基本流程
简单聊天程序
#include "server.h"
#include <QApplication>
#include "client.h" int main(int argc, char *argv[])
{
QApplication a(argc, argv);
server w;
w.show(); Client c;
c.setWindowTitle("client");
c.show(); return a.exec();
}
main.cpp
#include "server.h"
#include "ui_server.h" server::server(QWidget *parent) :
QWidget(parent),
ui(new Ui::server)
{
ui->setupUi(this);
ui->sip_port->setText("");
ui->cip_port->setText("");
ui->cip_lineEdit->setText("127.0.0.1");
udp1 = new QUdpSocket(this); udp1->bind(ui->sip_port->text().toInt());
// send msg
connect(ui->send, &QPushButton::clicked, this, [=](){
udp1->writeDatagram(ui->msg->toPlainText().toUtf8(),QHostAddress(ui->cip_lineEdit->text()),ui->cip_port->text().toInt());
ui->log->append("Me say: " + ui->msg->toPlainText());
ui->msg->clear();
});
// read msg
connect(udp1, &QUdpSocket::readyRead, this, [=](){
qint64 size = udp1->pendingDatagramSize();
QByteArray array(size,);
udp1->readDatagram(array.data(),size);
ui->log->append(array);
});
} server::~server()
{
delete ui;
}
server.cpp
#ifndef SERVER_H
#define SERVER_H #include <QWidget>
#include <QUdpSocket> namespace Ui {
class server;
} class server : public QWidget
{
Q_OBJECT public:
explicit server(QWidget *parent = );
~server(); private:
Ui::server *ui;
QUdpSocket* udp1;
}; #endif // SERVER_H
server.h
#include "client.h"
#include "ui_client.h" Client::Client(QWidget *parent) :
QWidget(parent),
ui(new Ui::Client)
{
ui->setupUi(this);
ui->sip_port->setText("");
ui->cip_port->setText("");
ui->sip_lineEdit->setText("127.0.0.1");
udp2 = new QUdpSocket(this); udp2->bind(ui->cip_port->text().toInt());
// send msg
connect(ui->send, &QPushButton::clicked, this, [=](){
udp2->writeDatagram(ui->msg->toPlainText().toUtf8(),QHostAddress(ui->sip_lineEdit->text()),ui->sip_port->text().toInt());
ui->log->append("Me say: " + ui->msg->toPlainText());
ui->msg->clear();
});
// read msg
connect(udp2, &QUdpSocket::readyRead, this, [=](){
qint64 size = udp2->pendingDatagramSize();
QByteArray array(size,);
udp2->readDatagram(array.data(),size);
ui->log->append(array);
});
} Client::~Client()
{
delete ui;
}
client.cpp
#ifndef CLIENT_H
#define CLIENT_H #include <QWidget>
#include <QUdpSocket>
namespace Ui {
class Client;
} class Client : public QWidget
{
Q_OBJECT public:
explicit Client(QWidget *parent = );
~Client(); private:
Ui::Client *ui;
QUdpSocket* udp2;
}; #endif // CLIENT_H
client.h
组播
#include "client.h"
#include "ui_client.h" Client::Client(QWidget *parent) :
QWidget(parent),
ui(new Ui::Client)
{
ui->setupUi(this);
ui->sip_port->setText("");
ui->cip_port->setText("");
ui->sip_lineEdit->setText("127.0.0.1");
udp2 = new QUdpSocket(this); // if you want to receive must bind port
//udp2->bind(ui->cip_port->text().toInt());
udp2->bind(QHostAddress::AnyIPv4,ui->cip_port->text().toInt());
// 加入到组播的组中
udp2->joinMulticastGroup(QHostAddress("244.0.0.10"));
// send msg
connect(ui->send, &QPushButton::clicked, this, [=](){
udp2->writeDatagram(ui->msg->toPlainText().toUtf8(),QHostAddress(ui->sip_lineEdit->text()),ui->sip_port->text().toInt());
ui->log->append("Me say: " + ui->msg->toPlainText());
ui->msg->clear();
});
// read msg
connect(udp2, &QUdpSocket::readyRead, this, [=](){
qint64 size = udp2->pendingDatagramSize();
QByteArray array(size,);
udp2->readDatagram(array.data(),size);
ui->log->append(array);
});
} Client::~Client()
{
delete ui;
}
client.cpp
#include "server.h"
#include "ui_server.h" server::server(QWidget *parent) :
QWidget(parent),
ui(new Ui::server)
{
ui->setupUi(this);
ui->sip_port->setText("");
ui->cip_port->setText("");
ui->cip_lineEdit->setText("127.0.0.1");
udp1 = new QUdpSocket(this); udp1->bind(ui->sip_port->text().toInt());
// send msg
connect(ui->send, &QPushButton::clicked, this, [=](){
udp1->writeDatagram(ui->msg->toPlainText().toUtf8(),QHostAddress("240.0.0.10"),ui->cip_port->text().toInt());
ui->log->append("Me say: " + ui->msg->toPlainText());
ui->msg->clear();
});
// read msg
connect(udp1, &QUdpSocket::readyRead, this, [=](){
qint64 size = udp1->pendingDatagramSize();
QByteArray array(size,);
udp1->readDatagram(array.data(),size);
ui->log->append(array);
});
} server::~server()
{
delete ui;
}
组播server.cpp
#include "server.h"
#include "ui_server.h" server::server(QWidget *parent) :
QWidget(parent),
ui(new Ui::server)
{
ui->setupUi(this);
ui->sip_port->setText("");
ui->cip_port->setText("");
ui->cip_lineEdit->setText("127.0.0.1");
udp1 = new QUdpSocket(this); udp1->bind(ui->sip_port->text().toInt());
// send msg
connect(ui->send, &QPushButton::clicked, this, [=](){
udp1->writeDatagram(ui->msg->toPlainText().toUtf8(),QHostAddress("255.255.255.255"),ui->cip_port->text().toInt());
ui->log->append("Me say: " + ui->msg->toPlainText());
ui->msg->clear();
});
// read msg
connect(udp1, &QUdpSocket::readyRead, this, [=](){
qint64 size = udp1->pendingDatagramSize();
QByteArray array(size,);
udp1->readDatagram(array.data(),size);
ui->log->append(array);
});
} server::~server()
{
delete ui;
}
广播server.cpp