海思h264解码库

时间:2021-03-02 17:59:11
海思的dll,解码h264  解码后转出yuv12
dll自己百度下载  hi_h264dec.dll   hi_h264dec_w.dll
 
调用方法:
if (H264Dec.Hi264DecAU(_decHandle, pH264Data, frameLen, 0, ref _decodeFrame, 0) == 0)
 
pH264Data是h264帧的句柄,frameLen是h264帧的长度,_decodeFrame是解码后的yuv帧
 
 
 
#region 解码器相关变量声明
/// <summary>
/// 数据的句柄
/// </summary>
/// <summary>
/// 这是解码器属性信息
/// </summary>
public H264Dec.hiH264_DEC_ATTR_S decAttr;
/// <summary>
/// 这是解码器输出图像信息
/// </summary>
public H264Dec.hiH264_DEC_FRAME_S _decodeFrame = new H264Dec.hiH264_DEC_FRAME_S();
/// <summary>
/// 解码器句柄
/// </summary>
public IntPtr _decHandle;
static double[,] YUV2RGB_CONVERT_MATRIX = new double[, ] { { , , 1.4022 }, { , -0.3456, -0.7145 }, { , 1.771, } };
#endregion #region 解码器相关初始化,一般在窗口load中进行初始化
decAttr = new H264Dec.hiH264_DEC_ATTR_S();
decAttr.uPictureFormat = ;
decAttr.uStreamInType = ;
decAttr.uPicWidthInMB = (uint)width;
decAttr.uPicHeightInMB = (uint)height;
decAttr.uBufNum = ;
decAttr.uWorkMode = ;
//创建、初始化解码器句柄
_decHandle = H264Dec.Hi264DecCreate(ref decAttr);
#endregion using System;
using System.Runtime.InteropServices; namespace FVD.Common
{
public class H264Dec
{
public const int HI_SUCCESS = ; public const int HI_FAILURE = -; public const int HI_LITTLE_ENDIAN = ; public const int HI_BIG_ENDIAN = ; public const int HI_DECODER_SLEEP_TIME = ; public const int HI_H264DEC_OK = ; public const int HI_H264DEC_NEED_MORE_BITS = -; public const int HI_H264DEC_NO_PICTURE = -; public const int HI_H264DEC_ERR_HANDLE = -; [DllImport("hi_h264dec_w.dll", EntryPoint = "Hi264DecImageEnhance",CallingConvention = CallingConvention.Cdecl)]
public static extern int Hi264DecImageEnhance(IntPtr hDec, refhiH264_DEC_FRAME_S pDecFrame, uint uEnhanceCoeff); [DllImport("hi_h264dec_w.dll", EntryPoint = "Hi264DecCreate", CallingConvention =CallingConvention.Cdecl)]
public static extern IntPtr Hi264DecCreate(ref hiH264_DEC_ATTR_S pDecAttr); [DllImport("hi_h264dec_w.dll", EntryPoint = "Hi264DecDestroy", CallingConvention =CallingConvention.Cdecl)]
public static extern void Hi264DecDestroy(IntPtr hDec); [DllImport("hi_h264dec_w.dll", EntryPoint = "Hi264DecGetInfo", CallingConvention =CallingConvention.Cdecl)]
public static extern int Hi264DecGetInfo(ref hiH264_LIBINFO_S pLibInfo); /// <summary>
/// 对输入的一段码流进行解码并按帧输出图像
/// </summary>
/// <param name="hDec">解码器句柄</param>
/// <param name="pStream">码流起始地址</param>
/// <param name="iStreamLen">码流长度</param>
/// <param name="ullPTS">时间戳信息</param>
/// <param name="pDecFrame">图像信息</param>
/// <param name="uFlags">解码模式 0:正常解码;1、解码完毕并要求解码器输出残留图像</param>
/// <returns></returns>
[DllImport("hi_h264dec_w.dll", EntryPoint = "Hi264DecFrame", CallingConvention = CallingConvention.Cdecl)]
public static extern int Hi264DecFrame(IntPtr hDec, IntPtr pStream, uint iStreamLen, ulong ullPTS, ref hiH264_DEC_FRAME_S pDecFrame, uint uFlags); [DllImport("hi_h264dec_w.dll", EntryPoint = "Hi264DecAU", CallingConvention =CallingConvention.Cdecl)]
public static extern int Hi264DecAU(IntPtr hDec, IntPtr pStream, uint iStreamLen,ulong ullPTS, ref hiH264_DEC_FRAME_S pDecFrame, uint uFlags);
/// <summary>
/// 解码器属性信息。
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public struct hiH264_DEC_ATTR_S
{
/// <summary>
/// 解码器输出图像格式,目前解码库只支持YUV420图像格式
/// </summary>
public uint uPictureFormat;
/// <summary>
/// 输入码流格式 0x00: 目前解码库只支持以“00 00 01”为nalu分割符的流式H.264码流
/// </summary>
public uint uStreamInType;
/// <summary>
/// 图像宽度
/// </summary>
public uint uPicWidthInMB;
/// <summary>
/// 图像高度
/// </summary>
public uint uPicHeightInMB;
/// <summary>
/// 参考帧数目
/// </summary>
public uint uBufNum;
/// <summary>
/// 解码器工作模式
/// </summary>
public uint uWorkMode;
/// <summary>
/// 用户私有数据
/// </summary>
public IntPtr pUserData;
/// <summary>
/// 保留字
/// </summary>
public uint uReserved; } /// <summary>
/// 解码器输出图像信息数据结构
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public struct hiH264_DEC_FRAME_S
{
/// <summary>
/// Y分量地址
/// </summary>
public IntPtr pY;
/// <summary>
/// U分量地址
/// </summary>
public IntPtr pU;
/// <summary>
/// V分量地址
/// </summary>
public IntPtr pV;
/// <summary>
/// 图像宽度(以像素为单位)
/// </summary>
public uint uWidth;
/// <summary>
/// 图像高度(以像素为单位)
/// </summary>
public uint uHeight;
/// <summary>
/// 输出Y分量的stride (以像素为单位)
/// </summary>
public uint uYStride;
/// <summary>
/// 输出UV分量的stride (以像素为单位)
/// </summary>
public uint uUVStride;
/// <summary>
/// 图像裁减信息:左边界裁减像素数
/// </summary>
public uint uCroppingLeftOffset;
/// <summary>
/// 图像裁减信息:右边界裁减像素数
/// </summary>
public uint uCroppingRightOffset;
/// <summary>
/// 图像裁减信息:上边界裁减像素数
/// </summary>
public uint uCroppingTopOffset;
/// <summary>
/// 图像裁减信息:下边界裁减像素数
/// </summary>
public uint uCroppingBottomOffset;
/// <summary>
/// 输出图像在dpb中的序号
/// </summary>
public uint uDpbIdx;
/// <summary>
/// 图像类型:0:帧; 1:顶场; 2:底场 */
/// </summary>
public uint uPicFlag;
/// <summary>
/// 图像类型:0:帧; 1:顶场; 2:底场 */
/// </summary>
public uint bError;
/// <summary>
/// 图像是否为IDR帧:0:非IDR帧;1:IDR帧
/// </summary>
public uint bIntra;
/// <summary>
/// 时间戳
/// </summary>
public ulong ullPTS;
/// <summary>
/// 图像信号
/// </summary>
public uint uPictureID;
/// <summary>
/// 保留字
/// </summary>
public uint uReserved;
/// <summary>
/// 指向用户私有数据
/// </summary>
public IntPtr pUserData; } /// <summary>
/// 解码库版本、版权和能力集信息。
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public struct hiH264_LIBINFO_S
{
/// <summary>
/// 主编号
/// </summary>
public uint uMajor;
/// <summary>
/// 次编号
/// </summary>
public uint uMinor;
/// <summary>
/// 发布编号
/// </summary>
public uint uRelease;
/// <summary>
/// 建构编号
/// </summary>
public uint uBuild;
/// <summary>
/// 版本信息
/// </summary>
[MarshalAs(UnmanagedType.LPStr)]
public string sVersion;
/// <summary>
/// 版权信息
/// </summary>
[MarshalAs(UnmanagedType.LPStr)]
public string sCopyRight;
/// <summary>
/// 解码库能力集
/// </summary>
public uint uFunctionSet;
/// <summary>
/// 支持的输出图像格式
/// </summary>
public uint uPictureFormat;
/// <summary>
/// 输入码流格式
/// </summary>
public uint uStreamInType;
/// <summary>
/// 最大图像宽度(以像素为单位)
/// </summary>
public uint uPicWidth;
/// <summary>
/// 最大图像高度(以像素为单位)
/// </summary>
public uint uPicHeight;
/// <summary>
/// 最大参考帧数目
/// </summary>
public uint uBufNum;
/// <summary>
/// 保留字
/// </summary>
public uint uReserved; } /// <summary>
/// 用户私有数据信息。
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public struct hiH264_USERDATA_S
{
/// <summary>
/// 用户数据类型
/// </summary>
public uint uUserDataType;
/// <summary>
/// 用户数据长度
/// </summary>
public uint uUserDataSize;
/// <summary>
/// 用户数据缓冲区
/// </summary>
public IntPtr pData;
/// <summary>
/// 指向下一段用户数据
/// </summary>
public IntPtr pNext;
}
}
}