C#中Socket用法,多个聊天和单一聊天。

时间:2021-01-20 20:40:50

自己琢磨Socket刚刚几天,所以整理出来和大家共享一下。废话少说直接进入正题。

在C#中提供了两种网络服务,一种是Socket类,另一种是TcpListener(服务器),TcpClient(客户端);

至于这两种有什么区别那;MSDN上是这样解释的:

TcpClient 类,TcpListener 类提供了一些简单的方法,用于在同步阻止模式下通过网络来连接、发送和接收流数据。

Socket 类为网络通信提供了一套丰富的方法和属性。 Socket 类允许您使用 ProtocolType 枚举中所列出的任何一种协议执行异步和同步数据传输。

个人理解就是一个是用于简单的业务,一种用于复杂的业务。所以感觉是一样的。本文事例主要用Socket类来实现。一般来说复杂的会了,简单的应该也差不多了。

先从第一个情景来说:第一个就是建立多人聊天的模式,就是多个客户端连接一个服务器,然后可以和多个客户端通信。就像QQ里的群聊。

C#中Socket用法,多个聊天和单一聊天。

首先我们来见一个服务器:

C#中Socket用法,多个聊天和单一聊天。

就包含一个文本框就行了,里边具体代码如下:

     public partial class server : Form
{
private IPEndPoint ServerInfo;//存放服务器的IP和端口信息
private Socket ServerSocket;//服务端运行的SOCKET
private Thread ServerThread;//服务端运行的线程
private Socket[] ClientSocket;//为客户端建立的SOCKET连接
private int ClientNumb;//存放客户端数量
private byte[] MsgBuffer;//存放消息数据 private object obj; public server()
{
InitializeComponent();
ListenClient();
} /// <summary>
/// 开始服务,监听客户端
/// </summary>
private void ListenClient()
{
try
{
ServerSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
IPAddress ip = IPAddress.Parse("127.0.0.1");
ServerInfo = new IPEndPoint(ip, Int32.Parse(""));
ServerSocket.Bind(ServerInfo);
ServerSocket.Listen(); ClientSocket = new Socket[];
MsgBuffer = new byte[];
ClientNumb = ; ServerThread = new Thread(new ThreadStart(RecieveAccept));
ServerThread.Start();
}
catch (System.Exception ex)
{ }
} /// <summary>
/// 添加阻塞,监听客户端
/// </summary>
private void RecieveAccept()
{
while (true)
{
//等待接受客户端连接,如果有就执行下边代码,没有就阻塞
ClientSocket[ClientNumb] = ServerSocket.Accept();
//接受客户端信息,没有阻塞,则会执行下边输出的代码;如果是Receive则不会执行下边输出代码
ClientSocket[ClientNumb].BeginReceive(MsgBuffer, , MsgBuffer.Length, SocketFlags.None,
new AsyncCallback(ReceiveCallback), ClientSocket[ClientNumb]);
this.Invoke((MethodInvoker)delegate
{
lock (this.textBox1)
this.textBox1.Text += "客户端:" + ClientNumb.ToString() + "连接成功!" + "\r\n";
});
ClientNumb++;
}
} /// <summary>
/// 回发数据到客户端
/// </summary>
/// <param name="ar"></param>
private void ReceiveCallback(IAsyncResult ar)
{
try
{
Socket rSocket = (Socket)ar.AsyncState;
int rEnd = rSocket.EndReceive(ar); for (int i = ; i < ClientNumb; i++)
{
if (ClientSocket[i].Connected)
{
//发送数据到客户端
ClientSocket[i].Send(MsgBuffer, , rEnd, SocketFlags.None);
} //同时接受客户端回发的数据,用于回发
rSocket.BeginReceive(MsgBuffer, , MsgBuffer.Length, , new AsyncCallback(ReceiveCallback), rSocket);
}
}
catch (System.Exception ex)
{ }
}
}

然后我们添加客户端代码,客户端要一个按钮和两个文本框

C#中Socket用法,多个聊天和单一聊天。

具体代码如下:

 1     public partial class Client : Form
2 {
3 private IPEndPoint ServerInfo;
4 private Socket ClientSocket;
5 private object obj;
6
7 //信息接收缓存
8 private Byte[] MsgBuffer;
9 //信息发送存储
10 private Byte[] MsgSend;
11
12 public Client()
13 {
14 InitializeComponent();
15 ConnectServer();
16 this.button1.Click += new EventHandler(button1_Click);
17 }
18
19 /// <summary>
20 /// 打开客户端,即连接服务器
21 /// </summary>
22 private void ConnectServer()
23 {
24 try
25 {
26 ClientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
27 MsgBuffer = new byte[65535];
28 MsgSend = new byte[65535];
29 IPAddress ip = IPAddress.Parse("127.0.0.1");
30 ServerInfo = new IPEndPoint(ip, Int32.Parse("3000"));
31 ClientSocket.Connect(ServerInfo);
32 //发送信息至服务器
33 ClientSocket.Send(Encoding.Unicode.GetBytes("用户: 进入系统!" + "\r\n"));
34 ClientSocket.BeginReceive(MsgBuffer, 0, MsgBuffer.Length, SocketFlags.None,
35 new AsyncCallback(ReceiveCallback), null);
36 this.textBox1.Text += "登录服务器成功" + "\r\n";
37 }
38 catch (System.Exception ex)
39 {
40
41 }
42 }
43
44 /// <summary>
45 /// 回调时调用
46 /// </summary>
47 /// <param name="ar"></param>
48 private void ReceiveCallback(IAsyncResult ar)
49 {
50 int rEnd = ClientSocket.EndReceive(ar);
51 this.Invoke((MethodInvoker)delegate
52 {
53 lock (this.textBox1)
54 {
55 this.textBox1.Text += Encoding.Unicode.GetString(MsgBuffer, 0, rEnd) + "\r\n";
56 }
57 });
58 ClientSocket.BeginReceive(MsgBuffer, 0, MsgBuffer.Length, 0, new AsyncCallback(ReceiveCallback), null);
59 }
60
61 /// <summary>
62 /// 发送信息
63 /// </summary>
64 /// <param name="sender"></param>
65 /// <param name="e"></param>
66 private void button1_Click(object sender, EventArgs e)
67 {
68 MsgSend = Encoding.Unicode.GetBytes("说:\n" + this.textBox2.Text + "\n\r");
69 if (ClientSocket.Connected)
70 {
71 ClientSocket.Send(MsgSend);
72 }
73 }
74
75 }
76 }

这样先运行服务器,在多运行几个客户端就可以了。

下边讲一下第二种案例:这种是多个客户端和服务器连接,每个客户端都可以和服务器通信,但是客户端之间没有通信,而且每个客户端和服务器通信时,不会影响其他客户端。

具体样式如图:

C#中Socket用法,多个聊天和单一聊天。

接着我们来看看具体的代码:

先来看看服务器的,样式和第一种一样,

具体代码:

     public partial class Server : Form
{
private Socket socket = null;
private Thread thread = null; public Server()
{
InitializeComponent();
StartListening();
} ///
/// 开始监听客户端
///
private void StartListening()
{
try
{
socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
IPAddress ipaddress = IPAddress.Parse("127.0.0.1");
IPEndPoint endPoint = new IPEndPoint(ipaddress, int.Parse("")); socket.Bind(endPoint);
socket.Listen(); thread = new Thread(new ThreadStart(WatchConnection));
thread.IsBackground = true;
thread.Start(); this.listBox1.Text = "开始监听客户端传来的消息" + "\r\n";
}
catch (System.Exception ex)
{
this.listBox1.Text += "SocketException" + ex;
}
} Socket[] socConnection = new Socket[];
private static int clientNum = ; /// <summary>
/// 监听客户端发来的请求
/// </summary>
private void WatchConnection()
{
while (true)
{
socConnection[clientNum] = socket.Accept();
this.Invoke((MethodInvoker)delegate
{
this.listBox1.Text += "客户端连接成功" + "\r\n";
}); Thread thread = new Thread(new ParameterizedThreadStart(ServerRecMsg));
thread.IsBackground = true;
thread.Start(socConnection[clientNum]);
clientNum++;
}
} /// <summary>
/// 接受客户端消息并发送消息
/// </summary>
/// <param name="socketClientPara"></param>
private void ServerRecMsg(object socketClientPara)
{
Socket socketServer = socketClientPara as Socket;
try
{
while (true)
{
byte[] arrServerRecMsg = new byte[ * ];
int length = socketServer.Receive(arrServerRecMsg); string strSRecMsg = Encoding.UTF8.GetString(arrServerRecMsg, , length);
this.Invoke((MethodInvoker)delegate
{
this.listBox1.Text += "接收到:" + strSRecMsg + "\r\n";
}); byte[] arrSendMsg = Encoding.UTF8.GetBytes("收到服务器发来的消息");
//发送消息到客户端
socketServer.Send(arrSendMsg);
}
}
catch (System.Exception ex)
{ }
}
}

再来看看客户端代码:

样式和第一种也一样:

     public partial class Client : Form
{
private Socket socketClient = null;
private Thread threadClient = null; public Client()
{
InitializeComponent();
ConnectionServer();
this.button1.Click += new EventHandler(button1_Click);
} /// <summary>
/// 连接服务器
/// </summary>
private void ConnectionServer()
{
socketClient = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
IPAddress ipaddress = IPAddress.Parse("127.0.0.1");
IPEndPoint endPoint = new IPEndPoint(ipaddress, int.Parse(""));
try
{
socketClient.Connect(endPoint);
threadClient = new Thread(RecMsg);
threadClient.IsBackground = true;
threadClient.Start();
}
catch (System.Exception ex)
{ } } /// <summary>
/// 接收服务器消息
/// </summary>
private void RecMsg()
{
while (true)
{
//内存缓冲区1M,用于临时存储接收到服务器端的消息
byte[] arrRecMsg = new byte[ * ];
//将接收到的数据放入内存缓冲区,获取其长度
int length = socketClient.Receive(arrRecMsg);
//将套接字获取到的字节数组转换为我们可以理解的字符串
string strRecMsg = Encoding.UTF8.GetString(arrRecMsg, , length);
this.Invoke((MethodInvoker)delegate
{
lock (this.listBox1)
{
this.listBox1.Text += "服务器:" + strRecMsg + "\r\n";
}
});
}
} /// <summary>
/// 向服务器发送消息
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void button1_Click(object sender, EventArgs e)
{
ClientSendMsg(this.textBox1.Text.Trim());
} /// <summary>
/// 发送信息到服务器
/// </summary>
/// <param name="sendMsg"></param>
private void ClientSendMsg(string sendMsg)
{
//将输入的字符串转化为机器可以识别的字节数组
byte[] arrClientSendMsg = Encoding.UTF8.GetBytes(sendMsg);
//发送数据
socketClient.Send(arrClientSendMsg);
this.listBox1.Text += "客户端:" + sendMsg + "\r\n";
}
}

到此两种方式就说完了,不知道说的对不对,请各位吐槽!!!,转载注明出处。