I am building a custom User-Defined Type in C# for use with SQL CLR. See this reference.
我在C#中构建自定义用户定义类型以与SQL CLR一起使用。请参阅此参考。
The underlying data can be represented in 4 bytes using a regular signed 32-bit integer. Here is the implementation:
底层数据可以使用常规带符号的32位整数以4个字节表示。这是实施:
[Serializable]
[SqlUserDefinedType(Format.UserDefined, IsByteOrdered = true,
IsFixedLength = true, MaxByteSize = 4)]
public struct MyUDT : INullable, IBinarySerialize
{
private int _value;
public int Value
{
get { return _value; }
}
public MyUDT(int value)
: this()
{
_value = value;
}
public override string ToString()
{
return _value.ToString(CultureInfo.InvariantCulture);
}
[SqlMethod(OnNullCall = false)]
public static MyUDT Parse(SqlString s)
{
int i = int.Parse(s.Value);
return new MyUDT(i);
}
public bool IsNull { get; private set; }
public static MyUDT Null
{
get { return new MyUDT { IsNull = true }; }
}
public void Read(BinaryReader r)
{
var bytes = r.ReadBytes(4);
if (BitConverter.IsLittleEndian)
Array.Reverse(bytes);
int i = BitConverter.ToInt32(bytes, 0);
_value = i ^ unchecked((int) 0x80000000);
}
public void Write(BinaryWriter w)
{
int i = _value ^ unchecked((int) 0x80000000);
var bytes = BitConverter.GetBytes(i);
if (BitConverter.IsLittleEndian)
Array.Reverse(bytes);
w.Write(bytes);
}
}
Of course, I will add other methods that will make this more useful, but this is the minimum that will compile and publish.
当然,我将添加其他方法,使其更有用,但这是编译和发布的最小值。
I need to make sure that when this type is used for comparisons, such as when it is a column in a table, that it is sorted correctly. There will be both positive and negative values.
我需要确保当这种类型用于比较时,例如当它是表中的列时,它是正确排序的。将有正面和负面的价值观。
As you can see, I had to reverse the byte ordering, because the endianness is backwards. I also had to adjust the bytes so that zero is represented as 0x80000000
, and -1 becomes 0x7FFFFFFF
. Otherwise the values don't get sorted properly.
正如您所看到的,我不得不反转字节顺序,因为字节顺序是向后的。我还必须调整字节,以便将零表示为0x80000000,并且-1变为0x7FFFFFFF。否则,值无法正确排序。
However, this is not how SQL Server integers normally work. For example:
但是,这不是SQL Server整数正常工作的方式。例如:
SELECT convert(varbinary, -16) -- 0xFFFFFFF0
SELECT convert(varbinary, 16) -- 0x00000010
Yet these sort just fine! So I can only conclude that there are other sorting types than just raw order of bytes. But I can't find any way to control that in my UDT. Is it possible?
然而这些都很好!所以我只能得出结论,除了原始的字节顺序之外还有其他排序类型。但我找不到任何方法来控制我的UDT。可能吗?
All of the examples I've found show something like this:
我发现的所有例子都显示如下:
public void Read(BinaryReader r)
{
_value = r.ReadInt32();
}
public void Write(BinaryWriter w)
{
w.Write(_value);
}
But that writes in a completely different format. It's like SQL Server's format, but the endianness is reversed (1 is 0x01000000
and -16 is 0xF0FFFFFF
). So things get sorted completely wrong. So are the examples wrong? Is there a bug somewhere?
但是它以完全不同的格式写入。它类似于SQL Server的格式,但字节顺序相反(1为0x01000000,-16为0xF0FFFFFF)。所以事情排序完全错误。那些例子错了吗?某处有错误吗?
I have also considered using Format.Native
and omitting the custom serialization. That sort of works, but I end up with 5 byte values, where zero looks like 0x8000000000
and -1 looks like 0x7FFFFFFF00
. It is automatically converting just like I did, but it stores an extra byte for the IsNull
boolean field. It won't accept having that marked as [NonSerialized]
, and it won't let me remove that. Nullability is a requirement, so it has to be there.
我还考虑过使用Format.Native并省略自定义序列化。这样的工作,但我最终得到5字节值,其中零看起来像0x8000000000和-1看起来像0x7FFFFFFF00。它像我一样自动转换,但它为IsNull布尔字段存储了一个额外的字节。它不会接受标记为[NonSerialized],并且不会让我删除它。可空性是一项要求,因此它必须存在。
Surely there is a simpler way than having to do bit manipulation?
当然有一种比进行位操作更简单的方法吗?
Another concern is that my type isn't directly convertible to an int
within SQL. Although, I'm not sure if I need that or not.
另一个问题是我的类型不能直接转换为SQL中的int。虽然,我不确定我是否需要。
See also, a related (but different) question on DBA.SE.
另请参阅DBA.SE相关(但不同)的问题。
1 个解决方案
#1
0
I suspect you want to implement IComparable and set IsByteOrdered to false. This would eliminate the need to play games by converting zero to 0x80000000
and -1 to 07FFFFFFF
.
我怀疑你想要实现IComparable并将IsByteOrdered设置为false。这将通过将零转换为0x80000000和-1至07FFFFFFF来消除玩游戏的需要。
I'll finish off by saying, I'm not even a beginner at this stuff. Never done it myself, but I glanced over the documentation here: http://msdn.microsoft.com/en-us/library/ms131082.aspx
我最后说,我甚至不是这个东西的初学者。从来没有自己做过,但我在这里浏览文档:http://msdn.microsoft.com/en-us/library/ms131082.aspx
#1
0
I suspect you want to implement IComparable and set IsByteOrdered to false. This would eliminate the need to play games by converting zero to 0x80000000
and -1 to 07FFFFFFF
.
我怀疑你想要实现IComparable并将IsByteOrdered设置为false。这将通过将零转换为0x80000000和-1至07FFFFFFF来消除玩游戏的需要。
I'll finish off by saying, I'm not even a beginner at this stuff. Never done it myself, but I glanced over the documentation here: http://msdn.microsoft.com/en-us/library/ms131082.aspx
我最后说,我甚至不是这个东西的初学者。从来没有自己做过,但我在这里浏览文档:http://msdn.microsoft.com/en-us/library/ms131082.aspx