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using
System;
using
System.Threading;
namespace
ConsoleApplication1
{
class
Program
{
private
static
AutoResetEvent[] events;
static
void
Main(
string
[] args)
{
int
threadNum = 10;
Thread[] thread =
new
Thread[threadNum];
events =
new
AutoResetEvent[threadNum];
for
(
int
i = 0; i < threadNum; i++)
{
var waithandler =
new
AutoResetEvent(
false
);
events[i] = waithandler;
ThreadStart starter =
delegate
{
var param =
new
Tuple<
string
, AutoResetEvent>(
"test print:"
+ i, waithandler);
Print(param);
};
thread[i] =
new
Thread(starter)
{
Name =
"thread"
+ i.ToString()
};
}
for
(
int
i = 0; i < threadNum; i++)
{
thread[i].Start();
}
WaitHandle.WaitAll(events);
Console.WriteLine(
"Completed!"
);
Console.Read();
}
private
static
void
Print(
object
param)
{
var p = (Tuple<
string
, AutoResetEvent>)param;
Console.WriteLine(Thread.CurrentThread.Name +
": Begin!"
);
Console.WriteLine(Thread.CurrentThread.Name +
": Print"
+ p.Item1);
Thread.Sleep(300);
Console.WriteLine(Thread.CurrentThread.Name +
": End!"
);
p.Item2.Set();
}
}
}
|
一次性地Set,其实使用ManualResetEvent就足够了。
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using
System;
using
System.Collections.Generic;
using
System.Threading;
namespace
ConsoleApplication1
{
class
Program
{
static
void
Main(
string
[] args)
{
var waits =
new
List<EventWaitHandle>();
for
(
int
i = 0; i < 10; i++)
{
var handler =
new
ManualResetEvent(
false
);
waits.Add(handler);
new
Thread(
new
ParameterizedThreadStart(Print))
{
Name =
"thread"
+ i.ToString()
}.Start(
new
Tuple<
string
, EventWaitHandle>(
"test print:"
+ i, handler));
}
WaitHandle.WaitAll(waits.ToArray());
Console.WriteLine(
"Completed!"
);
Console.Read();
}
private
static
void
Print(
object
param)
{
var p = (Tuple<
string
, EventWaitHandle>)param;
Console.WriteLine(Thread.CurrentThread.Name +
": Begin!"
);
Console.WriteLine(Thread.CurrentThread.Name +
": Print"
+ p.Item1);
Thread.Sleep(300);
Console.WriteLine(Thread.CurrentThread.Name +
": End!"
);
p.Item2.Set();
}
}
}
|