C#基于UDP实现的P2P语音聊天工具

时间:2022-06-22 07:46:19

语音获取

要想发送语音信息,首先得获取语音,这里有几种方法,一种是使用directx的directxsound来录音,我为了简便使用一个开源的插件naudio来实现语音录取。 在项目中引用naudio.dll

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//------------------录音相关-----------------------------
    private iwavein wavein;
    private wavefilewriter writer;
 
    private void loadwasapidevicescombo()
    {
      var deviceenum = new mmdeviceenumerator();
      var devices = deviceenum.enumerateaudioendpoints(dataflow.capture, devicestate.active).tolist();
      combobox1.datasource = devices;
      combobox1.displaymember = "friendlyname";
    }
    private void createwaveindevice()
    {
 
      wavein = new wavein();
      wavein.waveformat = new waveformat(8000, 1);
      wavein.dataavailable += ondataavailable;
      wavein.recordingstopped += onrecordingstopped;
    }
    void ondataavailable(object sender, waveineventargs e)
    {
      if (this.invokerequired)
      {
        this.begininvoke(new eventhandler<waveineventargs>(ondataavailable), sender, e);
      }
      else
      {
        writer.write(e.buffer, 0, e.bytesrecorded);
        int secondsrecorded = (int)(writer.length / writer.waveformat.averagebytespersecond);
        if (secondsrecorded >= 10)//最大10s
        {
          stoprecord();
        }
        else
        {
          l_sound.text = secondsrecorded + " s";
        }
      }
    }
    void onrecordingstopped(object sender, stoppedeventargs e)
    {
      if (invokerequired)
      {
        begininvoke(new eventhandler<stoppedeventargs>(onrecordingstopped), sender, e);
      }
      else
      {
        finalizewavefile();
      }
    }
    void stoprecord()
    {
      allchangebtn(btn_luyin, true);
      allchangebtn(btn_stop, false);
      allchangebtn(btn_sendsound, true);
      allchangebtn(btn_play, true);
 
      //btn_luyin.enabled = true;
      //btn_stop.enabled = false;
      //btn_sendsound.enabled = true;
      //btn_play.enabled = true;
      if (wavein != null)
        wavein.stoprecording();
      //cleanup();
    }
 private void cleanup()
    {
      if (wavein != null)
      {
        wavein.dispose();
        wavein = null;
      }
      finalizewavefile();
    }
    private void finalizewavefile()
    {
      if (writer != null)
      {
        writer.dispose();
        writer = null;
      }
    }
  //开始录音
    private void btn_luyin_click(object sender, eventargs e)
    {
      btn_stop.enabled = true;
      btn_luyin.enabled = false;
      if (wavein == null)
      {
        createwaveindevice();
      }
      if (file.exists(soundfile))
      {
        file.delete(soundfile);
      }
 
      writer = new wavefilewriter(soundfile, wavein.waveformat);
      wavein.startrecording();
    }

上面的代码实现了录音,并且写入文件p2psound_a.wav

C#基于UDP实现的P2P语音聊天工具

语音发送

获取到语音后我们要把语音发送出去

当我们录好音后点击发送,这部分相关代码是

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msgtranslator tran = null;
ublic form1()
    {
      initializecomponent();
      loadwasapidevicescombo();//显示音频设备
 
      config cfg = seiclient.getdefaultconfig();
      cfg.port = 7777;
      udpthread udp = new udpthread(cfg);
      tran = new msgtranslator(udp, cfg);
      tran.messagereceived += tran_messagereceived;
      tran.debuged += new eventhandler<debugeventargs>(tran_debuged);
    }
 private void btn_sendsound_click(object sender, eventargs e)
    {
      if (t_ip.text == "")
      {
        messagebox.show("请输入ip");
        return;
      }
      if (t_port.text == "")
      {
        messagebox.show("请输入端口号");
        return;
      }
      string ip = t_ip.text;
      int port = int.parse(t_port.text);
      string nick = t_nick.text;
      string msg = "语音消息";
 
      ipendpoint remote = new ipendpoint(ipaddress.parse(ip), port);
      msg m = new msg(remote, "zz", nick, commands.sendmsg, msg, "come from a");
      m.isrequirereceive = true;
      m.extendmessagebytes = filecontent(soundfile);
      m.packageno = msg.getrandomnumber();
      m.type = consts.message_binary;
      tran.send(m);
    }
 private byte[] filecontent(string filename)
    {
      filestream fs = new filestream(filename, filemode.open, fileaccess.read);
      try
      {
        byte[] buffur = new byte[fs.length];
        fs.read(buffur, 0, (int)fs.length);
 
        return buffur;
      }
      catch (exception ex)
      {
        return null;
      }
      finally
      {
        if (fs != null)
        {
 
          //关闭资源
          fs.close();
        }
      }
    }

如此一来我们就把产生的语音文件发送出去了

语音的接收与播放

其实语音的接收和文本消息的接收没有什么不同,只不过语音发送的时候是以二进制发送的,因此我们在收到语音后 就应该写入到一个文件里面去,接收完成后,播放这段语音就行了。

下面这段代码主要是把收到的数据保存到文件中去,这个函数式我的netframe里收到消息时所触发的事件,在文章前面提过的那篇文章里

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void tran_messagereceived(object sender, messageeventargs e)
    {
      msg msg = e.msg;
 
      if (msg.type == consts.message_binary)
      {
        string m = msg.type + "->" + msg.username + "发来二进制消息!";
        addservermessage(m);
        if (file.exists(recive_soundfile))
        {
          file.delete(recive_soundfile);
        }
        filestream fs = new filestream(recive_soundfile, filemode.create, fileaccess.write);
        fs.write(msg.extendmessagebytes, 0, msg.extendmessagebytes.length);
        fs.close();
        //play_sound(recive_soundfile);
        changebtn(true);
 
      }
      else
      {
        string m = msg.type + "->" + msg.username + "说:" + msg.normalmsg;
        addservermessage(m);
      }
    }

收到语音消息后,我们要进行播放,播放时仍然用刚才那个插件播放

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//--------播放部分----------
    private iwaveplayer waveplayer;
    private wavestream reader;
 
    public void play_sound(string filename)
    {
      if (waveplayer != null)
      {
        waveplayer.dispose();
        waveplayer = null;
      }
      if (reader != null)
      {
        reader.dispose();
      }
      reader = new mediafoundationreader(filename, new mediafoundationreader.mediafoundationreadersettings() { singlereaderobject = true });
 
      if (waveplayer == null)
      {
 
        waveplayer = new waveout();
        waveplayer.playbackstopped += waveplayeronplaybackstopped;
        waveplayer.init(reader);
      }
      waveplayer.play();
    }
    private void waveplayeronplaybackstopped(object sender, stoppedeventargs stoppedeventargs)
    {
      if (stoppedeventargs.exception != null)
      {
        messagebox.show(stoppedeventargs.exception.message);
      }
      if (waveplayer != null)
      {
        waveplayer.stop();
      }
      btn_luyin.enabled = true;
    }private void btn_play_click(object sender, eventargs e)
    {
      btn_luyin.enabled = false;
      play_sound(soundfile);
    }

C#基于UDP实现的P2P语音聊天工具

C#基于UDP实现的P2P语音聊天工具

在上面演示了接收和发送一段语音消息的界面

技术总结

主要用到的技术就是udp和naudio的录音和播放功能

希望这篇文章能够给大家提供一个思路,帮助大家实现p2p语音聊天工具。