使用flash.system.Capabilities.language方法来确定所使用的语言的计算机上的语言情况。方法返回两个字母的ISO-639-1的语言代码(例如,“fr”是法语)。在有些情况下一些国家代码会加入一些了附属,(例如,“zh-cn”的代表简体中文和“zh-tw”的代表繁体中文)。
因为更多的手持设备支持的Flash Player 。例如,手机尺寸的屏幕和一个典型的台式电脑显示器是不同的,所以你应该根据设备的种类不同加载不同的播放内容。
package
{
import flash.display.Sprite;
import flash.system.Capabilities;
public class TestSolution extends Sprite
{
public function TestSolution()
{
super();
var resX: int = flash.system.Capabilities.screenResolutionX;
var resY: int = flash.system.Capabilities.screenResolutionY;
// If the resolution is 240 x 320 or less, then load the PocketPC
// movie version. Otherwise, assume the device is a desktop computer
// and load the regular content.
if ( (resX <= 240 ) && (resY <= 320 ) ) {
trace( " it is a pocket pc " );
// var url:String = "main_pocketPC.swf";
}
else {
trace( " it is a pc " );
// var url:String = "main_desktop.swf";
}
// loader.load(new URLRequest(url));
}
}
}
{
import flash.display.Sprite;
import flash.system.Capabilities;
public class TestSolution extends Sprite
{
public function TestSolution()
{
super();
var resX: int = flash.system.Capabilities.screenResolutionX;
var resY: int = flash.system.Capabilities.screenResolutionY;
// If the resolution is 240 x 320 or less, then load the PocketPC
// movie version. Otherwise, assume the device is a desktop computer
// and load the regular content.
if ( (resX <= 240 ) && (resY <= 320 ) ) {
trace( " it is a pocket pc " );
// var url:String = "main_pocketPC.swf";
}
else {
trace( " it is a pc " );
// var url:String = "main_desktop.swf";
}
// loader.load(new URLRequest(url));
}
}
}
package
{
import flash.display.Sprite;
import flash.system.Capabilities;
public class LanguageTest extends Sprite
{
public function LanguageTest()
{
super();
// Create an associative array with language codes for the keys
// and greetings for the values.
var greetings:Array = new Array( );
greetings[ " en " ] = " Hello " ;
greetings[ " es " ] = " Hola " ;
greetings[ " fr " ] = " Bonjour " ;
// Extract the first two characters from the language code.
var lang:String = flash.system.Capabilities.language.substr( 0 , 2 );
// Use a default language if the language is not in the list
if (greetings[lang] == undefined) {
lang = " en " ;
}
// Display the greeting in the appropriate language.
trace(greetings[lang]);
}
}
}
{
import flash.display.Sprite;
import flash.system.Capabilities;
public class LanguageTest extends Sprite
{
public function LanguageTest()
{
super();
// Create an associative array with language codes for the keys
// and greetings for the values.
var greetings:Array = new Array( );
greetings[ " en " ] = " Hello " ;
greetings[ " es " ] = " Hola " ;
greetings[ " fr " ] = " Bonjour " ;
// Extract the first two characters from the language code.
var lang:String = flash.system.Capabilities.language.substr( 0 , 2 );
// Use a default language if the language is not in the list
if (greetings[lang] == undefined) {
lang = " en " ;
}
// Display the greeting in the appropriate language.
trace(greetings[lang]);
}
}
}