1. 用vtkAnimationCue自定义一个vtkCustomAnimationCue类,用来实现球体逐渐张开的过程;
2.用vtkCommand自定义衍生一个vtkCustomAnimationCue,在类中实现动画视频记录的开始,记录每一帧,最后结束记录
3.在场景中添加监听器,监听vtkCustomAnimationCue对象的开始、每一帧的画面和结束,并分别调用vtkCustomAnimationCue中的回调函数
class vtkCustomAnimationCue : public vtkAnimationCue
{
public:
static vtkCustomAnimationCue* New(){return new vtkCustomAnimationCue;}
vtkTypeMacro(vtkCustomAnimationCue,vtkAnimationCue)
vtkTypeRevisionMacro (vtkCustomAnimationCue,vtkAnimationCue); vtkRenderWindow *RenWin;
vtkSphereSource *Sphere;
vtkRenderer *renderer;
protected:
vtkCustomAnimationCue()
{
this->RenWin = ;
this->Sphere = ;
theta=;
}
~vtkCustomAnimationCue(){}
protected:
double theta;
// Overridden to adjust the sphere'sradius depending on the frame we
// are rendering. In this animation wewant to change the StartTheta
// of the sphere from 0 to 180 over thelength of the cue.
virtual void TickInternal(double currenttime, double deltatime, double clocktime)
{
double new_st = currenttime * ;
// since the cue is in normalizedmode, the currenttime will be in the
// range[0,1], where 0 is start ofthe cue and 1 is end of the cue.
this->Sphere->SetStartTheta(new_st);
this->renderer->ResetCamera();
this->RenWin->Render();
} };
class MyCallBackAVI:public vtkCommand
{
public:
static MyCallBackAVI *New(){ return new MyCallBackAVI; } vtkWindowToImageFilter *filter;
vtkAVIWriter *writer;
// vtkRenderWindow *renWin;
virtual void Execute(vtkObject *caller,unsigned long eveventId,void*vtkNotUsed(callData))
{
switch (eveventId)
{
case vtkCommand::StartAnimationCueEvent:
cout<<"timer callback!"<<endl;
writer->Start();
break;
case vtkCommand::AnimationCueTickEvent:
filter->Modified();
writer->Write();
break;
case vtkCommand::EndAnimationCueEvent:
writer->End();
default:
break;
} } vtkTypeMacro(MyCallBackAVI,vtkCommand)
protected:
MyCallBackAVI()
{
// renWin=vtkRenderWindow::New();
filter=vtkWindowToImageFilter::New();
writer=vtkAVIWriter::New();
}
};
int main(int, char *[])
{
// Create the graphics sturctures. Therenderer renders into the
// render window.
vtkRenderer *ren1 = vtkRenderer::New();
vtkRenderWindow *renWin =vtkRenderWindow::New();
vtkRenderWindowInteractor *iren =vtkRenderWindowInteractor::New();
vtkInteractorStyleTrackballCamera *style=vtkInteractorStyleTrackballCamera::New();
iren->SetInteractorStyle(style);
// renWin->SetMultiSamples(0);
renWin->AddRenderer(ren1);
iren->SetRenderWindow(renWin);
vtkSphereSource *sphere =vtkSphereSource::New();
vtkPolyDataMapper *mapper =vtkPolyDataMapper::New();
mapper->SetInputConnection(sphere->GetOutputPort());
/**********沿X轴旋转30度*****************/
vtkTransform *transform;
vtkTransformPolyDataFilter *transformFilter;
transform=vtkTransform::New();
transform->RotateWXYZ(,,,);
transformFilter=vtkTransformPolyDataFilter::New();
transformFilter->SetTransform(transform);
transformFilter->SetInputConnection(sphere->GetOutputPort());
transformFilter->Update();
mapper->SetInputConnection(transformFilter->GetOutputPort());
/**********沿X轴旋转45度*****************/
vtkActor *actor = vtkActor::New();
actor->SetMapper(mapper);
ren1->AddActor(actor);
ren1->ResetCamera();
renWin->Render(); //Create an Animation Scene
vtkAnimationScene *scene =vtkAnimationScene::New();
scene->SetModeToSequence();
scene->SetFrameRate();
scene->SetStartTime();
scene->SetEndTime(); // Create an Animation Cue to animate thecamera.
vtkCustomAnimationCue *cue1 =vtkCustomAnimationCue::New();
cue1->Sphere = sphere;
cue1->RenWin = renWin;
cue1->renderer=ren1; cue1->SetTimeModeToNormalized();
cue1->SetStartTime();
cue1->SetEndTime(1.0);
scene->AddCue(cue1);
/***********************录制视频******************************/
vtkSmartPointer<MyCallBackAVI> myCallBackAvi=vtkSmartPointer<MyCallBackAVI>::New();
vtkSmartPointer<vtkWindowToImageFilter> filter=vtkSmartPointer<vtkWindowToImageFilter>::New();
vtkSmartPointer<vtkAVIWriter> writer=vtkSmartPointer<vtkAVIWriter>::New();
filter->SetInput(renWin);
writer->SetInputConnection(filter->GetOutputPort());
writer->SetFileName("myVideo.avi");
writer->SetRate(); myCallBackAvi->filter=filter;
myCallBackAvi->writer=writer;
///设置场景的监听器,监听动画的开始事件(StartAnimationCueEvent),调用自定义的回调类MyCallBackAVI,启动记录
/// 监听动画的结束事件(EndAnimationCueEvent),调用自定义的回调类MyCallBackAVI,结束记录
/// 监听动画的Tick事件(AnimationCueTickEvent),调用自定义的回调类MyCallBackAVI,记录一帧视频 scene->AddObserver(vtkCommand::StartAnimationCueEvent,myCallBackAvi);
scene->AddObserver(vtkCommand::AnimationCueTickEvent,myCallBackAvi);
scene->AddObserver(vtkCommand::EndAnimationCueEvent,myCallBackAvi); iren->Initialize();
scene->Play();
scene->Stop();
iren->Start(); ren1->Delete(); renWin->Delete();
scene->Delete();
cue1->Delete(); return EXIT_SUCCESS;
}