C++ template一些体悟(3)

时间:2023-03-09 23:56:59
C++ template一些体悟(3)

其实没啥体悟,因为还没有感受到这些例子的作用,记一下先

 #include <iostream>

 using namespace std;
class alloc { }; template<class T, class Alloc = alloc>
class vector {
public:
void swap(vector<T, Alloc>&) {
cout << "swap()" << endl;
}
}; template<class T,class Alloc>
inline void swap(vector<T, Alloc>& x,vector<T, Alloc>& y){
x.swap(y);
} int main(int argc, char **argv) {
vector<int> x,y;
swap(x,y);
return ;
}

以下用于验证class template内能否在有template

 #include <iostream>

 using namespace std;
class alloc { }; template<class T, class Alloc = alloc>
class vector {
public:
typedef T value_type;
typedef value_type* iterator;
  //测试class template内能否再有template
template<class I>
void insert(iterator position, I first, I last) {
cout << "insert()" << endl;
}
}; int main(int argc, char **argv) {
int ia[] = { , , , , }; vector<int> x;
vector<int>::iterator ite;
x.insert(ite, ia, ia + );
return ;
}

测试template参数可否根据前一个template参数而设定默认值

 #include <iostream>
#include <cstddef> using namespace std; class alloc { }; template<class T, class Alloc = alloc, size_t BufSiz = >
class deque {
public:
deque() {
cout << "deque" << endl;
}
}; template<class T, class Sequence = deque<T>>
class stack {
public:
stack() {
cout << "stack" << endl;
}
private:
Sequence c;
}; int main(int argc, char **argv) {
stack<int> x;
return ;
}

运行结果:

deque
stack

先成员变量构造,再构造函数。

//注释说测试class template可否拥有non-type template参数

//但是我没找到哪个是non-type

 #include <iostream>
#include <cstddef> using namespace std; class alloc { }; inline size_t __deque_buf_size(size_t n, size_t sz) {
return n != ? n : (sz < ? size_t( / sz) : size_t());
} template<class T, class Ref, class Ptr, size_t BufSiz>
struct __deque_iterator {
typedef __deque_iterator <T, T&, T*, BufSiz> iterator;
typedef __deque_iterator <T, const T&, const T*, BufSiz> const_iterator;
static size_t buffer_size() {
return __deque_buf_size(BufSiz, sizeof(T));
}
}; template<class T, class Alloc = alloc, size_t BufSiz = >
class deque {
public:
typedef __deque_iterator <T, T&, T*, BufSiz> iterator;
}; int main(int argc, char **argv) {
cout << deque<int>::iterator::buffer_size() << endl;
cout << deque<int, alloc, >::iterator::buffer_size() << endl;
return ;
}

运行结果

128
64

看过完整的STL代码,只觉得这样写很牛逼,但是不知道为什么要这样写。

查了下non-type原来指BufSize。但其实还是没弄懂定义的iterator有什么优秀之处

//bound friend templates 等着找到使用的地方

 #include <iostream>
#include <cstddef> using namespace std; class alloc { }; template<class T, class Alloc = alloc, size_t BufSiz = >
class deque {
public:
deque() {
cout << "deque" << ' ';
}
}; template<class T, class Sequence>
class stack; template<class T, class Sequence>
bool operator==(const stack<T, Sequence>& x, const stack<T, Sequence>& y); template<class T, class Sequence>
bool operator<(const stack<T, Sequence>& x, const stack<T, Sequence>&y); template<class T, class Sequence = deque<T>>
class stack {
//这个可以
/*
friend bool operator==<T>(const stack<T, Sequence>& x,
const stack<T, Sequence>& y);
friend bool operator< <T>(const stack<T, Sequence>& x,
const stack<T, Sequence>& y);
*/
//这个不可以
/*
friend bool operator==(const stack<T, Sequence>& x,
const stack<T, Sequence>& y);
friend bool operator<(const stack<T, Sequence>& x,
const stack<T, Sequence>& y);
*/
//操作符后不能去掉<>
//参数的<>可以去掉
friend bool operator==<T, Sequence>(const stack& x,
const stack<T, Sequence>& y);
friend bool operator< <>(const stack<T>& x, const stack<T, Sequence>& y);
public:
stack() {
cout << "stack" << endl;
}
private:
Sequence c;
}; template<class T, class Sequence>
bool operator==(const stack<T, Sequence>& x, const stack<T, Sequence>& y) {
cout << "operator==" << '\t';
return ;
} template<class T, class Sequence>
bool operator<(const stack<T, Sequence>& x, const stack<T, Sequence>&y) {
cout << "operator<" << '\t';
return ;
} int main(int argc, char **argv) {
stack<int> x;
stack<int> y; cout << (x == y) << endl;
cout << (x < y) << endl;
return ;
}

explicit specialization(显示特化)

还有个偏特化,可以了解一下

C++模板之特化与偏特化详解

原来偏特化就是C++ template一些体悟(2)写的东西,换了个名字,那里叫特殊设计

还涉及到 A a();是声明一个函数而非对象的问题,引以为戒

 #include <iostream>
#include <cstddef> using namespace std; #define __STL_TEMPLATE_NULL template<> template<class Key>
class Hash {
public:
Hash() {
cout << "Construct Hash<T>" << endl;
} void operator()() {
cout << "Hash<T>" << endl;
}
}; //explicit specialization
__STL_TEMPLATE_NULL
class Hash<char> {
public:
Hash() {
cout << "Construct Hash<char>" << endl;
}
void operator()() {
cout << "Hash<char" << endl;
}
}; int main(int argc, char **argv) {
// Hash<long> obj1(); //声明了一个函数而非对象
Hash<long> obj1;
Hash<char> obj2;
obj1();
obj2();
return ;
}

运行结果

Construct Hash<T>
Construct Hash<char>
Hash<T>
Hash<char