.presentScene(containterScene)
UPDATED
I've created a wrapper class to make this easier for everyone. Download the Playground here on github
我已经创建了一个包装类,使每个人都更容易。在github上下载Playground
#1
7
You can use something similar to this, note you don't have to use Sprite Kit classes.
你可以使用类似的东西,注意你不必使用Sprite Kit类。
import UIKit
import PlaygroundSupport
import SpriteKit
// Playground Container Setup
//
//
let containerWidth: CGFloat = 667.0
let containerHeight: CGFloat = 375.0
let containerCenter: CGPoint = CGPoint(x: (containerWidth/2), y: (containerHeight/2))
let containerView = SKView(frame: CGRect(x: 0.0, y: 0.0, width: containerWidth, height: containerHeight))
PlaygroundPage.current.liveView = containerView
let containterScene: SKScene = SKScene(size: CGSize(width: containerWidth, height: containerHeight))
containerView.presentScene(containterScene)
UPDATED
I've created a wrapper class to make this easier for everyone. Download the Playground here on github
我已经创建了一个包装类,使每个人都更容易。在github上下载Playground