CSharp设计模式读书笔记(20):观察者模式(学习难度:★★★☆☆,使用频率:★★★★★)

时间:2022-02-21 15:02:26

观察者模式(Observer Pattern):定义对象之间的一种一对多依赖关系,使得每当一个对象状态发生改变时,其相关依赖对象皆得到通知并被自动更新。观察者模式的别名包括发布-订阅(Publish/Subscribe)模式、模型-视图(Model/View)模式、源-监听器(Source/Listener)模式或从属者(Dependents)模式。

模式角色与结构:

CSharp设计模式读书笔记(20):观察者模式(学习难度:★★★☆☆,使用频率:★★★★★)

示例代码:

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text; namespace CSharp.DesignPattern.ObserverPattern
{
class Program
{
static void Main(string[] args)
{
Subject subject = new ConcreteSubject(); IObserver player1 = new ConcreteObserver();
IObserver player2 = new ConcreteObserver();
IObserver player3 = new ConcreteObserver();
IObserver player4 = new ConcreteObserver(); subject.Attach(player1);
subject.Attach(player2);
subject.Attach(player3);
subject.Attach(player4); player1.BeAttacked(subject);
}
} abstract class Subject
{
protected List<IObserver> observers = new List<IObserver>(); public void Attach(IObserver observer)
{
observers.Add(observer);
} public void Detach(IObserver observer)
{
observers.Remove(observer);
} public abstract void Notify();
} class ConcreteSubject : Subject
{
public void Notify()
{
foreach (IObserver observer in observers)
{
observer.Update();
}
}
} interface IObserver
{
public void Update();
public void BeAttacked(Subject subject);
} class ConcreteObserver : IObserver
{
public void Update()
{
// To do the concrete
} public void BeAttacked(Subject subject)
{
subject.Notify();
}
}
}