JS数字计算精度问题解决

时间:2021-07-30 01:22:02
       add(a, b) {//相加
var c, d, e;
try {
c = a.toString().split(".")[1].length;
} catch (f) {
c = 0;
}
try {
d = b.toString().split(".")[1].length;
} catch (f) {
d = 0;
}
return e = Math.pow(10, Math.max(c, d)), (this.mul(a, e) + this.mul(b, e)) / e;
},
sub(a, b) {//相减
var c, d, e;
try {
c = a.toString().split(".")[1].length;
} catch (f) {
c = 0;
}
try {
d = b.toString().split(".")[1].length;
} catch (f) {
d = 0;
}
return e = Math.pow(10, Math.max(c, d)), (this.mul(a, e) - this.mul(b, e)) / e;
},
mul(a, b) {//主体
var c = 0,
d = a.toString(),
e = b.toString();
try {
c += d.split(".")[1].length;
} catch (f) { }
try {
c += e.split(".")[1].length;
} catch (f) { }
return Number(d.replace(".", "")) * Number(e.replace(".", "")) / Math.pow(10, c);
},
div(a, b) {//除
var c, d, e = 0,
f = 0;
try {
e = a.toString().split(".")[1].length;
} catch (g) { }
try {
f = b.toString().split(".")[1].length;
} catch (g) { }
return c = Number(a.toString().replace(".", "")), d = Number(b.toString().replace(".", "")), this.mul(c / d, Math.pow(10, f - e));
}

js在数字计算时,因为IEEE 754会有精度丢失,完善一下,需要用到哪个,只要mul和你用到的函数就OK