1.添加时间监听:
Chrom中:
addEventListener的使用方式:
target.addEventListener(type, listener, useCapture);
target: 文档节点、document、window 或 XMLHttpRequest。
type: 字符串,事件名称,不含"on",比如"click"、"mouseover"、"keydown"等。
listener :实现了 EventListener 接口或者是 JavaScript 中的函数。
useCapture :是否使用捕捉,看了后面的事件流一节后就明白了,一般用 false 。
事件触发时,会将一个 Event 对象传递给事件处理程序,比如: document.getElementById("testText").addEventListener("keydown", function (event) { alert(event.keyCode); }, false);
IE中:
target.attachEvent(type, listener);
target: 文档节点、document、window 或 XMLHttpRequest。
type: 字符串,事件名称,含"on",比如"onclick"、"onmouseover"、"onkeydown"等。
listener :实现了 EventListener 接口或者是 JavaScript 中的函数。 例如:document.getElementById("txt").attachEvent("onclick",function(event){alert(event.keyCode);});
两者使用的原理:可对执行的优先级不一样,下面实例讲解如下:
a.attachEvent方法,为某一事件附加其它的处理事件。(不支持Chrome系列)
document.getElementById("btn").onclick = method1;
document.getElementById("btn").onclick = method2;
document.getElementById("btn").onclick = method3;//如果这样写,那么将会只有medhot3被执行
如果写成这样:
var btn1Obj = document.getElementById("btn1"); //object.attachEvent(event,function);
btn1Obj.attachEvent("onclick",method1);
btn1Obj.attachEvent("onclick",method2);
btn1Obj.attachEvent("onclick",method3);//执行顺序为method3->method2->method1
b.addEventListener方法 用于 Chrome系列
如果是Chrome系列,并不支持该方法,需要用到addEventListener
var btn1Obj = document.getElementById("btn1");
//element.addEventListener(type,listener,useCapture);
btn1Obj.addEventListener("click",method1,false);
btn1Obj.addEventListener("click",method2,false);
btn1Obj.addEventListener("click",method3,false);//执行顺序为method1->method2->method3
所以要兼容Chrome和IE,要写if判断,举例:(要注意的是div必须放到js前面才行,文件编码为utf-8)
<html> <head>
<meta charset="utf-8">
</head> <body>
<div id="name1" style="border:1px solid red;padding:10px 10px 10px 10px;"
style="border:1px solid red;padding:10px 10px 10px 10px;">
<div id="name2" style="border:1px solid green;padding:10px 10px 10px 10px;"
style="border:1px solid green;padding:10px 10px 10px 10px;">
点击
</div>
</div>
<div id="info">
</div>
<script type="text/javascript">
var name1 = document.getElementById('name1'); //要注意
var name2 = document.getElementById('name2'); //要注意
var info = document.getElementById('info');
if (name1.attachEvent) { //对于attachEvent前面的target我们一定要保证不为空
name1.attachEvent('onclick',
function() {
info.innerHTML += "红色" + "<br>";
});
name2.attachEvent('onclick',
function() {
info.innerHTML += "绿色" + "<br>";
});
} else {
name1.addEventListener('click',
function() {
info.innerHTML += "红色" + "<br>";
},
false);
name2.addEventListener('click',
function() {
info.innerHTML += "绿色" + "<br>";
},
false);
}
</script>
</body> </html>
那为什么会有含"on"和不含"on"的问题?
答案要从W3C的发展时间轴来看, DOM(Document Object Model)的模型可以分为两种, DOM 0 及 DOM 2. 从数字来看就可以知道DOM 0 当然是比较旧的协议, 我们直接来看DOM2 :
DOM 0&DOM1 协定 Event(Event Name) |
DOM 2 Event |
Description |
onblur() |
blur |
The element has lost focus (that is, it is not selected by the user). |
onchange() |
change |
The element has either changed (such as by typing into a text field) or the element has lost focus. |
onclick() |
click |
The mouse has been clicked on an element. |
ondblclick() |
dblclick |
The mouse has been double-clicked on an element. |
onfocus() |
focus |
The element has gotten focus. |
onkeydown() |
keydown |
A keyboard key has been pressed down (as opposed to released) while the element has focus. |
onkeypress() |
keypress |
A keyboard key has been pressed while the element has focus. |
onkeyup() |
keyup |
A keyboard key has been released while the element has focus. |
onload() |
load |
The element has loaded (document, frameset, or image). |
onmousedown() |
mousedown |
A mouse button has been pressed. |
onmousemove() |
mousemove |
The mouse has been moved. |
onmouseout() |
mouseout |
The mouse has been moved off of or away from an element. |
onmouseover() |
mouseover |
The mouse has moved over an element. |
onmouseup() |
mouseup |
A mouse button has been released. |
onreset() |
|
The form element has been reset, such as when a form reset button is pressed. |
onresize() |
|
The window's size has been changed. |
onselect() |
|
The text of a form element has been selected. |
onsubmit() |
submit |
The form has been submitted. |
onunload() |
unload |
The document or frameset has been unloaded. |
addEventListener()这个函数只支持新的DOM2 :addEventListener(event,function,capture/bubble);
参数event如上表(DOM 2 Event)所示, function是要执行的函数, capture与bubble分别是W3C制定得两种时间模式,简单来说capture就是从document的开始读到最后一行, 再执行事件, 而bubble则是先寻找指定的位置再执行事件.
capture/bubble的参数是布尔值, True表示用capture, False则是bubble.
Windows Internet Explorer对应的EventHandler, 是 attachEvent(), 格式如下:
window.attachEvent("submit",myFunction());
比较特别的是attachEvent不需要指定capture/bubble的参数, 因为在windows IE环境下都是使用Bubble的模式.这里用个例子来表现事件的用法:
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
<html>
<head>
<title>
Rollover
</title>
<script type="text/javascript">
function moveOver(imgObj) {
if (typeof window.addEventListener != "undefined") {
imgObj.addEventListener("mouseover",
function() {
imgObj.src = imgObj.id + "_over.png";
},
false);
imgObj.addEventListener("mouseout",
function() {
imgObj.src = imgObj.id + "_default.png";
},
false);
} else {
imgObj.attachEvent("onmouseover",
function() {
imgObj.src = imgObj.id + "_over.png";
});
imgObj.attachEvent("onmouseout",
function() {
imgObj.src = imgObj.id + "_default.png";
});
}
}
function rollover() {
var images = document.getElementsByTagName("img");
var roll = new RegExp("rollover");
var preload = [];
for (var i = 0; i < images.length; i++) {
if (images[i].id.match(roll)) {
preload[i] = new Image();
preload[i].src = images[i].id + "_over.png";
moveOver(images[i]);
}
}
}
if (typeof window.addEventListener != "undefined") {
window.addEventListener("load", rollover, false);
} else {
window.attachEvent("onload", rollover)
}
</script>
</head> <body>
<p>
<img id="rollover_home" name="img_home" src="rollover_home_default.png"
alt="Home">
</p>
<p>
<img id="rollover_about" name="img_about" src="rollover_about_default.png"
alt="About">
</p>
<p>
<img id="rollover_blog" name="img_blog" src="rollover_blog_default.png"
alt="Blog">
</p>
<p>
<img id="logo" name="img_logo" src="logo.png" alt="Braingia Logo">
</p>
</body>
</html>
ps:你需要图片素材下载:[No00006A]图片素材.7z
上述的 typeof window.addEventListener != "undefined" 程序代码可以判断使用者的浏览器是否支持AddEventListener这个事件模型, 如果不支持就使用attachEvent.
2.移除事件监听:
W3C 及 IE 同时支持移除指定的事件, 用途是移除设定的事件, 格式分别如下:
W3C格式:
removeEventListener(event,function,capture/bubble);
Windows IE的格式如下:
detachEvent(event,function);